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Down in Bermuda similar games & best alternatives

Down in Bermuda

PC (Microsoft Windows), Mac, iOS, Xbox One, Android, Nintendo Switch • 2021

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Quick resume

An unnatural storm leaves an adventurous aviator stranded for decades within the infamous Bermuda. Overcome creatures of the deep and unravel the islands secrets in search of a way back home.

Global score

89/100

Genres

Adventure, Casual, Indie, Point-and-click, Role-playing (RPG), Arcade, Puzzle

Similar games

    Pros

    • Relaxing and charming atmosphere
    • Accessible and varied puzzles
    • Pleasant art style and soundtrack
    • Good for casual and beginner players
    • Effective exploration mechanics

    Cons

    • Short game length
    • Some achievements require full replay
    • Limited story depth
    • Controls can feel clunky or slow
    • Full price considered too high by many

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the island and solve puzzles at their own pace within a linear narrative."

      Capsule for The Fidelio Incident The Fidelio Incident

      "Players can freely explore islands, manipulate puzzles, and choose their own pace, though some puzzles are linear and require specific sequences."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide some challenge and require timing and strategy, but generally remain simple and accessible."

      Capsule for SILT SILT

      "Puzzles provide light to moderate challenge with some requiring skillful timing or sequence, but overall accessible and not highly difficult."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress without comparison."

      Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

      "No evidence of competitive features; gameplay is single-player and focused on personal progress without comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players enjoy replaying for achievements and collectibles, but the game is short and easy to complete."

      Capsule for Mushroom Cats 2 Mushroom Cats 2

      "Some players replay for achievements and collectibles, but the game is short and some find replaying tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players experiment with puzzle solutions, but within predefined level designs and mechanics."

      Capsule for Zup! 6 Zup! 6

      "Players experiment with puzzle elements and exploration, but mostly within predefined structures and puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are with environment and NPCs only."

      Capsule for Scrap Garden Scrap Garden

      "No social or power dynamics; interactions are with environment and NPCs without dominance aspects."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, stress-free escape with calming music and atmosphere."

      Capsule for Caravan SandWitch Caravan SandWitch

      "Players use the game as a relaxing, casual escape with calming music and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different puzzle approaches and exploring environments to discover clues."

      Capsule for Myst: Masterpiece Edition Myst: Masterpiece Edition

      "Encourages trying different puzzle solutions and exploring environments to discover hidden objects."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of multiple islands and skerries with collectibles and secrets is a key feature."

      Capsule for Farewell North Farewell North

      "Strong emphasis on exploring islands, rotating camera, and searching for hidden orbs and collectibles."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or self-expression; players interact with fixed characters and environments."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Limited customization or self-expression; players interact with fixed environments and characters."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Imaginative floating islands and surreal environments create a fictional, fantastical setting."

      Capsule for Islands of Insight Islands of Insight

      "Features a light fictional story with whimsical characters and imaginative settings in the Bermuda Triangle."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics, though challenges are generally light."

      Capsule for Dude, Stop Dude, Stop

      "Players develop puzzle-solving skills and learn game mechanics, though challenges are not deep."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find objects and solve puzzles; not suitable for passive or background play."

      Capsule for The Tiny Bang Story The Tiny Bang Story

      "Requires focused attention to solve puzzles and find objects; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or emotional sharing; single-player experience."

      Capsule for Freedom Fall Freedom Fall

      "No close social interactions or emotional sharing; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect orbs and achievements to progress and unlock content."

      Capsule for Seen Seen

      "Players collect orbs and relics to unlock new islands and achievements, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with soothing music, calming visuals, and gentle challenge."

      Capsule for FIND ALL FIND ALL

      "Highly relaxing gameplay with soothing music, gentle puzzles, and calming atmosphere."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and sound design provide sensory enjoyment without overwhelming stimulation."

      Capsule for Good Company Good Company

      "Pleasant visual style and sound design provide mild sensory enjoyment without intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with quests and character interactions, but story is not deeply immersive."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "Simple, light narrative provides context and motivation but is not deeply immersive or complex."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving and reasoning but are generally straightforward and not deeply strategic."

      Capsule for Dead Take Dead Take

      "Puzzles require some planning and logic but are generally straightforward and not highly strategic."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is low-risk and calm with minimal suspense or tension."

      Capsule for Horticular: Build a Garden, Attract Wildlife Horticular: Build a Garden, Attract Wildlife

      "Gameplay is calm and low risk with minimal suspense or tension."

    • Value

      Game with the same Value vibe

      -3

      "Many players feel the game is overpriced for its short length; better value on sale."

      Capsule for LEGO® Builder's Journey LEGO® Builder's Journey

      "Many players feel the full price is too high for the short length; better value on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay focuses on puzzle solving and exploration."

      Capsule for Milo and the Magpies Milo and the Magpies

      "No violent content; gameplay focuses on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable, safe environments."

      Capsule for My Little Puppy My Little Puppy

      "No survival or threat mechanics; stable, safe environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Value, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026