1979 Revolution: Black Friday similar games & best alternatives
1979 Revolution: Black Friday
2016
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Quick resume
1979 Revolution: Black Friday is a choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s.
Global score
77/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Immersive historical narrative
- Well-written characters and dialogue
- Educational content with real photos and documents
- Emotional and thought-provoking story
- Affordable price
Cons
- Very short gameplay length
- Limited impact of player choices
- Basic and minimal gameplay mechanics
- Some technical issues and bugs
- Abrupt and incomplete ending
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make dialogue and action choices affecting story details and character interactions, though overall plot is mostly linear."
The Detail
"Players make dialogue and action choices that influence character behavior and story tone, though the overall plot remains linear."
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Competence
Game with the same Competence vibe
-2"Gameplay is simple and mostly involves selecting options and minor gestures, with limited skill or challenge."
Erica
"Gameplay is simple with limited skill challenges, mostly quick-time events and basic interactions."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal narrative experience."
The Invincible
"No competitive elements or player comparison; focus is on personal narrative experience."
-
Continuation
Game with the same Continuation vibe
-3"Short game (~1.5-2 hours) with limited replay value, leading to relatively low long-term engagement."
Evo Explores
"Short game (~2 hours) with some replay value but limited long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-4"Single player experience focused on individual narrative; no multiplayer or teamwork."
Introvert: A Teenager Simulator
"Single-player experience focused on individual story; no multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
1"Some player choice in dialogue and decisions, but within a fixed narrative and limited gameplay variation."
The Walking Dead: Michonne - A Telltale Miniseries
"Some player choice in dialogue and actions, but within a fixed narrative framework."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; story-driven personal experience."
STEINS;GATE
"No elements of exerting control or superiority over others; story-driven and empathetic."
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Escapism
Game with the same Escapism vibe
4"Immersive historical setting and narrative provide a strong escape from real life."
A Legionary's Life
"Immersive historical setting provides escape into a different culture and time."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and history; no obligation or pressure reported."
Martial Law
"Players engage voluntarily out of interest in history and story; no obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players explore different dialogue options and story branches, though within a fixed narrative framework."
Tales from the Borderlands
"Players explore different dialogue choices and minor story branches on replay."
-
Exploration
Game with the same Exploration vibe
1"Limited environmental exploration within small areas; focus is on narrative and dialogue rather than open-world discovery."
The Wolf Among Us
"Limited environmental exploration; focus on narrative and interacting with objects."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or self-expression; character and environment are predefined."
Plasticity
"Minimal customization or self-expression; character and setting are predefined."
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Fantasy
Game with the same Fantasy vibe
-5"Highly realistic and grounded in historical events with no fictional or fantastical elements."
Six Days in Fallujah
"Based on realistic historical events with no fictional or fantastical elements."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction."
Nurse Love Addiction
"Primarily a solitary experience with limited social interaction."
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Growth
Game with the same Growth vibe
3"Players learn about Iranian history and political events, gaining knowledge and insight."
The Cat and the Coup
"Players learn about Iranian history and culture through story and collectible content."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on dialogue and choices; not designed for casual or background play."
Arcade Spirits
"Requires focused attention during dialogue and quick-time events; not casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story creates a sense of closeness."
planetarian HD
"Emotional connections to characters and story foster some sense of closeness."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; player acts individually within a scripted narrative."
Metro: Last Light Redux
"No leadership or group management; player follows scripted narrative."
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Progression
Game with the same Progression vibe
1"Progression through story chapters and unlocking endings; no item or power accumulation."
Destiny's Princess: A War Story, A Love Story
"Some progression through story chapters and unlocking historical content, but no item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
-1"Tense atmosphere with moments of suspense; not primarily relaxing."
Layers of Fear 2 (2019)
"Tense and emotional narrative with moments of stress and urgency."
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Sensation
Game with the same Sensation vibe
1"Moderate sensory stimulation through voice acting, music, and visuals; not intense or highly stimulating."
Agatha Christie - Hercule Poirot: The First Cases
"Moderate sensory stimulation through voice acting and atmospheric audio, but not intense."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience."
The Turing Test
"No social recognition or status systems; individual experience."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with well-written story, character development, and historical context."
Yasuke Simulator
"Strong narrative immersion with well-developed characters and historical context."
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Strategy
Game with the same Strategy vibe
-3"Limited strategic or problem-solving gameplay; mostly dialogue choices and QTEs."
The Walking Dead: Michonne - A Telltale Miniseries
"Limited strategic or problem-solving gameplay; mostly dialogue choices and QTEs."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension in story and interrogation moments, but overall controlled experience."
Chicken Police - Paint it RED!
"Some suspense and emotional tension in interrogation and revolution scenes."
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Value
Game with the same Value vibe
1"Generally perceived as good value for a short but high-quality narrative experience, though some note short length."
Necrobarista
"Good educational and narrative value for price, though short length noted."
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Violence
Game with the same Violence vibe
-2"Violence is present in story but not glorified or emphasized in gameplay; focus is on survival and moral dilemmas."
Richard & Alice
"Violence is depicted but player engagement is mostly non-violent; focus on story."
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Survival
Game with the same Survival vibe
1"Some elements of avoiding danger and uncovering threats, but no active survival mechanics."
Scratches - Director's Cut
"Some scenes involve avoiding danger or death, but minimal survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Fantasy, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026