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ATOM RPG Trudograd similar games & best alternatives

ATOM RPG Trudograd

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

ATOM RPG: Trudograd is a turn-based post-apocalyptic roleplaying game, which continues the story of ATOM RPG as a stand-alone sequel/expansion, and follows the traditions set by classic cRPGs such as the early Fallout and Wasteland titles.

Global score

84/100

Genres

Role-playing (RPG), Adventure, Turn-based strategy (TBS), Strategy

Similar games

    Pros

    • Deep narrative and immersive post-apocalyptic soviet setting
    • Meaningful character customization and progression
    • Engaging turn-based tactical combat
    • High replayability with branching storylines and builds
    • Excellent value for price with frequent updates

    Cons

    • Some difficulty spikes and balance issues
    • Limited companion and cooperative gameplay
    • Occasional bugs and early access content gaps
    • Restricted world map exploration compared to predecessor
    • Voice acting and narration sometimes immersion breaking

    Motivations

    • Autonomy

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      "Players can create and customize characters, choose quests, and control battle strategies, reflecting high personal freedom and decision-making."

      Capsule for Galaxy of Pen & Paper +1 Galaxy of Pen & Paper +1

      "Players can import characters from previous game, customize builds with perks and weapon mods, and make meaningful choices affecting story and quests"

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful dodging and strategy; character progression and skill choices impact effectiveness; some difficulty spikes noted."

      Capsule for Divinity II: Developer's Cut Divinity II: Developer's Cut

      "Skill-based character progression and challenging combat with skill checks, though some difficulty spikes and balance issues noted"

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal story progression and exploration rather than competing against others; no PvP or ranked modes."

      Capsule for .hack//G.U. Last Recode .hack//G.U. Last Recode

      "Focus on personal story and exploration with no evidence of PvP or ranked competitive modes"

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability with multiple builds and endings, and habitual engagement."

      Capsule for Verho - Curse of Faces Verho - Curse of Faces

      "Players report long playtimes, replayability with different builds and story branches, and habitual engagement"

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Single-player game with AI companions; limited cooperation as players do not control teammates directly."

      Capsule for Sonny Legacy Collection Sonny Legacy Collection

      "Limited companions with mostly independent tasks; no strong emphasis on teamwork or multiplayer cooperation"

    • Creativity

      Game with the same Creativity vibe

      3

      "Weapon customization, base building, and character builds allow creative expression within game systems."

      Capsule for Memoness Memoness

      "Character builds, weapon modifications, and dialogue choices allow creative expression within game systems"

    • Domination

      Game with the same Domination vibe

      -3

      "No strong evidence of trash talk or power imposition; interactions appear balanced and respectful."

      Capsule for BlasterBeat BlasterBeat

      "No indications of trash talk or power imposition; interactions appear balanced and respectful"

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a post-apocalyptic Soviet world offers escape from real life through exploration and story."

      Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

      "Strong immersion in post-apocalyptic Soviet setting with dark humor and narrative depth provides escape from reality"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs."

      Capsule for Gedonia 2 Gedonia 2

      "Players engage voluntarily out of interest and nostalgia for classic Fallout-style RPGs"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different dialogue options and puzzle approaches to explore story branches."

      Capsule for Killer Frequency Killer Frequency

      "Encourages trying different builds, dialogue options, and exploration of story branches"

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of dense city environments with many hidden substories and activities encourages discovery."

      Capsule for Yakuza 0 Yakuza 0

      "Exploration of dense city environment and surrounding areas with many quests and hidden encounters"

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization and weapon skins allow some personal expression but within predefined options."

      Capsule for World War Z World War Z

      "Character customization and weapon modding allow some personal expression, though limited by setting"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Post-apocalyptic alternate history with Soviet cultural elements blends realistic and imaginative fiction."

      Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

      "Imaginative post-apocalyptic Soviet world with dark humor and fictional narrative elements"

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with limited social interaction beyond companions."

      Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

      "Primarily single-player experience with limited social interaction and few companions"

    • Growth

      Game with the same Growth vibe

      4

      "Character development, skill acquisition, and learning game mechanics provide personal growth."

      Capsule for Divine Divinity Divine Divinity

      "Skill acquisition, character development, and learning game mechanics provide strong personal growth"

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features"

      Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

      "Typical sedentary gameplay with no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention with continuous engagement in combat, story, and minigames."

      Capsule for Yakuza 5 Remastered Yakuza 5 Remastered

      "Requires focused attention with continuous engagement in quests, combat, and dialogue"

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections; interactions are surface-level and functional."

      Capsule for Imagine Earth Imagine Earth

      "Limited emotional or close social relationships; interactions mostly surface-level or functional"

    • Leadership

      Game with the same Leadership vibe

      -3

      "Player leads own actions but companions act independently; no evidence of managing or directing others."

      Capsule for Eternal Strands Eternal Strands

      "No evidence of player leading groups or managing others; companions act independently"

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, gear upgrades, and faction reputation drive progression."

      Capsule for GreedFall GreedFall

      "Character leveling, item acquisition, weapon upgrades, and faction choices drive progression"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the atmosphere relaxing and immersive, though the game also involves tension and challenge."

      Capsule for Hollow Knight Hollow Knight

      "Some players find immersive atmosphere relaxing, though combat and difficulty spikes create tension"

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audio and visual style noted; atmospheric music and effects enhance sensory experience."

      Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

      "Enjoyable audio-visual style and atmospheric music provide sensory stimulation"

    • Status

      Game with the same Status vibe

      -4

      "Focus on individual experience without social recognition or popularity rewards."

      Capsule for BioGun BioGun

      "Focus on individual experience without social recognition or popularity mechanics"

    • Story

      Game with the same Story vibe

      5

      "Deep narrative immersion with extensive lore, dialogue, and branching quests."

      Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

      "Strong narrative immersion with branching quests, character interactions, and lore-rich world"

    • Strategy

      Game with the same Strategy vibe

      3

      "Tactical turn-based combat and skill checks require planning and problem solving."

      Capsule for Shadowrun: Dragonfall - Director's Cut Shadowrun: Dragonfall - Director's Cut

      "Tactical turn-based combat and skill checks require planning and problem solving"

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and story provide moments of suspense and challenge, though not extreme or constant thrill."

      Capsule for Expeditions: Viking Expeditions: Viking

      "Combat and story events provide some suspense and challenge, though not extreme thrill"

    • Value

      Game with the same Value vibe

      4

      "Players report excellent value for price with many hours of content and frequent updates"

      Capsule for Immortal Life Immortal Life

      "Players report excellent value for price with many hours of content and frequent updates"

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves tactical violence and destruction consistent with post-apocalyptic setting."

      Capsule for Wasteland 3 Wasteland 3

      "Combat involves weapons and destruction typical of post-apocalyptic RPGs"

    • Survival

      Game with the same Survival vibe

      3

      "Survival mechanics like resource management and evading threats are core gameplay elements."

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      "Resource management, combat survival, and overcoming threats are core gameplay elements"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Cooperation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026