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Morimens similar games & best alternatives

Morimens

PC (Microsoft Windows), iOS, Android • 2024

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Quick resume

Morimens is a roguelite card-building game inspired by the Cthulhu mythos, where you craft a versatile and intricate deck tailored to your playstyle. The choice is yours to embark on a climb up treacherous towers or engage in tactical battles. Explore misty maps and uncover the truth of the world.

Global score

82/100

Genres

Role-playing (RPG), Strategy, Free To Play, Turn-based strategy (TBS), Fighting, Card & Board Game

Similar games

    Pros

    • Engaging and strategic gameplay
    • Generous gacha system with good free rewards
    • Compelling lovecraftian story and atmosphere
    • Beautiful art and soundtrack
    • Fair and balanced pvp optional

    Cons

    • English translation is machine-generated and sometimes confusing
    • Ui and technical glitches reported
    • Limited social and cooperative features
    • Steep learning curve for new players
    • No voice acting in story and some pacing issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over team composition, training, drafting, and in-match card play, allowing freedom in strategic decisions."

      Capsule for Esports Godfather Esports Godfather

      "Players have freedom to choose characters, team compositions, and card modifications during runs, allowing personal strategic decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Gameplay involves tactical planning, skillful FPS combat, and adapting to enemy types, providing challenging and rewarding experiences."

      Capsule for Wild Bastards Wild Bastards

      "Gameplay involves strategic deckbuilding, tactical combat, and overcoming challenging roguelike encounters, rewarding skill and planning."

    • Competition

      Game with the same Competition vibe

      1

      "Leaderboards exist but no PvP; competition is mostly indirect and optional."

      Capsule for Cursed to Golf Cursed to Golf

      "Includes PvP mode with leaderboards, but PvP is optional and not required to progress, so competition is present but not dominant."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and engagement with the story and gameplay, indicating strong desire to continue playing."

      Capsule for Labyronia RPG 2 Labyronia RPG 2

      "Players report long play sessions, habitual engagement, and high attachment to story and gameplay, indicating strong continuation motivation."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Game is primarily single-player; multiplayer or co-op is absent though some desire it; PvP exists but is limited and imbalanced."

      Capsule for Eternium Eternium

      "Game is primarily single-player focused with limited social features; PvP exists but no strong emphasis on teamwork or cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players build and modify decks with many cards and character skills, enabling creative strategic expression."

      Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

      "Players customize decks with card modifications and relics, and build teams with unique synergies, allowing creative strategic expression."

    • Domination

      Game with the same Domination vibe

      -2

      "While PvP exists, the game emphasizes balanced interactions and mutual respect rather than dominance or trash talk."

      Capsule for Where Winds Meet Where Winds Meet

      "No evidence of trash talk or power imposition; PvP is balanced and respectful, emphasizing fair play over domination."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a dark, Lovecraftian world provides escapism from real life through horror and mystery."

      Capsule for The Consuming Shadow The Consuming Shadow

      "Strong escapism through immersive Lovecraftian story, atmospheric art and music, and engaging gameplay providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure to play."

      Capsule for FragPunk FragPunk

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different factions, strategies, and mods, fostering exploration of game mechanics."

      Capsule for Total War: EMPIRE – Definitive Edition Total War: EMPIRE – Definitive Edition

      "Encourages trying different factions, team builds, and card power-ups; players explore mechanics and experiment with strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple story branches and dungeon areas, discovering secrets and different endings."

      Capsule for This Book Is A Dungeon This Book Is A Dungeon

      "Players explore dungeon nodes with various events and secrets; story unfolds through visual novel style exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and skill builds allow some self-expression, though cosmetic options are limited."

      Capsule for Brigand: Oaxaca Brigand: Oaxaca

      "Some character customization and team building allow self-expression, though mostly through gameplay choices rather than cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong Lovecraftian, eldritch horror themes with supernatural and imaginative fiction elements."

      Capsule for Lamentum Lamentum

      "Strong fantasy elements with Lovecraftian horror, eldritch creatures, and dark narrative set in an imaginative fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Limited social interaction; community exists but gameplay is primarily solo."

      Capsule for Poly Bridge Poly Bridge

      "Limited social interaction; community exists but gameplay is mostly solo with optional PvP and friend support characters."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in deck building, strategy, and game mechanics over time with a learning curve."

      Capsule for Monster Train Monster Train

      "Players develop skills in deckbuilding and strategy; game offers learning curve and personal improvement over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Dishonored 2 Dishonored 2

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and strategic planning, not suited for idle or background play."

      Capsule for STAR WARS™ Empire at War - Gold Pack STAR WARS™ Empire at War - Gold Pack

      "Requires focused attention during battles and strategic decisions; no significant idle or background play elements."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection features; interactions are surface-level or absent."

      Capsule for Get To Work Get To Work

      "Minimal social or emotional connection features; interactions are mostly surface-level or absent."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leadership roles; gameplay is individual or cooperative without hierarchical authority."

      Capsule for Geometry Wars™ 3: Dimensions Evolved Geometry Wars™ 3: Dimensions Evolved

      "No evidence of player leadership roles; gameplay is individual or cooperative without hierarchical authority."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through weapon upgrades, character leveling, and unlockable content; core motivator for continued play."

      Capsule for Gunheart Gunheart

      "Strong progression through character upgrades, item collection, and unlocking new content; core motivator for players."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric music and visuals provide some relaxation, though gameplay can be challenging and tense."

      Capsule for Seen Seen

      "Atmospheric music and art provide some relaxation, but gameplay can be challenging and require concentration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory aesthetics with charming art and music enhance sensory experience."

      Capsule for Reus 2 Reus 2

      "Enjoyable visual and auditory elements with striking art and soundtrack enhance sensory experience."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through PvP rankings and community presence, but not a dominant focus."

      Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

      "Some recognition through PvP rankings and friend support, but status is not a major focus."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with complex Lovecraftian plot and character development."

      Capsule for Moons of Madness Moons of Madness

      "Strong narrative immersion with extensive story, character development, and Lovecraftian themes driving player engagement."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on strategic deck building, tactical play, and problem solving."

      Capsule for Cards & Tankards Cards & Tankards

      "High emphasis on strategic deckbuilding, team synergy, and tactical combat requiring planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from challenging combat and boss encounters."

      Capsule for Shape of Dreams Shape of Dreams

      "Players experience suspense and challenge in roguelike encounters and boss fights, providing excitement and tension."

    • Value

      Game with the same Value vibe

      4

      "Generous free-to-play model with abundant rewards and fair gacha system provides good return on time invested."

      Capsule for Punishing: Gray Raven Punishing: Gray Raven

      "Players perceive good return on time investment due to generous gacha system, free content, and rewarding gameplay."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves fighting enemies but focus is more on tactical gameplay than gratuitous violence."

      Capsule for Third Crisis Third Crisis

      "Combat involves attacks and defeating enemies, but focus is on strategy rather than gratuitous violence."

    • Survival

      Game with the same Survival vibe

      3

      "Resource management, combat survival, and overcoming threats are core gameplay elements"

      Capsule for ATOM RPG Trudograd ATOM RPG Trudograd

      "Gameplay includes managing resources and avoiding defeat in challenging encounters, emphasizing survival elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026