Tales & Tactics similar games & best alternatives
Tales & Tactics
2024
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Quick resume
Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.
Global score
78/100
Genres
Adventure, Role-playing (RPG), Strategy, Indie
Similar games
Pros
- Engaging strategic gameplay
- High replayability with unlocks
- Relaxing pace without pressure
- Friendly community and dev support
- Unique blend of autobattler and roguelike
Cons
- Art style and ui clunky or unpolished
- Some balance and difficulty issues
- Limited social and cooperative play
- Repetitive events and encounters
- Pvp mode less developed and less popular
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose characters, weapons, abilities, and upgrades during runs, with some ability to direct their playstyle and movement."
Go Mecha Ball
"Players can customize runs via challenger selection, unlock mechanics, and choose strategies freely."
-
Competence
Game with the same Competence vibe
3"Game involves min-maxing, strategic team building, and overcoming challenging battles with feedback on performance."
Dwarves: Glory, Death and Loot
"Engages players in strategic team building and decision making with feedback and challenge climb modes."
-
Competition
Game with the same Competition vibe
1"Includes PvP mode but player base is small; main focus is on co-op and solo play rather than competitive ranking."
Dead Effect 2
"Includes PvP mode but main focus and praise is on single-player experience without pressure."
-
Continuation
Game with the same Continuation vibe
4"High replayability with unlockables, challenge modes, and progression encourages habitual and repeated play sessions."
The Consuming Shadow
"High replayability with unlocks, achievements, and challenge modes encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
-3"Game is primarily single-player focused with limited social features; PvP exists but no strong emphasis on teamwork or cooperation."
Morimens
"Primarily single-player focused with limited social interaction; PvP is asynchronous and optional."
-
Creativity
Game with the same Creativity vibe
4"Players experiment with a large variety of items, weapons, and character builds, creating unique run experiences."
Dead Estate
"Players experiment with unit combinations, traits, items, and build unique runs."
-
Domination
Game with the same Domination vibe
-4"No evidence of trash talk or exerting power over others; multiplayer is balanced and friendly local competition."
Victory Heat Rally
"No evidence of trash talk or power imposition; multiplayer is friendly and non-toxic."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and immersive fantasy experience."
Magic Research
"Players use the game as a relaxing distraction from real life with engaging fantasy setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure."
Picayune Dreams
"Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Strong emphasis on trying new strategies, builds, and mechanics to overcome challenges and optimize progress."
Antimatter Dimensions
"Strong emphasis on trying new builds, strategies, and unlocking new mechanics."
-
Exploration
Game with the same Exploration vibe
2"Exploration mainly involves discovering new skill combinations and builds rather than physical map exploration."
Skill Legends Royale
"Exploration mainly through discovering new combinations and meta progression rather than map discovery."
-
Expression
Game with the same Expression vibe
2"Some customization through unlockables and character choice, but limited cosmetic personalization."
Eternal Evil
"Some character customization via unlocks and perks, but limited cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a dark fantasy world with mythical creatures, gods, and magic elements"
Conan Exiles
"Set in a fantasy world with mythical creatures and light role-playing elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with some community interaction via Discord; limited social or group identity experience."
Dwarves: Glory, Death and Loot
"Mostly solo play with a small, friendly community and optional Discord interaction."
-
Growth
Game with the same Growth vibe
4"Players learn game mechanics, improve skills, and develop strategies through repeated play."
Jupiter Hell
"Players develop skills in strategy and learn game systems through repeated play and feedback."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity involved."
Paladins®
"Sedentary gameplay typical of auto-battlers with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and decision making; not a background game."
SanctuaryRPG: Black Edition
"Requires focused attention during team building and decision making; not a background game."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; connections are surface-level within community rather than close relationships."
Nightmare Reaper
"Limited social interaction; community is friendly but connections are surface-level."
-
Leadership
Game with the same Leadership vibe
-3"No evidence of player leadership roles; cooperative play is balanced and supportive."
Force of Nature
"No evidence of player leadership roles; cooperative play is minimal and supportive."
-
Progression
Game with the same Progression vibe
4"Strong meta-progression system with unlocks, upgrades, and character development over multiple runs."
UnderMine 2
"Strong meta-progression system unlocking new mechanics, units, and challenges."
-
Relaxation
Game with the same Relaxation vibe
4"Game praised for being relaxing, chill, and suitable for casual play or multitasking."
Spin Hero
"Game praised for being chill, low pressure, and suitable for casual, relaxing play."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are pleasant but not highly stimulating; focus is on thoughtful gameplay."
Thrive
"Visual and auditory elements are functional but not highly stimulating; focus on gameplay."
-
Status
Game with the same Status vibe
-3"No multiplayer or ranking; achievements exist but social recognition is limited."
Red Dead Redemption
"Achievements and unlocks exist but social recognition is limited; multiplayer not highly competitive."
-
Story
Game with the same Story vibe
2"Contains light narrative and lore that provides context and flavor but is not the main focus."
Kingdom Rush - Tower Defense
"Light narrative and character flavor text add context but story is not a major focus."
-
Strategy
Game with the same Strategy vibe
4"Core gameplay involves strategic resource management, unit positioning, and tactical decision-making."
Silica
"Core gameplay revolves around strategic team building, resource management, and tactical decisions."
-
Thrill
Game with the same Thrill vibe
1"Some tension from managing resources and RNG, but overall a calm and steady gameplay experience."
Terracards
"Some tension from RNG and challenge climb but overall experience is calm and controlled."
-
Value
Game with the same Value vibe
4"Players report good value for time and money with extensive content and replayability."
Astalon: Tears of the Earth
"Players report good value for time and money with extensive content and replayability."
-
Violence
Game with the same Violence vibe
2"Combat is present but stylized and not graphic; focus on tower defense mechanics rather than gore."
Isle of Arrows
"Combat is present but stylized and not graphic; focus on strategic battles rather than gore."
-
Survival
Game with the same Survival vibe
3"Players manage threats and resource constraints to avoid defeat and progress through runs."
Cube Chaos
"Players manage resources and avoid defeat in runs, with increasing difficulty levels."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Relaxation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026