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Hollow Knight similar games & best alternatives

Hollow Knight

PC (Microsoft Windows), Mac, Wii U, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2, Linux • 2017

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Quick resume

Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.

Global score

97/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Beautiful art and soundtrack
    • Challenging but fair combat
    • Deep exploration and lore
    • High replayability and content
    • Excellent value for price

    Cons

    • Steep learning curve for some
    • Can be confusing or frustrating when lost
    • Some charm balance issues
    • Long backtracking in boss fights
    • Waiting for sequel release

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore a large interconnected world, solve puzzles at their own pace, and choose their own path through the game."

      Capsule for Submachine: Legacy Submachine: Legacy

      "Players freely explore a large interconnected world with minimal handholding and multiple paths, making their own decisions on progression and exploration."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging with skill-based combat, pattern recognition, and boss fights that reward mastery and provide clear feedback on performance."

      Capsule for Valfaris Valfaris

      "The game features challenging combat and boss fights that require skill mastery and learning from failure, providing strong feedback on player performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and mastery rather than direct competition; no mention of ranked modes or leaderboards."

      Capsule for R-Type Final 2 R-Type Final 2

      "Focus is on personal progression and mastery rather than direct competition; no mention of ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Many players report long playtimes, habitual engagement, and repeated returns to the game over years."

      Capsule for The Elder Scrolls III: Morrowind® Game of the Year Edition The Elder Scrolls III: Morrowind® Game of the Year Edition

      "Many players report long playtimes, replayability, and habitual return to the game over years, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements mentioned."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "Single-player experience with no cooperative or multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize builds with spells, charms, and weapons, but world and level design are mostly fixed and linear."

      Capsule for Moonscars Moonscars

      "Players customize builds via charms and choose combat styles, but world and level design are fixed; some modding exists but not core to experience."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."

      Capsule for Receiver 2 Receiver 2

      "No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe immersive atmosphere and escapism through exploration and discovery in a mysterious world."

      Capsule for ANIMAL WELL ANIMAL WELL

      "Players describe immersive atmosphere, emotional engagement, and escapism through exploration and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or external pressure."

      Capsule for Split Fiction Split Fiction

      "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration of multiple paths, character abilities, and combat strategies encourages experimentation."

      Capsule for Freedom Planet Freedom Planet

      "Exploration and trying different charm builds and combat tactics encourage experimentation within the game."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new areas, secrets, and piecing together lore through exploration."

      Capsule for Moonring Moonring

      "Core gameplay involves discovering new areas, secrets, and piecing together lore through exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Some avatar and character customization available but no extensive self-expression features."

      Capsule for Puyo Puyo Champions Puyo Puyo Champions

      "Some self-expression through charm loadouts and minor customization, but no extensive avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional insect world with imaginative characters, story, and supernatural elements."

      Capsule for Hollow Knight: Silksong Hollow Knight: Silksong

      "Set in a fictional insect kingdom with fantasy creatures and a dark, imaginative world."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with limited social interaction; some community engagement exists but not core to gameplay."

      Capsule for Stray Gods: The Roleplaying Musical Stray Gods: The Roleplaying Musical

      "Primarily a solo experience with minimal social interaction; community engagement exists but not part of gameplay."

    • Growth

      Game with the same Growth vibe

      5

      "Emphasis on learning mechanics, improving skills, and mastering complex combat systems."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Strong emphasis on learning, skill improvement, and mastering combat and platforming challenges."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming."

      Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

      "No physical activity or health-related gameplay elements; typical sedentary gaming."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suited for idle or background play."

      Capsule for DELTARUNE DELTARUNE

      "Requires focused attention and continuous engagement; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; solitary gameplay experience."

      Capsule for The Evil Within The Evil Within

      "No close social relationships or emotional sharing in gameplay; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focus."

      Capsule for Urbek City Builder Urbek City Builder

      "No leadership or group management roles; single-player focus."

    • Progression

      Game with the same Progression vibe

      5

      "Players accumulate upgrades, abilities, and collectibles that enhance gameplay and unlock new areas."

      Capsule for Horace Horace

      "Players accumulate abilities, charms, and upgrades that enhance gameplay and unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though others note moments of stress and challenge."

      Capsule for Ride 2 Ride 2

      "Some players find the atmosphere relaxing and immersive, though the game also involves tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      4

      "Highly praised soundtrack and visuals provide strong sensory stimulation and emotional engagement."

      Capsule for *NEW* SCUFFED EPIC BHOP SIMULATOR 2023 (POG CHAMP) *NEW* SCUFFED EPIC BHOP SIMULATOR 2023 (POG CHAMP)

      "Highly praised art style and soundtrack provide strong sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems in-game; achievements and progress are personal."

      Capsule for Funguys Swarm Funguys Swarm

      "No social status or recognition systems within gameplay; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      5

      "Rich narrative immersion with lore, character development, and environmental storytelling."

      Capsule for Hedon Bloodrite Hedon Bloodrite

      "Rich, immersive narrative delivered through environmental storytelling and lore discovery."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and boss fights require planning, timing, and tactical decision-making."

      Capsule for Lies of P Lies of P

      "Combat and boss fights require strategic thinking, timing, and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging boss fights and exploration provide moments of suspense and excitement."

      Capsule for Crystal Project Crystal Project

      "Challenge and suspense in boss fights and exploration create moments of tension and excitement."

    • Value

      Game with the same Value vibe

      5

      "Players feel the game offers great value for price with extensive content and ongoing updates."

      Capsule for Rise of Piracy Rise of Piracy

      "Players widely agree the game offers excellent value for price with extensive content and free updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves attacking enemies and bosses with weapons and abilities; violence is a core gameplay element."

      Capsule for FOUNTAINS FOUNTAINS

      "Combat involves fighting and defeating enemies and bosses; violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health and resources to survive encounters and progress."

      Capsule for Peglin Peglin

      "Players manage health and resources to survive challenging encounters and progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Violence, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026