Dungeonmans similar games & best alternatives
Dungeonmans
2014
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Quick resume
Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
Global score
91/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Deep character customization
- Engaging tactical combat
- Strong meta-progression and legacy system
- Humorous writing and charm
- Frequent developer updates
Cons
- Some bugs and occasional crashes
- Limited visual equipment changes
- Can become grindy or repetitive
- Lack of multiplayer or cooperative play
- Price considered high by some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can customize skills and choose characters freely, with some ability swapping and personal playstyle adaptation."
Storm Striker
"Players can freely customize characters with mixed skills from different classes and choose their own playstyle."
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Competence
Game with the same Competence vibe
4"Game requires strategic thinking, resource management, and tactical combat skills with meaningful feedback."
Heroes® of Might & Magic® III - HD Edition
"Game requires tactical thinking, skillful combat, and strategic resource management with meaningful feedback."
-
Competition
Game with the same Competition vibe
1"Some leaderboard and ranking elements exist, but mostly single-player focused with limited multiplayer and no strong competitive modes."
Age of History II
"Some leaderboard and ranked modes exist but most play is single-player without direct comparison."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with strong replayability, long runs, and meta progression encouraging habitual play and multiple sessions."
WARRIORS: Abyss
"Highly addictive with meta-progression and legacy systems motivating repeated play and long sessions."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player experience with limited social or cooperative gameplay."
Bloodstained: Ritual of the Night
"Primarily a single-player experience with limited social or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
4"Players can customize and upgrade skills and weapons extensively, creating unique builds and strategies."
Shogun Showdown
"Players create custom builds mixing skills and abilities; also upgrade and customize the academy base."
-
Domination
Game with the same Domination vibe
-3"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
Cloudbuilt
"Interactions are balanced and respectful; no evidence of trash talk or power imposition."
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Escapism
Game with the same Escapism vibe
5"Players use the game as a relaxing, immersive escape with humor and imaginative elements."
Let's Build a Zoo
"Players use the game as a deep immersive escape with humor and fantasy elements."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
Warframe
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying new builds, skills, and strategies with varied characters and random elements in each run."
Crush the Industry
"Encourages trying new builds, skills, and strategies with varied character customization."
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Exploration
Game with the same Exploration vibe
4"Large procedurally generated dungeons and multiple campaigns encourage discovery and curiosity-driven play."
Rogue Empire: Dungeon Crawler RPG
"Large overworld and many randomized dungeons encourage discovery and curiosity-driven play."
-
Expression
Game with the same Expression vibe
2"Character appearance changes with equipment, allowing some self-expression, but limited cosmetic customization."
Stoneshard: Prologue
"Some character customization and cosmetic humor, but limited visual changes with equipment."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with imaginative monsters, magic, and humorous lore."
Dungeons of Dredmor
"Strong fantasy setting with imaginative monsters, magic, and humorous roleplaying elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily solo play with minimal social connection or community interaction in gameplay."
UnderMine
"Mostly solo play with minimal social connection or community interaction in gameplay."
-
Growth
Game with the same Growth vibe
5"Players develop skills, learn enemy patterns, and improve through meta progression and build mastery."
Tiny Rogues
"Players learn skills, improve tactics, and develop mastery over time with meta-progression."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Far Cry® 5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and tactical decision making; not suitable for background or idle play."
WARTILE
"Requires focused attention and tactical decision-making; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Undead Horde
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
1"Players manage their own units and strategies but no formal leadership roles in multiplayer."
Cubemen
"Players manage their own academy and characters but no multiplayer leadership roles."
-
Progression
Game with the same Progression vibe
5"Strong meta-progression system with upgrades, unlocks, and permanent improvements driving advancement."
Drill Core
"Strong meta-progression system with upgrades, legacy, and item collection driving advancement."
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Relaxation
Game with the same Relaxation vibe
2"Balanced challenge with moments of flow, though some tension from difficulty and survival elements."
The Doors of Trithius
"Balanced challenge with moments of flow, but also tension and risk of sudden death."
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Sensation
Game with the same Sensation vibe
3"Colorful visuals, animations, and sound effects provide enjoyable sensory stimulation."
Freddi Fish 3: The Case of the Stolen Conch Shell
"Colorful visuals, satisfying sound effects, and engaging animations provide sensory stimulation."
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Status
Game with the same Status vibe
0"Some leaderboard presence but minimal social recognition or status emphasis."
Quest of Dungeons
"Some leaderboard presence but mostly individual focus without strong social recognition."
-
Story
Game with the same Story vibe
3"Some narrative elements and character interactions add context and humor."
Be My Horde
"Humorous narrative elements and lore enrich the experience beyond context-free actions."
-
Strategy
Game with the same Strategy vibe
5"Requires careful planning, tactical combat, and problem solving to survive."
Fear & Hunger
"Highly tactical combat and planning required; players must devise strategies to survive."
-
Thrill
Game with the same Thrill vibe
4"Permadeath, high difficulty, and unpredictable events create suspense and excitement."
Caves of Qud
"Permadeath and sudden difficulty spikes create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report high entertainment value and replayability for the price paid."
Streets of Fury EX
"Players report high entertainment value and replayability for the price."
-
Violence
Game with the same Violence vibe
4"Combat and monster slaying are core gameplay elements with satisfying destruction."
FATE: Reawakened
"Combat and monster slaying are core gameplay elements with satisfying destruction."
-
Survival
Game with the same Survival vibe
4"Players must manage resources, health, and avoid death in a challenging environment."
Legend of Grimrock 2
"Players must manage resources and avoid death in challenging, risky environments."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Status, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026