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Streets of Fury EX similar games & best alternatives

Streets of Fury EX

PC (Microsoft Windows) • 2015

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Quick resume

Fight the gangs of Paris in this action packed Beat'Em up. Up to 4 players can join in, to cooperate, or fight against each other! Many unlockables, game modes, crazy combos and devastating furies await you in this deep fighting game.

Global score

96/100

Genres

Action, Indie, Fighting, Hack and slash/Beat 'em up

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    Pros

    • Deep and satisfying combo system
    • Large and varied character roster
    • Humorous and unique visual style
    • Local multiplayer co-op up to 4 players
    • High replayability with challenges and unlockables

    Cons

    • Lack of online multiplayer
    • Somewhat repetitive level design
    • Short campaign length
    • Minor balance issues
    • No training mode or move lists included

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from a large roster of characters with unique skills and customize skill loadouts, allowing personal playstyle and decision-making."

      Capsule for Granblue Fantasy: Relink Granblue Fantasy: Relink

      "Players can choose from a large roster of characters with unique moves and combos, customize gameplay parameters, and experiment with different strategies."

    • Competence

      Game with the same Competence vibe

      5

      "The game offers deep strategic challenges, complex combos, and skillful positioning with clear feedback rewarding player mastery."

      Capsule for StarVaders StarVaders

      "The game features a deep combo system, skill-based mechanics, and challenging modes that reward mastery and technical play."

    • Competition

      Game with the same Competition vibe

      2

      "Includes local multiplayer versus and tournament modes encouraging player comparison, but no online multiplayer limits competition scope."

      Capsule for Megabyte Punch Megabyte Punch

      "Includes versus modes and local multiplayer allowing player competition, but no online multiplayer limits broader competitive comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes and replayability through challenges and higher difficulties, encouraging habitual play."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "Players report many hours of engagement, replayability through challenges, unlockables, and difficulty levels encourage habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local co-op for up to 4 players, with cooperative gameplay praised as a highlight."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Supports up to 4-player local co-op, which is highly praised and a major draw for social play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with combos and moves; unlockable characters and costumes allow some customization."

      Capsule for Fight'N Rage Fight'N Rage

      "Players can experiment with combos and character moves; campaign editor allows modifying parameters for varied play experiences."

    • Domination

      Game with the same Domination vibe

      -2

      "While competitive, the game emphasizes balanced interactions and mutual respect rather than dominance or trash talk."

      Capsule for Dustwind Dustwind

      "While competitive, the game emphasizes balanced interactions and humor rather than trash talk or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy the humorous, quirky world and immersive beat-em-up experience as a form of stress relief and fun."

      Capsule for River City Girls 2 River City Girls 2

      "Players enjoy the game as a humorous, stress-relieving beat 'em up with a silly, over-the-top style."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different builds, talents, and weapon combinations to discover effective strategies."

      Capsule for Scarlet Tower Scarlet Tower

      "The game encourages trying different characters, combos, and gameplay parameter tweaks to find effective strategies."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Level design is linear and repetitive with reused areas; some exploration in side quests but overall limited discovery."

      Capsule for Thymesia Thymesia

      "Level design is somewhat repetitive and limited, with similar environments and few new areas to discover."

    • Expression

      Game with the same Expression vibe

      3

      "Character customizer allows personal expression through appearance and power choices."

      Capsule for LEGO® The Incredibles LEGO® The Incredibles

      "Character selection and combo customization allow for personal expression; unique character personalities add flavor."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features exaggerated, stylized combat and fictional characters in a humorous, imaginative setting."

      Capsule for River City Ransom: Underground River City Ransom: Underground

      "The game features exaggerated, fictional fighting moves and parodies of fighting game tropes, creating an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Local multiplayer and community engagement foster a sense of belonging and shared enthusiasm."

      Capsule for Nightmare Kart Nightmare Kart

      "Local multiplayer and community enthusiasm foster a sense of group identity and shared enjoyment."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in movement, combat, and strategy; challenges and modes provide learning and mastery opportunities."

      Capsule for SpiderHeck SpiderHeck

      "Players develop skills mastering combos, character moves, and strategies, with challenge modes supporting learning."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for ARMORED CORE™ VI FIRES OF RUBICON™ ARMORED CORE™ VI FIRES OF RUBICON™

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during combat; not suited for passive or background play."

      Capsule for Suit for Hire Suit for Hire

      "Requires focused attention and continuous engagement during combat; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Local co-op play encourages social interaction and bonding, though no deep emotional connections described."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Local co-op play encourages social bonding and interaction, though online or deeper emotional connections are absent."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Gameplay focuses on individual skill and cooperation without strong emphasis on leadership or group management roles."

      Capsule for SpiderHeck SpiderHeck

      "Gameplay focuses on individual player skill and cooperation without formal leadership or authority roles."

    • Progression

      Game with the same Progression vibe

      3

      "Unlockable characters, levels, and collectibles provide sense of advancement and accumulation."

      Capsule for Antonball Deluxe Antonball Deluxe

      "Unlockable characters, difficulty levels, and modes provide a sense of advancement and accumulation of options."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Humorous and light tone provides some relaxation, but challenging combat and platforming create tension."

      Capsule for Fashion Police Squad Fashion Police Squad

      "While challenging, the humorous tone and satisfying combat provide a fun, enjoyable flow rather than sustained tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game features appealing visuals and music that enhance the sensory experience without overwhelming stimulation."

      Capsule for Öoo Öoo

      "The game offers engaging visual style, sound effects, and music that enhance the sensory and emotional experience."

    • Status

      Game with the same Status vibe

      -3

      "No emphasis on social recognition or online status; focus on personal and local group play"

      Capsule for Guns, Gore & Cannoli Guns, Gore & Cannoli

      "Limited social recognition due to lack of online features and focus on local or solo play."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative and lore; gameplay is the main focus with little story immersion."

      Capsule for Droid Assault Droid Assault

      "Minimal narrative and lore; gameplay is the main focus with little story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan and experiment with combos, stamina management, and enemy weaknesses."

      Capsule for Samurai Bringer Samurai Bringer

      "Players must plan combos, manage stamina, and adapt tactics to enemy types and challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides excitement and tension with challenging enemies and boss fights."

      Capsule for KIBORG KIBORG

      "Combat provides excitement and tension through challenging enemies and combo execution."

    • Value

      Game with the same Value vibe

      4

      "Players report high entertainment value and replayability for the price."

      Capsule for Dungeonmans Dungeonmans

      "Players report high entertainment value and replayability for the price paid."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and destruction is central, with fighting game violence and beat-em-up elements."

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      "Enjoyment of combat and destruction is central, with beat 'em up style fighting and exaggerated attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Resource and stamina management add survival elements requiring players to avoid failure and manage threats."

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      "Survival mode and stamina mechanics require players to avoid failure and manage resources strategically."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Exploration, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026