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Seen

PC (Microsoft Windows) • 2019

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Quick resume

A lonely kid desperately tries to escape his dark world.

Global score

91/100

Genres

Action, Adventure, Indie, Early Access

Similar games

    Pros

    • Beautiful art style and soundtrack
    • Emotional and meaningful story
    • Challenging but fair gameplay
    • Low price and good value
    • Responsive controls and smooth performance

    Cons

    • Short game length
    • Somewhat clunky controls
    • Annoying checkpoint placement
    • Repetitive inspirational quotes
    • Lack of updates and sequel delay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore levels, choose paths, and use abilities in various ways, though gameplay follows classic platformer structure."

      Capsule for Songs for a Hero - Definitive Edition Songs for a Hero - Definitive Edition

      "Players have freedom to explore levels, solve puzzles, and choose paths during platforming sections, though some parts are forced running."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers moderate challenge through timing and spatial puzzles that require skillful jumps and understanding of mechanics, though not highly difficult."

      Capsule for 6180 the moon 6180 the moon

      "Game requires skillful jumping, timing, and puzzle solving with some challenging sections and achievements."

    • Competition

      Game with the same Competition vibe

      1

      "Includes leaderboards and score competition against friends, but competition is minimal and optional."

      Capsule for Bird Bird

      "Includes leaderboards and score challenges, but competition is optional and not central."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game with some replayability due to multiple endings and secrets, but not designed for long habitual play."

      Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

      "Short game with some replayability for achievements and challenges, but not designed for long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in exploration and puzzle solving with some freedom, but within a structured environment and predefined puzzles."

      Capsule for Flesh Made Fear Flesh Made Fear

      "Players can explore and solve puzzles with some freedom, but mostly follow designed paths and structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is individual and narrative-driven."

      Capsule for Goosebumps: The Game Goosebumps: The Game

      "No elements of exerting control or superiority over others; gameplay is personal and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong emotional and immersive experience that allows players to escape real-life stress and engage in a beautiful world."

      Capsule for Neva Neva

      "Strong emotional and immersive experience that helps players escape real-life stress and depression."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."

      Capsule for RiME RiME

      "Players engage voluntarily driven by intrinsic interest and emotional connection, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle solving encourage trying different approaches, but overall gameplay is structured."

      Capsule for INDUSTRIA INDUSTRIA

      "Some exploration and puzzle solving encourages trying different approaches, but mostly structured gameplay."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore detailed environments and uncover hidden content, though within limited areas."

      Capsule for Martha Is Dead Martha Is Dead

      "Players explore environments and hidden areas, though within a limited and designed space."

    • Expression

      Game with the same Expression vibe

      2

      "Achievement icons can be arranged on player profiles for self-expression; in-game customization is minimal."

      Capsule for 100 hidden cats 100 hidden cats

      "Customization mainly through achievement icons and profile frames, some self-expression possible."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game is grounded in realistic emotional and psychological experiences rather than imaginative fiction."

      Capsule for The Test: Final Revelation The Test: Final Revelation

      "Game depicts a realistic, emotional story about depression and societal cruelty rather than fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Focus on solo play and individual narrative experience with minimal social interaction."

      Capsule for The Banner Saga The Banner Saga

      "Focus on solo play and personal narrative with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in puzzle solving and combat, and experience emotional growth through story themes."

      Capsule for Figment 2: Creed Valley Figment 2: Creed Valley

      "Players develop skills in platforming and puzzle solving, and experience emotional growth through story."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precision; not suited for idle or background play."

      Capsule for Klonoa Phantasy Reverie Series Klonoa Phantasy Reverie Series

      "Requires focused attention and precision; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connection to story and characters, but limited social or relational interaction."

      Capsule for Call of the Sea Call of the Sea

      "Emotional connection to story and characters, but limited social or relational interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect orbs and relics to unlock new islands and achievements, showing clear progression."

      Capsule for Down in Bermuda Down in Bermuda

      "Players collect orbs and achievements to progress and unlock content."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric music and art provide some relaxation, but gameplay can be challenging and require concentration."

      Capsule for Morimens Morimens

      "Atmospheric music and visuals provide some relaxation, though gameplay can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual experience with vibrant art and a memorable soundtrack enhancing emotional engagement."

      Capsule for Touhou Hero of Ice Fairy Touhou Hero of Ice Fairy

      "Enjoyable audio-visual experience with emotional soundtrack and artistic visuals."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some social recognition, but not a major focus."

      Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

      "Leaderboards and achievements provide some social recognition, but not a major focus."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with emotional storytelling and meaningful plot development."

      Capsule for LOST EMBER LOST EMBER

      "Strong narrative immersion with emotional storytelling and meaningful plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require reasoning and planning, though platforming is more skill-based than strategic."

      Capsule for Cavern of Dreams Cavern of Dreams

      "Puzzles require problem solving and planning, though platforming is more reflex-based."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some challenge and tension in combat and platforming, but overall moderate suspense."

      Capsule for Feudal Alloy Feudal Alloy

      "Some suspense in platforming and challenges, but overall controlled and moderate tension."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for emotional impact and storytelling relative to low price."

      Capsule for Milk inside a bag of milk inside a bag of milk Milk inside a bag of milk inside a bag of milk

      "Highly praised for quality and emotional impact relative to low price."

    • Violence

      Game with the same Violence vibe

      -4

      "No enjoyment of violence; game focuses on cooperation and emotional story."

      Capsule for Come with Me Come with Me

      "Game focuses on emotional struggle and survival, with minimal explicit violence and no glorification."

    • Survival

      Game with the same Survival vibe

      2

      "Themes of overcoming threats and danger appear in story, though no gameplay survival mechanics."

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      "Theme of overcoming adversity and avoiding threats, though gameplay is not hardcore survival."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Intimacy. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026