Beasts of Maravilla Island Thumbnail

Beasts of Maravilla Island similar games & best alternatives

Beasts of Maravilla Island

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 • 2021

Related articles

Quick resume

Beasts of Maravilla Island is a 3D adventure game where you take on the role of a young wildlife photographer who traverses Maravilla Island's magical ecosystems to discover extraordinary creatures, learn their behaviors, and, most importantly, photograph their majesty.

Global score

87/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Beautiful and unique creature and environment designs
    • Relaxing and peaceful gameplay
    • Creative photography mechanics with photo album customization
    • Wholesome and simple story
    • Accessible and family-friendly

    Cons

    • Short game length
    • Some clunky controls and minor bugs
    • Limited puzzle complexity
    • Linear exploration with minimal challenge
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore an island and solve puzzles at their own pace with freedom to investigate, though the progression is fairly linear."

      Capsule for Odyssey - The Story of Science Odyssey - The Story of Science

      "Players freely explore the island and choose what to photograph and when to progress, though the path is mostly linear with some light puzzle solving."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves solving simple but engaging puzzles and photo challenges that require some skill and creativity, though not highly difficult."

      Capsule for TOEM: A Photo Adventure TOEM: A Photo Adventure

      "The game involves simple puzzles and photography challenges that require some observation and timing but overall low difficulty and minimal skill variation."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal pace and relaxation."

      Capsule for Haven Park Haven Park

      "No competitive elements or player comparison; focus is on personal pace and relaxation."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements and to enjoy the relaxing gameplay, but the game is short and not designed for long habitual play."

      Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

      "Some players expressed desire to replay for better photos or achievements, but the game is short and can be completed quickly, limiting long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can customize photos with various lenses, filters, and dress up dogs, encouraging creative expression."

      Capsule for Pupperazzi: The Dog Photography Game Pupperazzi: The Dog Photography Game

      "Players engage creatively by composing photographs and selecting best shots; the game features unique creature and environment designs."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and peaceful tone."

      Capsule for Seasons after Fall Seasons after Fall

      "No elements of exerting control or superiority over others; cooperative and peaceful tone."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong escapism through nostalgic, peaceful world, relaxing gameplay, and immersion in a charming fantasy environment."

      Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

      "Strong escapism through immersion in a magical island with fantastical creatures and relaxing gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and enjoyment without obligation or pressure."

      Capsule for Fresh Start Cleaning Simulator Fresh Start Cleaning Simulator

      "Players engage voluntarily for relaxation and enjoyment without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with camera angles and zoom to discover differences, though gameplay actions are repetitive."

      Capsule for Tiny Lands Tiny Lands

      "Some experimentation with camera angles and photo composition, but gameplay is mostly following established paths and objectives."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different biomes and resource patches, discovering new environments and niches."

      Capsule for Thrive Thrive

      "Players explore three distinct biomes and discover new creatures and plants, though environments are mostly linear."

    • Expression

      Game with the same Expression vibe

      3

      "Photo customization and use of filters allow players to express their aesthetic preferences and creativity."

      Capsule for Interior Worlds Interior Worlds

      "Players express themselves through photo selection and album customization, including choosing main photos and selfies."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a surreal, imaginative world with fantastical creatures and lore."

      Capsule for GRIME II GRIME II

      "The game features imaginative, fantastical creatures and a magical island setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; single-player experience."

      Capsule for High On Life High On Life

      "No social or community features; single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop observational skills and puzzle-solving abilities through progressively challenging hidden object tasks."

      Capsule for An Arcade Full of Cats An Arcade Full of Cats

      "Some learning through observation of creature behaviors and puzzle solving, but overall simple and straightforward."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention to explore and complete tasks; not designed for background or idle play."

      Capsule for Teacup Teacup

      "Requires player attention to explore and photograph; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship building."

      Capsule for Masterplan Tycoon Masterplan Tycoon

      "No social interaction or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting and using items, unlocking new areas and story advancement."

      Capsule for Cursed Cursed

      "Progression through collecting photos, completing journal entries, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strong emphasis on relaxation, calm exploration, and stress-free gameplay."

      Capsule for Alba: A Wildlife Adventure Alba: A Wildlife Adventure

      "Strong emphasis on relaxation, calm exploration, and stress-free gameplay."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, pleasant music, and engaging environments provide sensory enjoyment."

      Capsule for Critter Cove Critter Cove

      "Vibrant visuals, colorful environments, and soothing music provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      2

      "The narrative is light and simple, supporting gameplay but not deeply immersive or complex."

      Capsule for BAKERU BAKERU

      "A simple, wholesome narrative accompanies the gameplay but is not deeply immersive or complex."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Minimal strategic challenge; puzzles require some thought but are straightforward."

      Capsule for Rakuen Rakuen

      "Minimal strategic challenge; puzzles are simple and solutions often hand-held."

    • Thrill

      Game with the same Thrill vibe

      -5

      "No suspense or risk; gameplay is calm and predictable."

      Capsule for shapez shapez

      "No suspense or risk; gameplay is calm and predictable."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on value; some find it worth the price especially on sale, others feel short length limits value."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "Mixed opinions on value; some find it worth the price especially on sale, others feel short length limits value."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on peaceful exploration."

      Capsule for Omno Omno

      "No combat or destructive gameplay; focus on peaceful photography and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; stable and safe environment."

      Capsule for Sable Sable

      "No survival mechanics or threats; stable and safe environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Thrill, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026