Expeditions: Viking similar games & best alternatives
Expeditions: Viking
2017
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Quick resume
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
Global score
83/100
Genres
Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Engaging story with meaningful choices
- Tactical turn-based combat
- Deep character and party customization
- Immersive viking historical setting
- Replayability with multiple endings
Cons
- Some bugs and technical issues
- Time limits can cause pressure
- Ui and inventory management can be clunky
- Combat can become repetitive
- Graphics and camera have limitations
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, develop their own tactics, and decide playstyle (aggressive, defensive, control)."
Invisigun Reloaded
"Players have freedom to create characters, choose dialogue options, and decide playstyle (diplomatic, aggressive, raider, trader). Multiple paths and consequences."
-
Competence
Game with the same Competence vibe
3"Combat requires skill, strategy, and preparation, especially on higher difficulties; some players find it challenging and rewarding."
The Witcher 2: Assassins of Kings Enhanced Edition
"Combat requires tactical thinking and skillful use of positioning, skills, and party roles. Some players find it challenging and rewarding."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and narrative rather than competing against others or leaderboards."
Burden of Command™
"Focus is on personal story progression and party management rather than competing against other players or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions, replayability through different builds and story choices, and habitual engagement with the game."
Dark Envoy
"Many players report long play sessions, replayability due to multiple endings and character builds, and engagement with story and combat."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."
Untrusted
"Strong emphasis on managing a party (hird), coordinating skills and roles, and working together in tactical combat and camp management."
-
Creativity
Game with the same Creativity vibe
3"Extensive character skill customization and crafting systems allow creative build and equipment choices."
Drakensang
"Character creation and skill customization allow creative builds; settlement building and crafting add creative management elements."
-
Domination
Game with the same Domination vibe
-2"No strong evidence of domination or power over others; interactions appear balanced and respectful."
Cricket 24
"Interactions with companions and factions emphasize mutual respect and consequences; no evidence of domination or power imposition over others."
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Escapism
Game with the same Escapism vibe
4"Players immerse themselves in a harsh fictional Viking survival setting to escape real life."
Dead In Vinland
"Immersive historical setting and story provide strong escape from real life; players enjoy the Viking saga and roleplaying."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
Sniper Ghost Warrior Contracts 2
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with different skill builds, party compositions, and combat strategies."
The Fall of the Dungeon Guardians - Enhanced Edition
"Players experiment with different character builds, combat tactics, dialogue choices, and party compositions for replayability."
-
Exploration
Game with the same Exploration vibe
2"Exploration mainly involves discovering user-created maps and new obstacles rather than open-world discovery."
Ben and Ed - Blood Party
"Exploration occurs on a world map with discovered locations; some players note limited open world but still curiosity-driven discovery."
-
Expression
Game with the same Expression vibe
3"Character customization and party composition allow personal expression, though cosmetic options are limited."
Dungeon Siege II
"Character customization and party management allow self-expression; some cosmetic options and settlement appearance influenced by choices."
-
Fantasy
Game with the same Fantasy vibe
-4"Game is grounded in realistic modern warfare and historical events with no fantasy elements."
Syrian Warfare
"Game is grounded in historical Viking era with minimal fantasy elements; no magic or mythical creatures, focus on realism."
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Fellowship
Game with the same Fellowship vibe
3"Strong party dynamics and companion relationships foster a sense of community"
Dragon Age: Origins - Ultimate Edition
"Strong party dynamics and companion relationships foster a sense of community and belonging within the group."
-
Growth
Game with the same Growth vibe
4"Character development, leveling, skill acquisition, and learning combat tactics provide meaningful personal growth."
Archaelund
"Character development, skill acquisition, and learning combat tactics provide meaningful personal growth and mastery."
-
Health
Game with the same Health vibe
-4"Game is sedentary with no physical activity; players spend long hours in front of screen managing resources."
Dust to the End
"Game is sedentary; no physical activity involved; players spend long hours in front of screen managing party and combat."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat; not designed for casual or background play."
Iron Danger
"Requires focused attention during combat and decision making; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Companions have personal stories and interactions, but no romantic relationships; emotional connections are moderate."
Pillars of Eternity
"Companions have personalities and some romance options; relationships are present but not deeply emotional or intimate."
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Leadership
Game with the same Leadership vibe
4"Players lead their clan and make strategic decisions guiding their community."
King of Dragon Pass
"Player leads a clan and party, makes strategic and moral decisions, manages resources and relationships, guiding the group."
-
Progression
Game with the same Progression vibe
4"Players accumulate experience, items, and upgrades; progression is a core gameplay element."
Jack Move
"Players accumulate skills, gear, resources, and upgrades to settlement; progression is a core gameplay element."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, others find combat repetitive or challenging."
Crying Suns
"Some players find the game immersive and relaxing; others note time limits and challenging combat add tension."
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Sensation
Game with the same Sensation vibe
2"Atmospheric visuals and music provide sensory stimulation; combat animations and effects add excitement."
Castlevania: Lords of Shadow – Mirror of Fate HD
"Music and atmosphere provide emotional engagement; combat animations and effects add sensory stimulation."
-
Status
Game with the same Status vibe
-3"Game focuses on personal story and achievements without social recognition or popularity mechanics."
Kingdom Come: Deliverance II
"Game focuses on individual story and party; no social status or popularity mechanics evident."
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Story
Game with the same Story vibe
5"Strong narrative immersion with engaging story, character development, and Norse mythology lore."
Heroine's Quest: The Herald of Ragnarok
"Strong narrative with branching dialogue, meaningful choices, character development, and immersive Viking saga."
-
Strategy
Game with the same Strategy vibe
4"Turn-based tactical combat requires planning, positioning, and resource management."
SD GUNDAM G GENERATION CROSS RAYS
"Turn-based tactical combat requires planning, positioning, and resource management; strategic decision making is key."
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Thrill
Game with the same Thrill vibe
2"Combat and story events provide some suspense and challenge, though not extreme thrill"
ATOM RPG Trudograd
"Combat and story provide moments of suspense and challenge, though not extreme or constant thrill."
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Value
Game with the same Value vibe
4"Players report high value for time and money due to extensive content, replayability, and engaging gameplay."
Defender's Quest: Valley of the Forgotten (DX edition)
"Players report high value for time and money with long playtime, replayability, and engaging content."
-
Violence
Game with the same Violence vibe
3"Combat involves defeating hordes of enemies with weapons and abilities; violence is a core gameplay element."
God Of Weapons
"Combat involves killing enemies, raiding, and pillaging; violence is a significant gameplay element."
-
Survival
Game with the same Survival vibe
3"Players manage resources and threats to keep humans alive and progressing, involving survival elements."
Simmiland
"Players manage resources, injuries, and camp conditions to keep party alive; survival mechanics are important."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026