I commissioned some bees 0 similar games & best alternatives
I commissioned some bees 0
2023
Related articles
Quick resume
Play for free! I paid artists to hide bees in 10 pieces of artwork. Can you find them all? Warning: Relaxing.
Global score
97/100
Genres
Casual, Indie, Free To Play, Point-and-click, Puzzle
Similar games
Pros
- Free to play
- Relaxing and calming music
- Beautiful and varied hand-drawn artwork
- Intuitive controls and hint system
- Short and accessible gameplay
Cons
- Some pixelation when zooming
- Levels with transparent bees can be frustrating
- Lack of narrative or deeper gameplay
- Minor ui quirks and occasional bugs
- Short length may limit long-term engagement
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore large hand-drawn scenes and choose where to search for hidden objects without forced paths or routines."
FIND ALL 3: Travel
"Players freely explore images and decide where to look and when to use hints, with no forced paths or routines."
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Competence
Game with the same Competence vibe
3"The game offers increasing difficulty with challenging hidden object searches requiring skillful observation and persistence."
Under Leaves
"Finding hidden bees requires visual skill and attention to detail, with some levels providing a satisfying challenge."
-
Competition
Game with the same Competition vibe
-4"No competitive elements; players focus on personal pace and completion."
100 hidden snails
"No competitive elements or leaderboards; players focus on personal pace and completion."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy replaying levels for achievements and exploration, but game is short and can be completed quickly."
Flower
"Players enjoy replaying levels with added bees and multiple save slots, but the game is short and easily completed."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
4"Players engage creatively by composing photographs and selecting best shots; the game features unique creature and environment designs."
Beasts of Maravilla Island
"Players interact with diverse, hand-drawn artworks and can zoom and pan creatively to find bees."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; experience is individual and introspective."
Serena
"No social dominance or power dynamics; experience is individual and non-confrontational."
-
Escapism
Game with the same Escapism vibe
4"Relaxing, stress-relieving gameplay with calming music and charming visuals provides escape from real life."
FIND ALL
"Relaxing, meditative gameplay and soothing music provide a pleasant escape from real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
Travellin Cats in Japan
"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different ways to navigate levels and find hidden flowers, though gameplay is simple."
Flower
"Players explore different artworks and use hints or add bees, but gameplay is consistent across levels."
-
Exploration
Game with the same Exploration vibe
3"Players explore different biomes and discover new bees, butterflies, flowers, and secrets."
APICO
"Players discover new hidden bees and objects in varied artistic scenes, encouraging curiosity."
-
Expression
Game with the same Expression vibe
-3"No character or environment customization; presentation is fixed and standardized."
Glass Masquerade
"No character or environment customization; presentation follows preset artwork and UI."
-
Fantasy
Game with the same Fantasy vibe
-2"Game is abstract and geometric rather than narrative or fantastical; minimal fantasy elements."
Geometry Dash
"Game is based on realistic images and hidden object mechanics, with minimal fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; players experience the game individually."
Hyperspace Invaders II: Pixel Edition
"No community or social features; players experience the game individually."
-
Growth
Game with the same Growth vibe
2"Players develop observational skills and pattern recognition through gameplay."
Travellin Cats in Japan
"Players improve observation skills and pattern recognition, though gameplay is simple and short."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Can be played in short sessions as a relaxing break; some players use it as background or casual play."
Sono
"Can be played casually with breaks; some players use it as a background or filler activity."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely solo experience."
Car Detailing Simulator
"No social or emotional relationship building; purely solo experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
2"Players progress by completing levels and achievements; no item collection or upgrades."
Sound Slide
"Players progress by completing levels and achievements, but no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
5"The game is widely described as relaxing, with soothing music and gentle gameplay."
A Building Full of Cats
"Game is widely described as relaxing with soothing music and calming gameplay."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual art style and pleasant music provide sensory stimulation."
Message Quest
"Enjoyable visual art and ambient music provide pleasant sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal."
One Turn Kill
"No social recognition or status systems; achievements are personal."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free hidden object searching."
Cats Hidden Around the World
"No narrative or plot; gameplay is context-free hidden object searching."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic thinking; mainly visual search and pattern recognition."
100 Christmas Cats
"Minimal strategic thinking; mainly visual search and pattern recognition."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is calm and predictable."
Tank Mechanic Simulator
"No suspense or risk; gameplay is calm and predictable."
-
Value
Game with the same Value vibe
5"Free to play with quality art and music, providing excellent value for time invested."
Milo and the Christmas Gift
"Free to play with good quality art and music; high perceived value for time invested."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay is constructive and peaceful."
Cats Hidden in China
"No violence; gameplay is constructive and peaceful."
-
Survival
Game with the same Survival vibe
-5"No threats or failure states; stable and safe gameplay environment."
PowerWash Simulator
"No threats or failure states; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Strategy, Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026