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Planescape: Torment: Enhanced Edition similar games & best alternatives

Planescape: Torment: Enhanced Edition

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2017

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Quick resume

Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons & Dragons multiverse. Explore the planes, survive combat alongside a party of bizarre companions, and solve puzzles unlike any ever seen in the genre.

Global score

95/100

Genres

Adventure, Role-playing (RPG), Strategy

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    Pros

    • Deep and philosophical story
    • Rich character development
    • High replayability
    • Immersive unique setting
    • Quality of life improvements in enhanced edition

    Cons

    • Dated graphics and interface
    • Clunky and minimal combat
    • Large amount of reading required
    • Some pacing issues in later game
    • Limited visual customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose playstyles, and make meaningful choices affecting quests and story."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Players have freedom to explore, make choices affecting story and character alignment, and decide how to solve quests, emphasizing personal decision-making over fixed routines."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves puzzle solving and creative thinking, providing some skill challenge, though combat is described as simple and sometimes frustrating."

      Capsule for Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure

      "The game involves skill in dialogue choices and character development, but combat is simple and often avoidable, reducing technical challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story and exploration without competitive elements or player comparison."

      Capsule for Fall of Porcupine Fall of Porcupine

      "Focus is on personal story and exploration without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly immersive story and characters encourage long sessions and repeated playthroughs."

      Capsule for G-senjou no Maou - The Devil on G-String G-senjou no Maou - The Devil on G-String

      "Highly immersive story and world encourage long play sessions and multiple playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Party companions have individual stories and quests; cooperation is present but mostly AI controlled, limited multiplayer or player-to-player cooperation."

      Capsule for Wandering Sword Wandering Sword

      "Party-based gameplay with companions, but cooperation is limited to AI companions rather than multiplayer teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players shape character personalities and story tone through dialogue choices; encourages imaginative interpretation."

      Capsule for Kentucky Route Zero: PC Edition Kentucky Route Zero: PC Edition

      "Players can shape character alignment, dialogue, and story outcomes, allowing creative roleplay within the narrative."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize emotional connection and narrative rather than exerting control or superiority over others."

      Capsule for Doki Doki Literature Club! Doki Doki Literature Club!

      "Interactions emphasize mutual respect and narrative consequences rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong narrative and immersive world provide escape from real life."

      Capsule for FINAL FANTASY VIII FINAL FANTASY VIII

      "Strongly immersive and philosophical story provides deep escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story and exploration."

      Capsule for A House of Many Doors A House of Many Doors

      "Players engage voluntarily driven by intrinsic interest in story and exploration."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration of different dialogue choices, endings, and character interactions encourages experimentation."

      Capsule for Purrgatory Purrgatory

      "Multiple dialogue options, branching storylines, and different character builds encourage experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of a large, detailed world with secrets, lore, and new areas is a core gameplay element."

      Capsule for Mudborne: Frog Management Sim Mudborne: Frog Management Sim

      "Exploration of unique, richly detailed world and discovery of lore and secrets is a core part of gameplay."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and dialogue choices allow for personal expression, though visual customization is limited."

      Capsule for The Outer Worlds The Outer Worlds

      "Character development and dialogue choices allow personal expression, though visual customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a surreal, fantasy sci-fi world with eldritch themes, strange creatures, and imaginative lore."

      Capsule for Mohrta Mohrta

      "Set in a highly imaginative Dungeons & Dragons multiverse with surreal and philosophical themes."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social elements through character relationships but primarily a single-player narrative experience."

      Capsule for The Great Ace Attorney Chronicles The Great Ace Attorney Chronicles

      "Strong narrative bonds with companions, but social interaction is mostly single-player focused."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop their character's personality and relationships, learning about themselves and others through story progression."

      Capsule for Arcade Spirits Arcade Spirits

      "Players learn about the world, characters, and themselves through story progression and dialogue."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and heavy reading, minimal physical activity."

      Capsule for The Legend of Heroes: Trails in the Sky The Legend of Heroes: Trails in the Sky

      "Primarily sedentary gameplay with long reading sessions and minimal physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and dialogue; not suitable for casual or background play."

      Capsule for Until Then Until Then

      "Requires sustained attention and focus on dialogue and story, not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections to characters and story foster some sense of closeness."

      Capsule for 1979 Revolution: Black Friday 1979 Revolution: Black Friday

      "Emotional connections with companions and story characters foster a sense of closeness."

    • Leadership

      Game with the same Leadership vibe

      1

      "Player leads companions in combat and decision-making, but companions act autonomously with limited direct control."

      Capsule for Avowed Avowed

      "Player leads a party of companions with some decision-making authority, but companions act autonomously."

    • Progression

      Game with the same Progression vibe

      3

      "Character leveling, item collection, and unlocking abilities provide a sense of progression."

      Capsule for Zoria: Prologue (2020) Zoria: Prologue (2020)

      "Character leveling and alignment progression are important, though item collection is less emphasized."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Reading and paced gameplay offer a relaxing experience despite some combat tension"

      Capsule for Joe Dever's Lone Wolf HD Remastered Joe Dever's Lone Wolf HD Remastered

      "Narrative flow and reading can induce relaxation, though some combat and exploration may cause tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric visuals and music provide sensory engagement, though graphics are dated."

      Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

      "Atmospheric music and unique art style provide sensory engagement, though graphics are dated."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal story and internal experience rather than social recognition or popularity."

      Capsule for Disco Elysium - The Final Cut Disco Elysium - The Final Cut

      "Focus is on personal story and internal growth rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with deep, philosophical story and branching choices central to experience."

      Capsule for The Alters The Alters

      "Masterful narrative with deep philosophical themes and branching dialogue is the game's core."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and skill choices require some tactical thinking but are relatively straightforward."

      Capsule for Wild West and Wizards Wild West and Wizards

      "Requires thoughtful dialogue choices and some tactical combat, though combat is secondary."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in combat and story, but overall experience is more contemplative than suspenseful."

      Capsule for The friends of Ringo Ishikawa The friends of Ringo Ishikawa

      "Some suspense in story and combat, but overall experience is more contemplative than thrilling."

    • Value

      Game with the same Value vibe

      4

      "Highly praised story and replayability provide strong perceived value for time and money."

      Capsule for The Wolf Among Us The Wolf Among Us

      "Highly praised for story and replayability, providing strong value for time invested."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and clunky; focus is on avoidance and survival rather than violence."

      Capsule for Penumbra Overture Penumbra Overture

      "Combat is minimal and often avoidable; emphasis is on dialogue and story rather than violence."

    • Survival

      Game with the same Survival vibe

      -2

      "Low-risk environment with minimal threat; survival elements are not a primary focus."

      Capsule for Cornucopia® Cornucopia®

      "Low threat environment; death is rare and consequences are narrative rather than survival-focused."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Cooperation, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026