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Clash: Artifacts of Chaos similar games & best alternatives

Clash: Artifacts of Chaos

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.

Global score

90/100

Genres

Action, Adventure, Indie, Fighting

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    Pros

    • Unique and striking art style
    • Deep and satisfying combat system
    • Engaging and heartfelt story
    • Immersive and interconnected world
    • Excellent soundtrack and voice acting

    Cons

    • Navigation and map can be confusing
    • Lack of fast travel can cause tedious backtracking
    • Some minor bugs and glitches reported
    • Combat difficulty may frustrate some players
    • Ritual dice game mechanic underwhelming for some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a semi-open world with multiple paths, secrets, and optional areas; no handholding or forced routes."

      Capsule for Lunacid Lunacid

      "Players have freedom to explore a semi-open world with multiple paths and choices in combat styles and upgrades."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful timing, chaining combos, mastering movesets, and overcoming challenging bosses."

      Capsule for Assault Spy Assault Spy

      "Combat requires skillful timing, combo chaining, and mastery of mechanics; challenging bosses and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience without ranked modes or leaderboards; gameplay is about personal progression and mastery."

      Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

      "Focus is on single-player experience without leaderboards or ranked modes; emphasis on personal mastery."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report repeated playthroughs and attempts to win despite difficulty, indicating a desire to keep playing and improve."

      Capsule for Over the Counter Over the Counter

      "Players report being pulled forward through the game and difficulty encourages repeated attempts and mastery."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative elements."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Entirely single-player with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative combat system with unique minigames, varied art styles, and many secrets; strong player expression through exploration."

      Capsule for Knuckle Sandwich Knuckle Sandwich

      "Highly unique art style, world design, combat system with mix-and-match stances and special moves."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of power over others or trash talk; interactions are mostly solo and respectful."

      Capsule for Sora Sora

      "No evidence of power over others or trash talk; interactions are mostly solo and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a richly detailed alien world with a compelling story, providing a deep escape from reality."

      Capsule for Outcast 1.1 Outcast 1.1

      "Players describe immersion in a bizarre, alien world with a compelling story and unique atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for the series and genre."

      Capsule for Into the Radius 2 Into the Radius 2

      "Players engage voluntarily out of interest and passion for the series and unique gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different moral paths, combat styles, and exploration of side quests and secrets."

      Capsule for Fable - The Lost Chapters Fable - The Lost Chapters

      "Encourages trying different combat styles, special moves, and exploration of secrets and alternate paths."

    • Exploration

      Game with the same Exploration vibe

      4

      "Semi-open world areas with side missions and hidden items encourage discovery and curiosity-driven play."

      Capsule for The Evil Within 2 The Evil Within 2

      "Semi-open world with interconnected areas, hidden items, and rewards for curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      3

      "Some character customization through equipment and companions, though limited cosmetic personalization."

      Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

      "Customization of combat stances, special moves, and some cosmetic armor sets for the sidekick."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a surreal alien world with imaginative creatures and a science-fiction narrative."

      Capsule for The Eternal Cylinder The Eternal Cylinder

      "Set in a surreal, alien fantasy world with bizarre creatures and imaginative lore."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; focus on solo play."

      Capsule for STAR WARS Jedi: Survivor™ STAR WARS Jedi: Survivor™

      "No multiplayer or social community features; focus on solo play and story."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn combat mechanics, unlock weapons and skills, and improve performance over time."

      Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

      "Players learn combat mechanics, upgrade stats and abilities, and improve skills over time."

    • Health

      Game with the same Health vibe

      -3

      "Typical sedentary gameplay with no physical activity elements mentioned."

      Capsule for Embers Adrift Embers Adrift

      "Typical sedentary gameplay with no physical activity elements mentioned."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement in combat and exploration."

      Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

      "Requires focused attention and continuous engagement in combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story, but limited social interaction."

      Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

      "Emotional connection to main characters and story, but limited social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; entirely single-player."

      Capsule for Lucah: Born of a Dream Lucah: Born of a Dream

      "No leadership or group management elements; entirely single-player."

    • Progression

      Game with the same Progression vibe

      4

      "Character progression through skill points, equipment upgrades, and unlocking abilities."

      Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

      "Character upgrades, new combat styles, special moves, and equipment collected throughout."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow in movement and combat, though game can be challenging and tense."

      Capsule for Prototype™ Prototype™

      "Some players find flow in combat and exploration, but game is challenging and tense at times."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, dynamic soundtrack, and satisfying combat provide strong sensory stimulation."

      Capsule for Hades Hades

      "Unique visual style, satisfying combat feedback, and an engaging soundtrack provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; achievements are personal and not publicly recognized."

      Capsule for LEGO® City Undercover LEGO® City Undercover

      "No social status or ranking systems; achievements are personal and not publicly recognized."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with branching plots, character development, and emotional storytelling."

      Capsule for Volcano Princess Volcano Princess

      "Narrative immersion with character development, cutscenes, and emotional story arcs."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and gameplay require timing, planning combos, and tactical thinking."

      Capsule for Where Winds Meet Where Winds Meet

      "Combat and ritual dice game require tactical thinking and planning to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat difficulty and boss fights create suspense and excitement; risk and reward elements present."

      Capsule for No Rest for the Wicked No Rest for the Wicked

      "Combat difficulty and boss fights create suspense and tension, rewarding successful execution."

    • Value

      Game with the same Value vibe

      4

      "Many players praise the game as a great value for its price with substantial content, quality, and replayability."

      Capsule for LunarLux LunarLux

      "Players praise the game as a high-quality, unique experience worth full price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat centers on martial arts fighting, weapon use, and defeating enemies, emphasizing action and destruction."

      Capsule for The Legend of Tianding The Legend of Tianding

      "Combat centers on martial arts beatdowns and melee violence against enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, stamina, and resources to survive challenging combat and avoid failure."

      Capsule for Duel Corp. Duel Corp.

      "Players must manage health, stamina, and positioning to survive challenging fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Violence, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026