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Thrive similar games & best alternatives

Thrive

PC (Microsoft Windows), iOS, Android • 2021

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Quick resume

An evolution simulation game. Take control of your species in the environment and edit your species as a whole. Compete with other evolving species for resources on an alien planet.

Global score

92/100

Genres

Casual, Indie, Simulator, Early Access, Card & Board Game

Similar games

    Pros

    • Scientifically accurate and educational
    • Deep and complex cell customization
    • Relaxing and immersive gameplay
    • Active and passionate development team
    • Affordable price with free version available

    Cons

    • Game is incomplete with limited stages
    • Performance issues and occasional bugs
    • Slow progression and grind in multicellular stage
    • Limited social or cooperative features
    • Resource scarcity can cause frustration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over team composition, gene customization, and battle tactics, allowing personal freedom in gameplay decisions."

      Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

      "Players have significant control over cell evolution, organelle choices, and strategies, allowing personal freedom in gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves managing complex systems and balancing competing demands, requiring skillful decision-making."

      Capsule for Rogue State Revolution Rogue State Revolution

      "The game involves managing complex biological systems and balancing resources, requiring skill and strategic thinking."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on personal progression and survival rather than direct competition or leaderboards."

      Capsule for A Legionary's Life A Legionary's Life

      "Focus is largely on survival and adaptation at personal pace rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players show attachment and nostalgia, but game is short and sometimes buggy, limiting long sessions."

      Capsule for Hello Neighbor Pre-Alpha Hello Neighbor Pre-Alpha

      "Players show attachment and willingness to support long development, but gameplay can be short or repetitive currently."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual survival and management; limited evidence of multiplayer or cooperative goals."

      Capsule for Obenseuer Obenseuer

      "Gameplay centers on individual cell or species survival with limited multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players customize their octopus with various tentacle DNA combinations, experimenting with different builds and strategies."

      Capsule for Octogeddon Octogeddon

      "Extensive customization of cells and organelles allows creative experimentation and unique organism design."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize survival and cooperation rather than exerting control or superiority over others."

      Capsule for Project Zomboid Project Zomboid

      "Interactions emphasize ecological balance and survival rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a unique, immersive experience to escape real life, enjoying alien ecosystems and creature evolution."

      Capsule for Sipho Sipho

      "Players use the game as a relaxing, immersive experience to explore biology and evolution, providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for building rather than obligation or pressure."

      Capsule for Homebrew - Patent Unknown Homebrew - Patent Unknown

      "Players engage voluntarily out of interest and support for the ambitious project rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Strong emphasis on trying new builds, mutations, and strategies to overcome challenges."

      Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

      "Strong emphasis on trying new cell configurations, evolutionary strategies, and exploring mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple biomes and discover resources and secrets."

      Capsule for Atomicrops Atomicrops

      "Players explore different biomes and resource patches, discovering new environments and niches."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic items allow personal expression."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "Customizing cell parts and appearance allows personal expression within biological constraints."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game emphasizes realistic ecological and evolutionary processes rather than fantastical or mythical elements."

      Capsule for The Sapling The Sapling

      "Game focuses on realistic biology and evolution rather than imaginative or mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social or community interaction; gameplay is mostly solitary."

      Capsule for Project Hospital Project Hospital

      "Minimal social or community features; gameplay is primarily solitary and self-directed."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn genetics, survival tactics, and develop strategic skills over time."

      Capsule for Niche - a genetics survival game Niche - a genetics survival game

      "Players learn biological concepts and develop strategies, gaining knowledge and skills over time."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity or health-related mechanics."

      Capsule for Wartales Wartales

      "Gameplay is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management rather than casual or background play."

      Capsule for X4: Foundations X4: Foundations

      "Requires focused attention and active management rather than background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

      Capsule for Two Point Museum Two Point Museum

      "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; player acts independently without managing groups or directing others."

      Capsule for Risen Risen

      "Players manage their own species but do not lead or direct other players; no group leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate cells, mutations, and upgrades to evolve their creatures and progress through biomes."

      Capsule for Primordialis Primordialis

      "Strong progression through evolving cells, acquiring organelles, and advancing evolutionary stages."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay described as simple and calming, with relaxing soundtrack and emotional catharsis."

      Capsule for Draw Draw

      "Gameplay is described as relaxing and low-key, with a calming soundtrack and immersive experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant but not highly stimulating; focus is on strategic gameplay."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "Visual and auditory elements are pleasant but not highly stimulating; focus is on thoughtful gameplay."

    • Status

      Game with the same Status vibe

      -5

      "Achievements and progress are personal with no social recognition or status elements."

      Capsule for The Room 4: Old Sins The Room 4: Old Sins

      "Achievements and progress are personal with little to no social recognition or status systems."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present but considered weaker than previous entries; story supplemented by environmental lore."

      Capsule for Fallout 4 Fallout 4

      "Narrative emerges from evolutionary progress and ecological interactions, though no traditional story."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and problem solving to survive and progress."

      Capsule for One Hour One Life One Hour One Life

      "Requires planning, resource management, and problem solving to survive and evolve effectively."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from challenging mechanics, but overall experience is more quirky and atmospheric than thrilling."

      Capsule for Arctic Eggs Arctic Eggs

      "Some tension from survival challenges but overall experience is more contemplative than thrilling."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price given content and gameplay depth."

      Capsule for BROKE PROTOCOL BROKE PROTOCOL

      "Players perceive good value for price given the depth, educational content, and ongoing development."

    • Violence

      Game with the same Violence vibe

      1

      "Includes combat with sea creatures but balanced with constructive activities like cooking and farming."

      Capsule for DAVE THE DIVER DAVE THE DIVER

      "Includes predation and combat at cellular level but balanced with constructive growth and survival."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around managing scarce resources, avoiding death, and overcoming threats."

      Capsule for Nightmare of Decay Nightmare of Decay

      "Core gameplay revolves around avoiding extinction, managing resources, and adapting to threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Violence, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026