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Expeditions: Viking similar games & best alternatives

Expeditions: Viking

PC (Microsoft Windows) • 2017

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Quick resume

Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?

Global score

83/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

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    Pros

    • Engaging story with meaningful choices
    • Tactical turn-based combat
    • Deep character and party customization
    • Immersive viking historical setting
    • Replayability with multiple endings

    Cons

    • Some bugs and technical issues
    • Time limits can cause pressure
    • Ui and inventory management can be clunky
    • Combat can become repetitive
    • Graphics and camera have limitations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, develop their own tactics, and decide playstyle (aggressive, defensive, control)."

      Capsule for Invisigun Reloaded Invisigun Reloaded

      "Players have freedom to create characters, choose dialogue options, and decide playstyle (diplomatic, aggressive, raider, trader). Multiple paths and consequences."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skill, strategy, and preparation, especially on higher difficulties; some players find it challenging and rewarding."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

      "Combat requires tactical thinking and skillful use of positioning, skills, and party roles. Some players find it challenging and rewarding."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and narrative rather than competing against others or leaderboards."

      Capsule for Burden of Command™ Burden of Command™

      "Focus is on personal story progression and party management rather than competing against other players or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions, replayability through different builds and story choices, and habitual engagement with the game."

      Capsule for Dark Envoy Dark Envoy

      "Many players report long play sessions, replayability due to multiple endings and character builds, and engagement with story and combat."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."

      Capsule for Untrusted Untrusted

      "Strong emphasis on managing a party (hird), coordinating skills and roles, and working together in tactical combat and camp management."

    • Creativity

      Game with the same Creativity vibe

      3

      "Extensive character skill customization and crafting systems allow creative build and equipment choices."

      Capsule for Drakensang Drakensang

      "Character creation and skill customization allow creative builds; settlement building and crafting add creative management elements."

    • Domination

      Game with the same Domination vibe

      -2

      "No strong evidence of domination or power over others; interactions appear balanced and respectful."

      Capsule for Cricket 24 Cricket 24

      "Interactions with companions and factions emphasize mutual respect and consequences; no evidence of domination or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse themselves in a harsh fictional Viking survival setting to escape real life."

      Capsule for Dead In Vinland Dead In Vinland

      "Immersive historical setting and story provide strong escape from real life; players enjoy the Viking saga and roleplaying."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

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      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different skill builds, party compositions, and combat strategies."

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      "Players experiment with different character builds, combat tactics, dialogue choices, and party compositions for replayability."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly involves discovering user-created maps and new obstacles rather than open-world discovery."

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      "Exploration occurs on a world map with discovered locations; some players note limited open world but still curiosity-driven discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and party composition allow personal expression, though cosmetic options are limited."

      Capsule for Dungeon Siege II Dungeon Siege II

      "Character customization and party management allow self-expression; some cosmetic options and settlement appearance influenced by choices."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game is grounded in realistic modern warfare and historical events with no fantasy elements."

      Capsule for Syrian Warfare Syrian Warfare

      "Game is grounded in historical Viking era with minimal fantasy elements; no magic or mythical creatures, focus on realism."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong party dynamics and companion relationships foster a sense of community"

      Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

      "Strong party dynamics and companion relationships foster a sense of community and belonging within the group."

    • Growth

      Game with the same Growth vibe

      4

      "Character development, leveling, skill acquisition, and learning combat tactics provide meaningful personal growth."

      Capsule for Archaelund Archaelund

      "Character development, skill acquisition, and learning combat tactics provide meaningful personal growth and mastery."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary with no physical activity; players spend long hours in front of screen managing resources."

      Capsule for Dust to the End Dust to the End

      "Game is sedentary; no physical activity involved; players spend long hours in front of screen managing party and combat."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat; not designed for casual or background play."

      Capsule for Iron Danger Iron Danger

      "Requires focused attention during combat and decision making; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Companions have personal stories and interactions, but no romantic relationships; emotional connections are moderate."

      Capsule for Pillars of Eternity Pillars of Eternity

      "Companions have personalities and some romance options; relationships are present but not deeply emotional or intimate."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead their clan and make strategic decisions guiding their community."

      Capsule for King of Dragon Pass King of Dragon Pass

      "Player leads a clan and party, makes strategic and moral decisions, manages resources and relationships, guiding the group."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience, items, and upgrades; progression is a core gameplay element."

      Capsule for Jack Move Jack Move

      "Players accumulate skills, gear, resources, and upgrades to settlement; progression is a core gameplay element."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, others find combat repetitive or challenging."

      Capsule for Crying Suns Crying Suns

      "Some players find the game immersive and relaxing; others note time limits and challenging combat add tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric visuals and music provide sensory stimulation; combat animations and effects add excitement."

      Capsule for Castlevania: Lords of Shadow – Mirror of Fate HD Castlevania: Lords of Shadow – Mirror of Fate HD

      "Music and atmosphere provide emotional engagement; combat animations and effects add sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Game focuses on personal story and achievements without social recognition or popularity mechanics."

      Capsule for Kingdom Come: Deliverance II Kingdom Come: Deliverance II

      "Game focuses on individual story and party; no social status or popularity mechanics evident."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging story, character development, and Norse mythology lore."

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      "Strong narrative with branching dialogue, meaningful choices, character development, and immersive Viking saga."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based tactical combat requires planning, positioning, and resource management."

      Capsule for SD GUNDAM G GENERATION CROSS RAYS SD GUNDAM G GENERATION CROSS RAYS

      "Turn-based tactical combat requires planning, positioning, and resource management; strategic decision making is key."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and story events provide some suspense and challenge, though not extreme thrill"

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      "Combat and story provide moments of suspense and challenge, though not extreme or constant thrill."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to extensive content, replayability, and engaging gameplay."

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      "Players report high value for time and money with long playtime, replayability, and engaging content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating hordes of enemies with weapons and abilities; violence is a core gameplay element."

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      "Combat involves killing enemies, raiding, and pillaging; violence is a significant gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and threats to keep humans alive and progressing, involving survival elements."

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      "Players manage resources, injuries, and camp conditions to keep party alive; survival mechanics are important."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026