BEAUTIFUL DESOLATION Thumbnail

BEAUTIFUL DESOLATION similar games & best alternatives

BEAUTIFUL DESOLATION

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, Linux • 2020

Related articles

Quick resume

BEAUTIFUL DESOLATION is an isometric, point & click adventure game set in a post-apocalyptic future. Explore an unscene landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the desolate world around you.

Global score

77/100

Genres

Adventure, Indie, Platform, Strategy, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Unique and immersive world-building
    • Beautiful art and sound design
    • Meaningful player choices and branching story
    • Engaging characters and voice acting
    • Good value and replayability

    Cons

    • Tedious backtracking and exploration
    • Some obscure or unintuitive puzzles
    • Lack of quest tracking can cause confusion
    • Clunky controls and interface issues
    • Minimal combat and gameplay variety

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting story and romance outcomes, with freedom to pursue different characters and endings."

      Capsule for Seduce Me the Otome Seduce Me the Otome

      "Strong emphasis on player choice affecting story and companion reactions, allowing freedom in decisions and multiple endings."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves overcoming puzzles and platforming challenges with some skill, but many tasks are fetch quests and relatively simple."

      Capsule for Super Chipflake Ü: Quest for the Uncooked Schnitzel Super Chipflake Ü: Quest for the Uncooked Schnitzel

      "Puzzles and minigames provide some challenge, but many tasks are straightforward fetch quests with occasional obscure logic."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player narrative experience without competitive elements or leaderboards."

      Capsule for Full Throttle Remastered Full Throttle Remastered

      "Focus is on single-player narrative experience with no competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes and habitual engagement, with multiple endings encouraging replay."

      Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

      "Players report being obsessed and engaged for long sessions, with replayability due to multiple endings."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Party-based combat and companion interactions suggest some cooperative elements within the single-player experience, but no multiplayer cooperation."

      Capsule for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

      "Some interaction with companions who react to player choices, but no multiplayer or teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative and unique art style, narrative, and worldbuilding; players engage with unusual story and atmosphere."

      Capsule for Psychopomp Psychopomp

      "Highly original world-building, unique art style, and creative narrative with player-driven story paths."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

      Capsule for BUSTAFELLOWS BUSTAFELLOWS

      "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a post-apocalyptic world provides escape from real life stress and distraction."

      Capsule for Fallout 3: Game of the Year Edition Fallout 3: Game of the Year Edition

      "Strong immersion in a unique post-apocalyptic sci-fi world, providing escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

      Capsule for Inside the Backrooms Inside the Backrooms

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different puzzle solutions and exploring narrative branches."

      Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

      "Exploration of multiple story branches and puzzle solutions encourages trying different approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with many locations and secrets to discover; exploration is a key part of the experience."

      Capsule for It's Only Money It's Only Money

      "Large open world with many unique locations and hidden items encourages thorough exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some self-expression through choices in dialogue and interactions, but limited character customization."

      Capsule for Smile For Me Smile For Me

      "Dialogue choices and companion interactions allow some self-expression, though no character customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a surreal, alien fantasy world with bizarre creatures and imaginative lore."

      Capsule for Clash: Artifacts of Chaos Clash: Artifacts of Chaos

      "Set in a surreal, imaginative post-apocalyptic sci-fi world with bizarre creatures and technology."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with limited social interaction beyond party companions."

      Capsule for Pathfinder: Kingmaker — Enhanced Plus Edition Pathfinder: Kingmaker — Enhanced Plus Edition

      "Primarily a single-player experience with limited social interaction beyond companions."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of complex narrative and world, though gameplay skill growth is minimal."

      Capsule for NORCO NORCO

      "Players learn about the complex world and story, though gameplay skill growth is limited."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for Friendly Fire Friendly Fire

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

      Capsule for Never Again Never Again

      "Requires focused attention to puzzles and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Companions have personalities and dialogue, creating some emotional attachment but no deep social relationships."

      Capsule for Zorbus Zorbus

      "Companions have meaningful dialogue and reactions, but no deep relationship mechanics."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads companions and makes decisions affecting group outcomes, though no multiplayer leadership."

      Capsule for The Outer Worlds The Outer Worlds

      "Player leads decisions affecting companions and factions, but no group management mechanics."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking achievements, secrets, and story routes, though no traditional leveling or item accumulation."

      Capsule for ENA: Dream BBQ ENA: Dream BBQ

      "Progression through story, acquiring items, and unlocking new areas; no RPG-style leveling."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally a calm, thoughtful experience with some tension from puzzles and story."

      Capsule for Yesterday Origins Yesterday Origins

      "Generally a calm, narrative-driven experience with some tension from puzzles and story choices."

    • Sensation

      Game with the same Sensation vibe

      4

      "Highly praised visuals, sound design, and soundtrack provide rich sensory stimulation."

      Capsule for Lies of P Lies of P

      "Highly praised visuals, sound design, and music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal story experience."

      Capsule for Detroit: Become Human Detroit: Become Human

      "No social status or recognition systems; focus is on personal story experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core feature with branching dialogue, character development, and lore."

      Capsule for Hero-U: Rogue to Redemption Hero-U: Rogue to Redemption

      "Narrative immersion is a core aspect with branching storylines, character development, and lore."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and decision making, but overall straightforward gameplay."

      Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

      "Some puzzle-solving and decision-making, but overall straightforward gameplay without deep strategy."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in mystery and story, but gameplay lacks high-risk or adrenaline-inducing elements."

      Capsule for Sovereign Syndicate Sovereign Syndicate

      "Some suspense from story and puzzles, but no high-risk or adrenaline-inducing gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report excellent value for price with extensive content and replayability."

      Capsule for Labyrinthine Labyrinthine

      "Players report excellent value for price with substantial content and replayability."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; focus on cooperation and puzzle solving rather than combat."

      Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

      "Minimal combat, mostly non-violent interactions and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -3

      "No real survival mechanics; stable conditions with puzzle and story focus."

      Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

      "No survival mechanics; stable conditions with focus on exploration and story."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026