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The Evil Within 2 similar games & best alternatives

The Evil Within 2

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2017

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Quick resume

Detective Sebastian Castellanos has lost everything, including his daughter, Lily. To save her, he must descend into the nightmarish world of STEM. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his one chance at redemption, the only way out is in.

Global score

92/100

Genres

Action, Adventure, Shooter, Role-playing (RPG)

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    Pros

    • Engaging and emotional story
    • Improved gameplay and controls over first game
    • Semi-open world exploration
    • Strong horror atmosphere and suspense
    • Good progression and customization systems

    Cons

    • Some pacing and repetition issues
    • Occasional bugs and optimization problems
    • Less scary than first game for some players
    • Open world sections sometimes feel shallow
    • No multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose stealth or combat approaches, and customize skills and equipment."

      Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

      "Players can explore semi-open world areas freely, choose stealth or combat approaches, and upgrade skills and weapons at their discretion."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, parkour, and stealth mechanics with multiple difficulties and challenges, rewarding player mastery."

      Capsule for Sword With Sauce Sword With Sauce

      "The game offers a balanced challenge with stealth and combat mechanics, crafting, and progression systems that reward skill and strategy."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive multiplayer or leaderboards; players progress at their own pace."

      Capsule for Overlord™: Raising Hell Overlord™: Raising Hell

      "Focus is on single-player experience with no multiplayer or leaderboard elements; players progress at their own pace."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, engagement with story and exploration, and New Game+ mode encouraging replay."

      Capsule for Child of Light Child of Light

      "Many players report long play sessions, replayability with new game plus, and engagement with story and exploration."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize bases, craft items, and choose different playstyles, supporting creative problem solving."

      Capsule for Hobo: Tough Life Hobo: Tough Life

      "Players can customize skills and weapons, craft items, and choose different playstyles, encouraging creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or multiplayer dominance elements; interactions are individual and narrative-driven."

      Capsule for Scars Above Scars Above

      "No social or multiplayer dominance elements; interactions are individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological horror and dark story provide immersive escape from reality."

      Capsule for Tokyo Dark Tokyo Dark

      "Strong psychological horror and immersive story provide an escape from reality into a dark, fictional world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."

      Capsule for Unity of Command: Stalingrad Campaign Unity of Command: Stalingrad Campaign

      "Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration of a large open world and trying different combat and stealth approaches encourages experimentation."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Open world design and multiple gameplay approaches encourage experimentation with stealth, combat, and exploration."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open-world areas with many secrets, lore, and side quests encourage discovery and curiosity-driven play."

      Capsule for Dragon Age™ Inquisition Dragon Age™ Inquisition

      "Semi-open world areas with side missions and hidden items encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Weapon and character upgrades allow some degree of self-expression through customized playstyles."

      Capsule for Dread Templar Dread Templar

      "Character and weapon upgrades allow some degree of self-expression through playstyle customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in surreal, dreamlike horror fiction with imaginative creatures and settings beyond reality."

      Capsule for Deep Sleep Trilogy Deep Sleep Trilogy

      "Strongly rooted in imaginative fiction with surreal horror elements, supernatural enemies, and psychological themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or multiplayer features; experience is solitary and story-focused."

      Capsule for Nocturne: Prelude Nocturne: Prelude

      "No multiplayer or community features; experience is solitary and story-focused."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees and weapon upgrades provide learning and personal development opportunities."

      Capsule for Forgive Me Father Forgive Me Father

      "Skill trees, weapon upgrades, and crafting systems support player learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."

      Capsule for SIGNALIS SIGNALIS

      "Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not designed for casual or background play."

      Capsule for Ashes Cricket Ashes Cricket

      "Requires focused attention and continuous engagement; not designed for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No social or emotional connections beyond player and narrative; no interpersonal interaction."

      Capsule for The Mammoth: A Cave Painting The Mammoth: A Cave Painting

      "Narrative includes emotional connections but no social or interpersonal player interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, weapons, and abilities; skill trees and crafting support progression."

      Capsule for Atomic Heart Atomic Heart

      "Players accumulate upgrades, weapons, and resources, progressing through skill trees and crafting."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Tense atmosphere and horror elements create sustained emotional strain rather than relaxation."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Tense atmosphere and survival horror elements create sustained tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through detailed visuals, sound design, and horror elements creating emotional engagement."

      Capsule for Platform 8 Platform 8

      "Strong sensory stimulation through visuals, sound design, and horror elements evoke emotional responses."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual narrative experience."

      Capsule for The Descendant The Descendant

      "No social recognition or status systems; focus is on individual narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with strong characters and emotional storytelling."

      Capsule for Mafia Mafia

      "Highly praised narrative immersion with emotional, psychological, and character-driven storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use stealth, planning, and tactical combat approaches requiring problem solving."

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      "Players use stealth, resource management, and tactical combat requiring planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspense, tension, and horror elements create thrilling and exciting gameplay moments."

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      "Horror and suspense elements create tension, fear, and relief, contributing to thrilling gameplay."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time invested due to extensive content and replayability, especially on sale."

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      "Players perceive good value for time invested, especially on sale; praised for content and story length."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and defeating enemies are core gameplay elements involving destruction and violence."

      Capsule for Roguelands Roguelands

      "Combat and destruction of enemies are core gameplay elements, with graphic violence and gore."

    • Survival

      Game with the same Survival vibe

      4

      "Resource scarcity, death penalties, and enemy threats emphasize survival elements."

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      "Resource scarcity, stealth, and combat mechanics emphasize staying alive and overcoming threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story, Expression. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026