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Shiver similar games & best alternatives

Shiver

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Welcome to Windy Oaks National Park. A beautiful and chilling point-and-click horror adventure. On your way to visit your aging father, everything goes wrong, leaving you trapped and isolated.

Global score

91/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Great atmosphere and sound design
    • Simple and logical puzzles
    • Engaging narrative and story
    • Effective jump scares
    • Free or low cost

    Cons

    • Very short gameplay length
    • Minimal story depth and explanation
    • Lack of replay value
    • Basic graphics and animations
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can direct their own actions in a point-and-click adventure style with puzzle solving and exploration."

      Capsule for Jerma & Otto: The Curse of the Late Streamer Jerma & Otto: The Curse of the Late Streamer

      "Players direct their own actions in a point-and-click adventure style with item use and puzzle solving."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles are generally easy and logical, providing some skill challenge but not very difficult."

      Capsule for The Journey Down: Chapter Three The Journey Down: Chapter Three

      "Puzzles are simple and logical, providing some skill challenge but mostly easy and straightforward."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is solitary and self-paced."

      Capsule for Machinika: Museum Machinika: Museum

      "No evidence of competitive elements; gameplay is solo and self-paced."

    • Continuation

      Game with the same Continuation vibe

      -4

      "Very short game (30-45 minutes), with little replay value and no incentive for long or habitual play."

      Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

      "Very short game (~30-60 minutes), with little incentive for extended or habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative features."

      Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

      "Entirely single-player experience with no cooperative features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players explore and solve puzzles but do not create or modify game content."

      Capsule for Black Mirror I Black Mirror I

      "Limited creativity in gameplay; players solve puzzles but do not create or modify content."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or power dynamics; purely individual experience."

      Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

      "No social or power dynamics; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Offers a dark, atmospheric horror story that provides distraction and immersion away from real life."

      Capsule for The Supper The Supper

      "Atmospheric horror and story provide distraction and immersion away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for entertainment and personal interest rather than obligation."

      Capsule for Wish Wish

      "Players engage voluntarily for entertainment and personal interest."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is highly repetitive with little novelty or experimentation in clicking mechanics."

      Capsule for Banana Banana

      "Gameplay follows established point-and-click routines with limited novelty or experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore limited environments to uncover story elements and puzzles."

      Capsule for DISTRAINT: Deluxe Edition DISTRAINT: Deluxe Edition

      "Players explore various environments and uncover story elements and puzzles."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No character customization or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fictional horror story with supernatural and psychological elements."

      Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

      "Game features a fictional horror story with supernatural elements and imaginative scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; solo play only."

      Capsule for Blue Fire Blue Fire

      "No multiplayer or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in puzzle solving and observation, but limited depth or skill development."

      Capsule for Psalm 5:9-13 Psalm 5:9-13

      "Some learning through puzzle solving, but limited depth or skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention and interaction; not a background or idle game."

      Capsule for RATSHAKER™ RATSHAKER™

      "Requires player attention and interaction throughout; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect and use items to solve puzzles, progressing through the story."

      Capsule for Her Majesty's SPIFFING Her Majesty's SPIFFING

      "Players collect and use items to progress through puzzles and story."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmosphere is immersive and sometimes tense but generally balanced; some players find it relaxing."

      Capsule for REVEIL REVEIL

      "Atmosphere is tense but balanced with moments of calm; some players find it relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Effective use of sound design and visuals to create suspense and emotional impact."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "Effective use of sound and visuals to create suspense and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion through atmospheric storytelling and environmental clues; story is subtle and open to interpretation."

      Capsule for Little Nightmares II Little Nightmares II

      "Narrative-driven with a clear story and atmospheric immersion."

    • Strategy

      Game with the same Strategy vibe

      1

      "Simple puzzle solving requires some reasoning but no complex strategic planning."

      Capsule for What Never Was What Never Was

      "Simple puzzle solving requires some reasoning but no complex strategic planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and suspense create moments of thrill and tension."

      Capsule for You Deserve You Deserve

      "Jump scares and suspense create moments of thrill and tension."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale or free; short but enjoyable experience."

      Capsule for Castle Break Castle Break

      "Generally considered good value due to free or low price and quality experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

      Capsule for Hypnospace Outlaw Hypnospace Outlaw

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      2

      "Themes of overcoming threats and danger appear in story, though no gameplay survival mechanics."

      Capsule for DRAMAtical Murder DRAMAtical Murder

      "Story involves escaping danger and overcoming threats, though gameplay is low risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Continuation, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026