Monster Hunter Stories 2: Wings of Ruin Thumbnail

Monster Hunter Stories 2: Wings of Ruin similar games & best alternatives

Monster Hunter Stories 2: Wings of Ruin

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2021

Related articles

Quick resume

A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.

Global score

83/100

Genres

Adventure, Role-playing (RPG)

Similar games

    Pros

    • Engaging turn-based combat
    • Deep monster customization
    • Charming art style and animations
    • Long story and post-game content
    • Accessible for new and returning players

    Cons

    • Repetitive dungeon layouts
    • Region-locked and sparse multiplayer
    • Some story and character elements are simplistic
    • Slow battle animations without speed-up
    • Grind-heavy endgame progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over character creation, party composition, and tactical formations, allowing personal freedom in gameplay decisions."

      Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

      "Players have significant control over team composition, gene customization, and battle tactics, allowing personal freedom in gameplay decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves strategic rock-paper-scissors mechanics requiring skill and pattern recognition; some grinding and optimization needed especially in post-game."

      Capsule for Monster Hunter Stories Monster Hunter Stories

      "Combat involves strategic rock-paper-scissors mechanics and monster pattern recognition, providing skill challenges and rewarding mastery."

    • Competition

      Game with the same Competition vibe

      1

      "Includes PVP battles and leaderboards but multiplayer is limited and not the main focus; mostly personal progression."

      Capsule for The Pirate: Caribbean Hunt The Pirate: Caribbean Hunt

      "Includes PvP and leaderboards but multiplayer is limited and often inactive; most play focuses on single-player progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Strong grind and post-game content encourage long play sessions and habitual engagement."

      Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

      "Long story and post-game content with grinding and monster collection encourage extended play sessions and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports local co-op play and collaborative level creation, though online multiplayer is not present."

      Capsule for Levelhead Levelhead

      "Supports co-op multiplayer quests and AI partners, but online play is region-locked and not widely populated."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive monster customization via gene channeling and element changes, plus character customization and build variety."

      Capsule for Monster Hunter Stories Monster Hunter Stories

      "Extensive gene swapping and monster customization enable creative team building and strategic experimentation."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize cooperation and shared progression rather than exerting control or superiority over others."

      Capsule for Wizard with a Gun Wizard with a Gun

      "Interactions emphasize cooperation and shared progression rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with charming story and engaging fantasy world."

      Capsule for Figure Adventure Figure Adventure

      "Players use the game as a relaxing, immersive fantasy escape with charming world and monster collecting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Slay the Spire Slay the Spire

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new builds, skill combinations, and strategies to optimize progression."

      Capsule for Grim Clicker Grim Clicker

      "Encourages trying new monster builds, gene combinations, and battle strategies to optimize performance."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple dungeons and overworld maps with some discovery, though some mention of repetitive environments."

      Capsule for Hellslave Hellslave

      "Features multiple regions and monster dens to discover, though some map reuse and repetitive dungeons limit novelty."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization, skins, and color filters allow personal expression and aesthetic choices."

      Capsule for Wuthering Waves Wuthering Waves

      "Character and armor customization with color options and layered armor allow personal aesthetic expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with imaginative monsters, heroic narrative, and turn-based RPG mechanics."

      Capsule for Monster Hunter Stories Monster Hunter Stories

      "Strong fantasy setting with imaginative monsters, turn-based combat, and narrative-driven adventure."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community aspects exist through multiplayer and shared experiences, though solo play is common."

      Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

      "Community aspects exist through multiplayer and shared interests, but much play is solo with limited social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat, puzzle solving, and character progression; some learning curve in mechanics."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "Players develop skills in combat strategy and monster team building, with learning encouraged by game mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity components."

      Capsule for Wreckfest Wreckfest

      "Primarily sedentary gameplay with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and exploration; not designed for casual or background play."

      Capsule for Monster Hunter Stories Monster Hunter Stories

      "Requires focused attention during battles and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer, but limited emotional connection described."

      Capsule for The Witcher Adventure Game The Witcher Adventure Game

      "Some social interaction in multiplayer but limited emotional connection beyond gameplay cooperation."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their party of monsters and make strategic decisions, though no multiplayer leadership roles."

      Capsule for Monster Hunter Stories Monster Hunter Stories

      "Players lead their own monster teams and can guide multiplayer groups, though leadership roles are informal."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring and upgrading gear, and unlocking new abilities."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "Strong emphasis on collecting, upgrading gear, leveling monsters, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Turn-based combat allows thoughtful pacing; some tension in battles but overall enjoyable flow."

      Capsule for Eon Altar Eon Altar

      "Turn-based combat and exploration provide a balanced challenge with opportunities for flow and stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, satisfying sound effects, and engaging animations provide sensory stimulation."

      Capsule for Dungeonmans Dungeonmans

      "Colorful visuals, detailed animations, and sound design provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer rankings and achievements, but mostly individual-focused gameplay."

      Capsule for SpellForce 3 Reforced SpellForce 3 Reforced

      "Some recognition through multiplayer rankings and achievements, but mostly individual-focused gameplay."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with cutscenes and character development adds depth and immersion to gameplay."

      Capsule for GIGA WRECKER GIGA WRECKER

      "Narrative is simple but engaging with character development and cutscenes enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and team building require planning, timing, and tactical decision making."

      Capsule for Punishing: Gray Raven Punishing: Gray Raven

      "Combat and team building require logical planning, pattern recognition, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in difficult missions and boss fights, but overall casual tone."

      Capsule for Iron Marines Iron Marines

      "Some suspense in challenging battles and boss fights, though overall tone is more relaxed and casual."

    • Value

      Game with the same Value vibe

      4

      "Offers extensive content, replayability, and quality gameplay, considered worth the price by players."

      Capsule for Batman: Arkham City - Game of the Year Edition Batman: Arkham City - Game of the Year Edition

      "Offers extensive content, replayability, and quality gameplay for the price, especially on sale."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves defeating monsters but is low-violence and cartoonish in style."

      Capsule for Famaze Famaze

      "Combat involves defeating monsters but with a tame, cartoonish style and emphasis on bonding rather than destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage resources and avoid defeat in battles, though difficulty is moderate."

      Capsule for FINAL FANTASY IV FINAL FANTASY IV

      "Players must manage resources and avoid defeat in battles, though difficulty is moderate and adjustable."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026