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Solasta II similar games & best alternatives

Solasta II

PC (Microsoft Windows) • 2026

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Quick resume

In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.

Global score

76/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Early Access, Tactical, Turn-based strategy (TBS)

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    Pros

    • Faithful d&d 5.5e ruleset implementation
    • Engaging tactical combat
    • Improved graphics and voice acting over first game
    • Immersive story and world exploration
    • Active developer responsiveness and updates

    Cons

    • Character creator limited and awkward in early access
    • Some bugs and animation glitches
    • Short early access content with level cap at 4
    • Lack of multiplayer at launch
    • Some ui and quality of life features missing

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over character creation, party composition, and tactical formations, allowing personal freedom in gameplay decisions."

      Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

      "Players create and control a full party of characters with freedom in decisions and tactics, emphasizing personal control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is tactical and challenging, requiring strategic thinking and mastery of D&D 5e mechanics."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "Combat is tactical and challenging, requiring skillful use of D&D 5.5e rules and strategic thinking."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal story progression and party management rather than competing against other players or leaderboards."

      Capsule for Expeditions: Viking Expeditions: Viking

      "Focus is on personal party management and story progression rather than player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, high engagement, and anticipation for full release."

      Capsule for I Am Jesus Christ: Prologue I Am Jesus Christ: Prologue

      "Players report long play sessions and high engagement, with anticipation for future updates and full release."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Party members can be recruited and have some interaction, but no multiplayer or explicit teamwork with other players."

      Capsule for Cubicle Quest Cubicle Quest

      "Party members are controlled by the player rather than other players; multiplayer is planned but not yet available."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization through character creation, class changes, and party building allows creative approaches, though within predefined systems."

      Capsule for Wizardry: Labyrinth of Lost Souls Wizardry: Labyrinth of Lost Souls

      "Character creation and party building allow customization and experimentation, though some limitations exist in current early access."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared party dynamics and mutual respect rather than exerting control over others."

      Capsule for Like a Dragon: Infinite Wealth Like a Dragon: Infinite Wealth

      "Interactions emphasize shared party roles and family dynamics rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."

      Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

      "Players use the game to immerse in a fantasy world and escape real life, enjoying story and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, with no reported pressure or obligation."

      Capsule for Nuclear Option Nuclear Option

      "Players engage voluntarily out of personal interest and enjoyment, with no reported obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different characters, builds, and tactics; game encourages trying new combos and strategies."

      Capsule for Secret Ponchos Secret Ponchos

      "Players explore different character builds, tactics, and party compositions, encouraged by the D&D ruleset."

    • Exploration

      Game with the same Exploration vibe

      4

      "Hex map exploration with player choice and discovery of new nodes, events, and secrets."

      Capsule for Arcanium: Rise of Akhan Arcanium: Rise of Akhan

      "The game features open world hex map exploration, discovery of encounters, and interest in uncovering story elements."

    • Expression

      Game with the same Expression vibe

      2

      "Character and Persona customization allow some self-expression, though within predefined frameworks."

      Capsule for Persona 3 Reload Persona 3 Reload

      "Character customization and party roles allow some self-expression, though current creator is limited and under development."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong emphasis on fantasy elements, mythologies, magic, and imaginative fiction."

      Capsule for Dominions 6 - Rise of the Pantokrator Dominions 6 - Rise of the Pantokrator

      "Strong emphasis on D&D fantasy setting, magic, mythical creatures, and heroic storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social elements via multiplayer and community, but mostly a solo experience."

      Capsule for de Blob de Blob

      "Some social elements through party dynamics and planned multiplayer, but mostly single player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in tactical combat and character building, with progression through levels and abilities."

      Capsule for Solasta: Crown of the Magister Solasta: Crown of the Magister

      "Players develop skills in tactical combat and understanding of D&D 5.5e mechanics, with character progression."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer RPG with no physical activity elements."

      Capsule for Drakensang: The River of Time Drakensang: The River of Time

      "Typical sedentary computer RPG play with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical battles and story progression; not a casual or background game."

      Capsule for Demonschool Demonschool

      "Requires focused attention on tactical combat and story progression rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -2

      "Limited social interaction; relationships are between party members but lack emotional depth."

      Capsule for The Oregon Trail The Oregon Trail

      "Party members have family roles and some interpersonal dynamics, but limited emotional or social interaction depth."

    • Leadership

      Game with the same Leadership vibe

      4

      "Player leads and manages a party of characters, making strategic decisions and directing actions."

      Capsule for Dungeon Siege II Dungeon Siege II

      "Player leads and manages the entire party, making strategic and narrative decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Character progression through leveling, skill acquisition, and equipment upgrades is core to gameplay."

      Capsule for Gothic® 3 Gothic® 3

      "Character leveling, skill acquisition, and equipment upgrades are core to gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find watching battles relaxing, though large scale and bugs can cause frustration."

      Capsule for Ultimate Epic Battle Simulator 2 Ultimate Epic Battle Simulator 2

      "Some players find the tactical combat engaging but not overly stressful; early access bugs may cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and audio effects, animations, and immersive soundtracks provide stimulating sensory experience."

      Capsule for Ancestors Legacy Free Peasant Edition Ancestors Legacy Free Peasant Edition

      "Visuals, music, and voice acting contribute to immersive sensory experience, though some animation issues noted."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal achievement and party success rather than social recognition or popularity."

      Capsule for Wizardry 8 Wizardry 8

      "Focus is on personal achievement and party success rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion through uncovering family history, character stories, and plot twists via documents and clues."

      Capsule for The Roottrees are Dead The Roottrees are Dead

      "Narrative immersion with family-based story, character interactions, and unfolding plot."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge with planning, problem solving, and tactical combat."

      Capsule for Dwarf Fortress Dwarf Fortress

      "Strong mental challenge with tactical combat, planning, and problem solving based on D&D rules."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides suspense and challenge, with occasional tension and relief in difficult battles."

      Capsule for Voidspire Tactics Voidspire Tactics

      "Combat encounters provide suspense and challenge, though not extreme or constant tension."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time invested, especially given content and replayability."

      Capsule for FOUNDRY FOUNDRY

      "Players feel the game offers good value for time invested, especially given improvements over first game."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating monsters and enemies through tactical battles and spells."

      Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

      "Combat involves tactical fighting, spells, and destruction consistent with D&D fantasy battles."

    • Survival

      Game with the same Survival vibe

      3

      "Managing resources, troop morale, and avoiding defeat are important survival elements."

      Capsule for Mount & Blade: With Fire & Sword Mount & Blade: With Fire & Sword

      "Resource management and tactical defense are important, with some survival elements like resting and healing."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 10/05/2026