FIND ALL similar games & best alternatives
FIND ALL
2021
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Quick resume
Immerse yourself in an exciting adventure in Find All. You will have to explore the unique scenery of the city of the early last century. Look for hidden objects and color this mysterious painted world.
Global score
94/100
Genres
Casual, Indie, Point-and-click
Similar games
Pros
- Relaxing and charming gameplay
- Beautiful hand-drawn art with color progression
- Calming music
- Low price and good value
- Accessible and suitable for all ages
Cons
- Very short with limited content
- Timed achievements can be stressful
- No multiplayer or social features
- Lack of narrative or story
- Minimal replayability beyond speedruns
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore scenes and decide which objects to find next; no forced routines."
FIND ALL 2: Middle Ages
"Players freely explore a large scene, choose which objects to find next from available sets, and control their pace."
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Competence
Game with the same Competence vibe
2"The game offers some challenge in spotting hidden objects but is generally easy and straightforward."
100 hidden mice
"The game offers some challenge in spotting objects and timed achievements, but overall tasks are straightforward and accessible."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-set goals rather than direct competition; speedrun challenges exist but are optional."
Wildfire
"Focus is on personal pace and self-set goals like speedrunning achievements, with no direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
1"Short game encourages replay for speedrunning and achievements, but limited content restricts long-term habitual play"
Alien Removal Division
"Short gameplay encourages replay for achievements and speedruns, but limited content reduces long-term habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Players can explore and collect, but limited creation or modification; mostly following designed paths and puzzles."
Europa
"Players can choose which object sets to find next, but no creation or modification of game content."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power exertion; gameplay is solitary and non-confrontational."
Lawnmower Game
"No social dominance or power exertion; gameplay is individual and non-confrontational."
-
Escapism
Game with the same Escapism vibe
4"Relaxing, stress-relieving gameplay with soothing music and immersive art style provides escape from real life."
Cats Hidden in China
"Relaxing, stress-relieving gameplay with calming music and charming visuals provides escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."
A Game About Digging A Hole™
"Players engage voluntarily for relaxation and fun, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay follows a familiar hidden object routine with limited novelty or mechanic exploration."
100 Cats New York
"Gameplay is consistent with established hidden object mechanics; limited novelty or mechanic exploration."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple hand-drawn scenes to find hidden objects and discover puzzle elements."
The Tiny Bang Story
"Players explore a large hand-drawn scene by scrolling and zooming to discover hidden objects."
-
Expression
Game with the same Expression vibe
-3"No character or environment customization; presentation is fixed and standardized."
Glass Masquerade
"No character or environment customization; presentation is fixed and standardized."
-
Fantasy
Game with the same Fantasy vibe
2"The game features imaginative elements like animal characters and boss fights, but grounded in a stylized, semi-realistic setting."
Unrailed 2: Back on Track
"Features imaginative anthropomorphic animals and stylized scenes, but grounded in simple hidden object gameplay."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo play."
Remember Me
"No social or community features; entirely solo play."
-
Growth
Game with the same Growth vibe
1"Some skill development in observation and pattern recognition, but limited depth."
100 hidden dogs
"Some skill development in object recognition and speedrunning, but limited depth for personal growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to find objects; not designed for background or idle play."
FIND ALL 3: Travel
"Requires focused attention to find objects; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building elements."
LIMBO
"No social interactions or relationship-building elements."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
Muse Dash
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Progression through finding hidden objects and unlocking achievements."
100 hidden eternals
"Progression through finding objects and unlocking new sets, with visual reward of coloring the scene."
-
Relaxation
Game with the same Relaxation vibe
5"Highly relaxing gameplay with soothing music, gentle challenges, and peaceful atmosphere."
Garden of the Sea (VR)
"Highly relaxing gameplay with soothing music, calming visuals, and gentle challenge."
-
Sensation
Game with the same Sensation vibe
2"Colorful visuals and animations provide sensory enjoyment, though not intense stimulation."
Firestone – Idle Clicker Online RPG
"Enjoyable visual transformation from black and white to color and subtle animations provide sensory pleasure."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal milestones."
Crown Trick
"No social recognition or status systems; achievements are personal milestones."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free hidden object searching."
Cats Hidden Around the World
"No narrative or plot; gameplay is context-free hidden object searching."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle elements and planning for speedruns, but mostly straightforward hidden object gameplay."
Find 100 Ducks and Blast Them!
"Some planning involved in choosing which objects to find next and memorizing locations for speedruns."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; experience is calm rather than suspenseful."
Monument Valley
"Minimal suspense or risk; timed achievements add mild tension but overall calm experience."
-
Value
Game with the same Value vibe
4"Highly praised for low price and good value for short, enjoyable gameplay."
100 hidden birds
"Highly praised for low price and enjoyable experience; good value for short, casual gameplay."
-
Violence
Game with the same Violence vibe
-5"No violence or destructive gameplay; focus is on constructive searching and discovery."
Cats and Seek: Osaka
"No violence or destructive gameplay; focus on constructive discovery."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance elements; stable and safe environment."
The Gallery - Episode 2: Heart of the Emberstone
"No survival or threat avoidance elements; stable, low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Story, Experimenting, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026