The friends of Ringo Ishikawa similar games & best alternatives
The friends of Ringo Ishikawa
2018
Related articles
Quick resume
A highschool gang leader Ringo Ishikawa trying to live through his last autumn before graduation. With his best friends.
Global score
89/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Fighting
Similar games
Pros
- Deep, existential story and atmosphere
- Open world with freedom of choice
- Well-written characters and dialogue
- Engaging combat with skill progression
- Excellent chill lo-fi soundtrack
Cons
- Lack of tutorials or guidance
- Some cryptic or vague mechanics
- Single ending with abrupt conclusion
- Minor bugs and control quirks
- No map or navigation aid
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full freedom to explore the open world and perform any actions they desire without constraints or fixed objectives."
Goat Simulator
"Players have full freedom to choose daily activities, explore the open world, and decide how to spend time without handholding or forced objectives."
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Competence
Game with the same Competence vibe
3"Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."
Hand of Fate
"Combat requires skill and progression through training; players improve stats and learn moves, though some aspects are cryptic and challenging."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal experience and story rather than competing against others; no mention of leaderboards or ranked modes."
Fishy
"Focus is on personal progression and story rather than competing against others; no ranked modes or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Addictive gameplay encourages repeated playthroughs and long sessions despite some repetitiveness."
Kingdom: Classic
"Players often engage in repeated playthroughs to discover new events and explore the world; some find it addictive and immersive."
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Cooperation
Game with the same Cooperation vibe
2"Some multiplayer features like guilds and friend bonuses exist, but much of the gameplay can be done solo."
IdleOn
"Players can recruit and fight alongside gang members, encouraging some teamwork, but much gameplay is solo."
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Creativity
Game with the same Creativity vibe
1"Limited customization or creative building; some player expression through gameplay style but mostly predefined structures."
RUSSIA BATTLEGROUNDS
"Limited customization or creation; players can choose activities and approach but mostly use predefined structures."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize equality and mutual respect; no evidence of exerting control or superiority over others."
STORY OF SEASONS: Friends of Mineral Town
"Interactions emphasize equal relationships and mutual respect; no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive experience to escape real life, with beautiful environments and meditative gameplay."
Project 5: Sightseer
"Players use the game as a meditative escape from real life, appreciating its atmosphere and existential themes."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."
Supreme Commander
"Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different characters, abilities, and movement techniques, experimenting with strategies and game mechanics."
PWND
"Players explore mechanics, discover hidden events, and experiment with different playstyles and routines."
-
Exploration
Game with the same Exploration vibe
4"Open world encourages discovering new areas, secrets, and resources; exploration is a core gameplay element."
Age of Water
"Open world encourages discovering new areas, secrets, and events; exploration is a key part of the experience."
-
Expression
Game with the same Expression vibe
-2"Minimal character customization; expression mainly through voice and gestures rather than visual personalization."
Among Us 3D: VR
"Minimal character customization; expression mainly through choices and interactions rather than visual personalization."
-
Fantasy
Game with the same Fantasy vibe
-3"Grounded in realistic 1980s Japan and China settings with plausible story and daily life simulation."
Shenmue I & II
"Grounded in realistic, slice-of-life scenarios and Japanese delinquent culture; no fantastical or improbable elements."
-
Fellowship
Game with the same Fellowship vibe
3"Strong sense of community and friendship among characters; players experience social bonds and emotional connections."
Flowers -Le volume sur printemps-
"Strong sense of community and friendship among characters; players experience group dynamics and social bonds."
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Growth
Game with the same Growth vibe
4"Strong focus on learning game mechanics, managing stats, and improving character through training and strategy."
Punch Club
"Focus on learning new moves, improving stats, studying, and personal development throughout the game."
-
Health
Game with the same Health vibe
-3"Sedentary gameplay with alcohol consumption and smoking simulated; no physical activity or health focus."
Finnish Cottage Simulator
"Sedentary gameplay with smoking and fighting; no physical activity beyond in-game training simulations."
-
Idle
Game with the same Idle vibe
3"Short play sessions and casual reading experience suitable for filling time."
NEKOPARA Extra
"Some activities involve waiting or slow progression, such as reading or studying, allowing for relaxed play sessions."
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Intimacy
Game with the same Intimacy vibe
3"Players form friendships and romantic relationships with NPCs and some social interactions with players."
Palia
"Players form close relationships with friends and NPCs through meaningful dialogue and shared experiences."
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Leadership
Game with the same Leadership vibe
3"Players often take on roles and coordinate team actions, implying informal leadership within groups."
PAYDAY™ The Heist
"Player leads a gang and makes decisions affecting group dynamics, though leadership is informal and collaborative."
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Progression
Game with the same Progression vibe
4"Players accumulate skill points, unlock abilities, and improve builds to enhance combat effectiveness."
No Straight Roads: Encore Edition
"Players accumulate stats, learn new combat moves, gain money, and improve academic performance over time."
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Relaxation
Game with the same Relaxation vibe
4"Calm music, slow pace, and atmospheric world promote relaxation and flow."
Atma
"Calm, lo-fi music and atmospheric environments promote relaxation and contemplative flow states."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art and soundtrack provide sensory pleasure and emotional engagement"
Phoenotopia: Awakening
"Enjoyable pixel art visuals and chill soundtrack provide sensory pleasure and emotional engagement."
-
Status
Game with the same Status vibe
-2"Social recognition is limited to in-game reputation; no external social status or popularity mechanics."
XOXO Droplets
"Recognition is limited to in-game social circles; no broader social status or visibility systems."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with well-written characters, dialogue, and a unique setting driving player engagement."
Felvidek
"Strong narrative immersion with well-written characters and existential themes driving player engagement."
-
Strategy
Game with the same Strategy vibe
2"Combat and resource management require some planning and tactical thinking but not highly complex."
Dawn of Defiance
"Combat and time management require planning and tactical thinking, though not highly complex."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in story and combat, but overall experience is more contemplative than thrilling."
Planescape: Torment: Enhanced Edition
"Some tension in combat and story, but overall experience is more contemplative than suspenseful."
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Value
Game with the same Value vibe
4"Players report high emotional and experiential value for time and money invested."
THE LONGING
"Players report high emotional and experiential value, with many hours of meaningful engagement."
-
Violence
Game with the same Violence vibe
2"Combat and fighting are central, with strategic use of weapons and attacks, though violence is stylized and narrative-driven."
Felvidek
"Combat and fighting are central mechanics, though violence is stylized and contextualized within story."
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Survival
Game with the same Survival vibe
1"Some resource management and combat survival elements, but generally low risk and forgiving."
High On Life
"Some resource management (hunger, health) and avoiding defeat in fights, but low-risk overall."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Fantasy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026