The Evil Within 2 similar games & best alternatives
The Evil Within 2
2017
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Quick resume
Detective Sebastian Castellanos has lost everything, including his daughter, Lily. To save her, he must descend into the nightmarish world of STEM. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his one chance at redemption, the only way out is in.
Global score
92/100
Genres
Action, Adventure, Shooter, Role-playing (RPG)
Similar games
Pros
- Engaging and emotional story
- Improved gameplay and controls over first game
- Semi-open world exploration
- Strong horror atmosphere and suspense
- Good progression and customization systems
Cons
- Some pacing and repetition issues
- Occasional bugs and optimization problems
- Less scary than first game for some players
- Open world sections sometimes feel shallow
- No multiplayer or cooperative features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the open world, choose stealth or combat approaches, and customize skills and equipment."
Seven: Enhanced Edition
"Players can explore semi-open world areas freely, choose stealth or combat approaches, and upgrade skills and weapons at their discretion."
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Competence
Game with the same Competence vibe
3"The game offers skill-based combat, parkour, and stealth mechanics with multiple difficulties and challenges, rewarding player mastery."
Sword With Sauce
"The game offers a balanced challenge with stealth and combat mechanics, crafting, and progression systems that reward skill and strategy."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without competitive multiplayer or leaderboards; players progress at their own pace."
Overlord™: Raising Hell
"Focus is on single-player experience with no multiplayer or leaderboard elements; players progress at their own pace."
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Continuation
Game with the same Continuation vibe
3"Players report long play sessions, engagement with story and exploration, and New Game+ mode encouraging replay."
Child of Light
"Many players report long play sessions, replayability with new game plus, and engagement with story and exploration."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative multiplayer or teamwork elements."
Marvel’s Spider-Man: Miles Morales
"Entirely single-player with no cooperative multiplayer or teamwork elements."
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Creativity
Game with the same Creativity vibe
3"Players can build and customize bases, craft items, and choose different playstyles, supporting creative problem solving."
Hobo: Tough Life
"Players can customize skills and weapons, craft items, and choose different playstyles, encouraging creative problem solving."
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Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance elements; interactions are individual and narrative-driven."
Scars Above
"No social or multiplayer dominance elements; interactions are individual and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Strong psychological horror and dark story provide immersive escape from reality."
Tokyo Dark
"Strong psychological horror and immersive story provide an escape from reality into a dark, fictional world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."
Unity of Command: Stalingrad Campaign
"Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Exploration of a large open world and trying different combat and stealth approaches encourages experimentation."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Open world design and multiple gameplay approaches encourage experimentation with stealth, combat, and exploration."
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Exploration
Game with the same Exploration vibe
4"Large open-world areas with many secrets, lore, and side quests encourage discovery and curiosity-driven play."
Dragon Age™ Inquisition
"Semi-open world areas with side missions and hidden items encourage discovery and curiosity-driven play."
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Expression
Game with the same Expression vibe
2"Weapon and character upgrades allow some degree of self-expression through customized playstyles."
Dread Templar
"Character and weapon upgrades allow some degree of self-expression through playstyle customization."
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Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in surreal, dreamlike horror fiction with imaginative creatures and settings beyond reality."
Deep Sleep Trilogy
"Strongly rooted in imaginative fiction with surreal horror elements, supernatural enemies, and psychological themes."
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Fellowship
Game with the same Fellowship vibe
-5"No social or multiplayer features; experience is solitary and story-focused."
Nocturne: Prelude
"No multiplayer or community features; experience is solitary and story-focused."
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Growth
Game with the same Growth vibe
4"Skill trees and weapon upgrades provide learning and personal development opportunities."
Forgive Me Father
"Skill trees, weapon upgrades, and crafting systems support player learning and personal development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."
SIGNALIS
"Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; not designed for casual or background play."
Ashes Cricket
"Requires focused attention and continuous engagement; not designed for background or casual play."
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Intimacy
Game with the same Intimacy vibe
-4"No social or emotional connections beyond player and narrative; no interpersonal interaction."
The Mammoth: A Cave Painting
"Narrative includes emotional connections but no social or interpersonal player interactions."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player experience."
Ara Fell: Enhanced Edition
"No leadership or group management elements; single-player experience."
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Progression
Game with the same Progression vibe
4"Players accumulate upgrades, weapons, and abilities; skill trees and crafting support progression."
Atomic Heart
"Players accumulate upgrades, weapons, and resources, progressing through skill trees and crafting."
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Relaxation
Game with the same Relaxation vibe
-3"Tense atmosphere and horror elements create sustained emotional strain rather than relaxation."
Don't Be Afraid
"Tense atmosphere and survival horror elements create sustained tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through detailed visuals, sound design, and horror elements creating emotional engagement."
Platform 8
"Strong sensory stimulation through visuals, sound design, and horror elements evoke emotional responses."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual narrative experience."
The Descendant
"No social recognition or status systems; focus is on individual narrative experience."
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Story
Game with the same Story vibe
5"Highly praised narrative immersion with strong characters and emotional storytelling."
Mafia
"Highly praised narrative immersion with emotional, psychological, and character-driven storytelling."
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Strategy
Game with the same Strategy vibe
3"Players use stealth, planning, and tactical combat approaches requiring problem solving."
Far Cry® 4
"Players use stealth, resource management, and tactical combat requiring planning and problem solving."
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Thrill
Game with the same Thrill vibe
4"Suspense, tension, and horror elements create thrilling and exciting gameplay moments."
System Shock 2: 25th Anniversary Remaster
"Horror and suspense elements create tension, fear, and relief, contributing to thrilling gameplay."
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Value
Game with the same Value vibe
3"Players perceive good value for time invested due to extensive content and replayability, especially on sale."
Grand Theft Auto V Legacy
"Players perceive good value for time invested, especially on sale; praised for content and story length."
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Violence
Game with the same Violence vibe
4"Combat and defeating enemies are core gameplay elements involving destruction and violence."
Roguelands
"Combat and destruction of enemies are core gameplay elements, with graphic violence and gore."
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Survival
Game with the same Survival vibe
4"Resource scarcity, death penalties, and enemy threats emphasize survival elements."
Blood West
"Resource scarcity, stealth, and combat mechanics emphasize staying alive and overcoming threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story, Expression. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026