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FIND ALL similar games & best alternatives

FIND ALL

PC (Microsoft Windows), Mac, Linux • 2021

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Quick resume

Immerse yourself in an exciting adventure in Find All. You will have to explore the unique scenery of the city of the early last century. Look for hidden objects and color this mysterious painted world.

Global score

94/100

Genres

Casual, Indie, Point-and-click

Similar games

    Pros

    • Relaxing and charming gameplay
    • Beautiful hand-drawn art with color progression
    • Calming music
    • Low price and good value
    • Accessible and suitable for all ages

    Cons

    • Very short with limited content
    • Timed achievements can be stressful
    • No multiplayer or social features
    • Lack of narrative or story
    • Minimal replayability beyond speedruns

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore scenes and decide which objects to find next; no forced routines."

      Capsule for FIND ALL 2: Middle Ages FIND ALL 2: Middle Ages

      "Players freely explore a large scene, choose which objects to find next from available sets, and control their pace."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers some challenge in spotting hidden objects but is generally easy and straightforward."

      Capsule for 100 hidden mice 100 hidden mice

      "The game offers some challenge in spotting objects and timed achievements, but overall tasks are straightforward and accessible."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and self-set goals rather than direct competition; speedrun challenges exist but are optional."

      Capsule for Wildfire Wildfire

      "Focus is on personal pace and self-set goals like speedrunning achievements, with no direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game encourages replay for speedrunning and achievements, but limited content restricts long-term habitual play"

      Capsule for Alien Removal Division Alien Removal Division

      "Short gameplay encourages replay for achievements and speedruns, but limited content reduces long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can explore and collect, but limited creation or modification; mostly following designed paths and puzzles."

      Capsule for Europa Europa

      "Players can choose which object sets to find next, but no creation or modification of game content."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion; gameplay is solitary and non-confrontational."

      Capsule for Lawnmower Game Lawnmower Game

      "No social dominance or power exertion; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Relaxing, stress-relieving gameplay with soothing music and immersive art style provides escape from real life."

      Capsule for Cats Hidden in China Cats Hidden in China

      "Relaxing, stress-relieving gameplay with calming music and charming visuals provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."

      Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

      "Players engage voluntarily for relaxation and fun, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay follows a familiar hidden object routine with limited novelty or mechanic exploration."

      Capsule for 100 Cats New York 100 Cats New York

      "Gameplay is consistent with established hidden object mechanics; limited novelty or mechanic exploration."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple hand-drawn scenes to find hidden objects and discover puzzle elements."

      Capsule for The Tiny Bang Story The Tiny Bang Story

      "Players explore a large hand-drawn scene by scrolling and zooming to discover hidden objects."

    • Expression

      Game with the same Expression vibe

      -3

      "No character or environment customization; presentation is fixed and standardized."

      Capsule for Glass Masquerade Glass Masquerade

      "No character or environment customization; presentation is fixed and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features imaginative elements like animal characters and boss fights, but grounded in a stylized, semi-realistic setting."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "Features imaginative anthropomorphic animals and stylized scenes, but grounded in simple hidden object gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo play."

      Capsule for Remember Me Remember Me

      "No social or community features; entirely solo play."

    • Growth

      Game with the same Growth vibe

      1

      "Some skill development in observation and pattern recognition, but limited depth."

      Capsule for 100 hidden dogs 100 hidden dogs

      "Some skill development in object recognition and speedrunning, but limited depth for personal growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to find objects; not designed for background or idle play."

      Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

      "Requires focused attention to find objects; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building elements."

      Capsule for LIMBO LIMBO

      "No social interactions or relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Muse Dash Muse Dash

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through finding hidden objects and unlocking achievements."

      Capsule for 100 hidden eternals 100 hidden eternals

      "Progression through finding objects and unlocking new sets, with visual reward of coloring the scene."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with soothing music, gentle challenges, and peaceful atmosphere."

      Capsule for Garden of the Sea (VR) Garden of the Sea (VR)

      "Highly relaxing gameplay with soothing music, calming visuals, and gentle challenge."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and animations provide sensory enjoyment, though not intense stimulation."

      Capsule for Firestone – Idle Clicker Online RPG Firestone – Idle Clicker Online RPG

      "Enjoyable visual transformation from black and white to color and subtle animations provide sensory pleasure."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal milestones."

      Capsule for Crown Trick Crown Trick

      "No social recognition or status systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free hidden object searching."

      Capsule for Cats Hidden Around the World Cats Hidden Around the World

      "No narrative or plot; gameplay is context-free hidden object searching."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle elements and planning for speedruns, but mostly straightforward hidden object gameplay."

      Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

      "Some planning involved in choosing which objects to find next and memorizing locations for speedruns."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; experience is calm rather than suspenseful."

      Capsule for Monument Valley Monument Valley

      "Minimal suspense or risk; timed achievements add mild tension but overall calm experience."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and good value for short, enjoyable gameplay."

      Capsule for 100 hidden birds 100 hidden birds

      "Highly praised for low price and enjoyable experience; good value for short, casual gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus is on constructive searching and discovery."

      Capsule for Cats and Seek: Osaka Cats and Seek: Osaka

      "No violence or destructive gameplay; focus on constructive discovery."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance elements; stable and safe environment."

      Capsule for The Gallery - Episode 2: Heart of the Emberstone The Gallery - Episode 2: Heart of the Emberstone

      "No survival or threat avoidance elements; stable, low-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Story, Experimenting, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026