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Tales & Tactics similar games & best alternatives

Tales & Tactics

PC (Microsoft Windows) • 2024

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Quick resume

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Global score

78/100

Genres

Adventure, Role-playing (RPG), Strategy, Indie

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    Pros

    • Engaging strategic gameplay
    • High replayability with unlocks
    • Relaxing pace without pressure
    • Friendly community and dev support
    • Unique blend of autobattler and roguelike

    Cons

    • Art style and ui clunky or unpolished
    • Some balance and difficulty issues
    • Limited social and cooperative play
    • Repetitive events and encounters
    • Pvp mode less developed and less popular

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose characters, weapons, abilities, and upgrades during runs, with some ability to direct their playstyle and movement."

      Capsule for Go Mecha Ball Go Mecha Ball

      "Players can customize runs via challenger selection, unlock mechanics, and choose strategies freely."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves min-maxing, strategic team building, and overcoming challenging battles with feedback on performance."

      Capsule for Dwarves: Glory, Death and Loot Dwarves: Glory, Death and Loot

      "Engages players in strategic team building and decision making with feedback and challenge climb modes."

    • Competition

      Game with the same Competition vibe

      1

      "Includes PvP mode but player base is small; main focus is on co-op and solo play rather than competitive ranking."

      Capsule for Dead Effect 2 Dead Effect 2

      "Includes PvP mode but main focus and praise is on single-player experience without pressure."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with unlockables, challenge modes, and progression encourages habitual and repeated play sessions."

      Capsule for The Consuming Shadow The Consuming Shadow

      "High replayability with unlocks, achievements, and challenge modes encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Game is primarily single-player focused with limited social features; PvP exists but no strong emphasis on teamwork or cooperation."

      Capsule for Morimens Morimens

      "Primarily single-player focused with limited social interaction; PvP is asynchronous and optional."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players experiment with a large variety of items, weapons, and character builds, creating unique run experiences."

      Capsule for Dead Estate Dead Estate

      "Players experiment with unit combinations, traits, items, and build unique runs."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of trash talk or exerting power over others; multiplayer is balanced and friendly local competition."

      Capsule for Victory Heat Rally Victory Heat Rally

      "No evidence of trash talk or power imposition; multiplayer is friendly and non-toxic."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and immersive fantasy experience."

      Capsule for Magic Research Magic Research

      "Players use the game as a relaxing distraction from real life with engaging fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure."

      Capsule for Picayune Dreams Picayune Dreams

      "Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Strong emphasis on trying new strategies, builds, and mechanics to overcome challenges and optimize progress."

      Capsule for Antimatter Dimensions Antimatter Dimensions

      "Strong emphasis on trying new builds, strategies, and unlocking new mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly involves discovering new skill combinations and builds rather than physical map exploration."

      Capsule for Skill Legends Royale Skill Legends Royale

      "Exploration mainly through discovering new combinations and meta progression rather than map discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through unlockables and character choice, but limited cosmetic personalization."

      Capsule for Eternal Evil Eternal Evil

      "Some character customization via unlocks and perks, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark fantasy world with mythical creatures, gods, and magic elements"

      Capsule for Conan Exiles Conan Exiles

      "Set in a fantasy world with mythical creatures and light role-playing elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with some community interaction via Discord; limited social or group identity experience."

      Capsule for Dwarves: Glory, Death and Loot Dwarves: Glory, Death and Loot

      "Mostly solo play with a small, friendly community and optional Discord interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve skills, and develop strategies through repeated play."

      Capsule for Jupiter Hell Jupiter Hell

      "Players develop skills in strategy and learn game systems through repeated play and feedback."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Paladins® Paladins®

      "Sedentary gameplay typical of auto-battlers with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and decision making; not a background game."

      Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

      "Requires focused attention during team building and decision making; not a background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; connections are surface-level within community rather than close relationships."

      Capsule for Nightmare Reaper Nightmare Reaper

      "Limited social interaction; community is friendly but connections are surface-level."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of player leadership roles; cooperative play is balanced and supportive."

      Capsule for Force of Nature Force of Nature

      "No evidence of player leadership roles; cooperative play is minimal and supportive."

    • Progression

      Game with the same Progression vibe

      4

      "Strong meta-progression system with unlocks, upgrades, and character development over multiple runs."

      Capsule for UnderMine 2 UnderMine 2

      "Strong meta-progression system unlocking new mechanics, units, and challenges."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for being relaxing, chill, and suitable for casual play or multitasking."

      Capsule for Spin Hero Spin Hero

      "Game praised for being chill, low pressure, and suitable for casual, relaxing play."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant but not highly stimulating; focus is on thoughtful gameplay."

      Capsule for Thrive Thrive

      "Visual and auditory elements are functional but not highly stimulating; focus on gameplay."

    • Status

      Game with the same Status vibe

      -3

      "No multiplayer or ranking; achievements exist but social recognition is limited."

      Capsule for Red Dead Redemption Red Dead Redemption

      "Achievements and unlocks exist but social recognition is limited; multiplayer not highly competitive."

    • Story

      Game with the same Story vibe

      2

      "Contains light narrative and lore that provides context and flavor but is not the main focus."

      Capsule for Kingdom Rush  - Tower Defense Kingdom Rush - Tower Defense

      "Light narrative and character flavor text add context but story is not a major focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Core gameplay involves strategic resource management, unit positioning, and tactical decision-making."

      Capsule for Silica Silica

      "Core gameplay revolves around strategic team building, resource management, and tactical decisions."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from managing resources and RNG, but overall a calm and steady gameplay experience."

      Capsule for Terracards Terracards

      "Some tension from RNG and challenge climb but overall experience is calm and controlled."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money with extensive content and replayability."

      Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

      "Players report good value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat is present but stylized and not graphic; focus on tower defense mechanics rather than gore."

      Capsule for Isle of Arrows Isle of Arrows

      "Combat is present but stylized and not graphic; focus on strategic battles rather than gore."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage threats and resource constraints to avoid defeat and progress through runs."

      Capsule for Cube Chaos Cube Chaos

      "Players manage resources and avoid defeat in runs, with increasing difficulty levels."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Relaxation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026