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Sovereign Syndicate similar games & best alternatives

Sovereign Syndicate

PC (Microsoft Windows), PlayStation 4, PlayStation 5 • 2024

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Quick resume

A Victorian steampunk RPG with tarot cards instead of dice. Investigate the disappearance of society’s most vulnerable to uncover a mysterious cult. Play as three characters, each with their own skills and motivations. Customize your characters with narrative choices to unlock new tarot cards.

Global score

80/100

Genres

Role-playing (RPG), Point-and-click

Similar games

    Pros

    • Rich narrative and worldbuilding
    • Unique steampunk fantasy setting
    • Multiple playable protagonists
    • Engaging dialogue and character development
    • Innovative tarot card skill system

    Cons

    • Tedious backtracking and slow movement
    • Limited impact of choices on story
    • Somewhat linear and short gameplay
    • Lack of voice acting and polish
    • Repetitive exploration of same locations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control three different characters with distinct storylines and perspectives, allowing for some freedom in dialogue choices and exploration, though the game is mostly linear."

      Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

      "Players control multiple characters with distinct perspectives and can choose dialogue options and skill builds, allowing personal decision-making despite some linear story elements."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers some skill challenge in card sequencing and puzzle layouts, but overall difficulty is low and forgiving."

      Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

      "Skill checks and tarot card mechanics provide some challenge and feedback, but outcomes are often predictable with limited impact on story progression."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; the game is a single-player narrative experience without leaderboards or player comparison."

      Capsule for Reminiscence Reminiscence

      "No evidence of competitive elements; gameplay focuses on individual narrative experience without player comparison or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, replayability through builds and exploration, though some find repetition and difficulty punishing."

      Capsule for Blood West Blood West

      "Players report long play sessions and desire to replay with different character builds, though some find repetition and backtracking tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is single-player focused with no multiplayer or cooperative mechanics; players engage independently."

      Capsule for Time Wasters Time Wasters

      "Gameplay is single-player with multiple protagonists played sequentially; no cooperative multiplayer or teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize character build through god-aligned skill trees and dialogue choices, but world and story are mostly fixed."

      Capsule for Rise of the Argonauts Rise of the Argonauts

      "Players customize character traits and make dialogue choices affecting skill development; limited world modification or building."

    • Domination

      Game with the same Domination vibe

      -5

      "No indications of exerting control or superiority over others; interactions are narrative and character-driven."

      Capsule for The Crown of Leaves The Crown of Leaves

      "No indications of exerting control over others; interactions emphasize narrative and character development rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Steampunk fantasy setting and immersive story provide strong escape from real life."

      Capsule for New Arc Line New Arc Line

      "Strong narrative and immersive steampunk fantasy setting provide players with an escape from real life through story and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or external pressure to play."

      Capsule for Protolife Protolife

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapon combinations, tarot card builds, and secret exploration, encouraging novel approaches."

      Capsule for Painkiller: Black Edition Painkiller: Black Edition

      "Players can experiment with different character traits, dialogue options, and tarot card outcomes, encouraging exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple rooms and areas, though the environment is limited and reused, with some backtracking."

      Capsule for CAYNE CAYNE

      "Players explore a steampunk London with multiple locations, though some find backtracking repetitive and environments limited."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and build changes allow some self-expression; no cosmetic or avatar personalization noted."

      Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

      "Character customization through traits and skill builds allows some self-expression; no extensive cosmetic or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantastical steampunk world with magical elements and imaginative storytelling."

      Capsule for Teslagrad Teslagrad

      "Set in a steampunk Victorian London with mythical creatures and magic, offering a strong imaginative and fantastical experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player narrative with minimal social or community interaction."

      Capsule for Subsurface Circular Subsurface Circular

      "Single-player narrative with minimal social interaction; no community or multiplayer features fostering group identity."

    • Growth

      Game with the same Growth vibe

      3

      "Skill allocation and learning dialogue options provide personal development and mastery"

      Capsule for Clam Man 2: Open Mic Clam Man 2: Open Mic

      "Skill development and character progression through dialogue choices provide opportunities for learning and personal growth."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay; typical sedentary gaming experience."

      Capsule for God of War Ragnarök God of War Ragnarök

      "No physical activity or health-related gameplay; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention during combat and exploration; some complaints about slow movement and backtracking."

      Capsule for WrestleQuest WrestleQuest

      "Requires focused attention on dialogue and exploration; some players find slow movement and backtracking reduce flow."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Narrative explores emotional relationships and complexity, but social interaction is limited to scripted story."

      Capsule for Revenge on gold diggers Revenge on gold diggers

      "Narrative includes character relationships and emotional depth, but social interactions are limited to scripted dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; player follows narrative paths."

      Capsule for Hiveswap Friendsim Hiveswap Friendsim

      "No leadership or group management mechanics; players follow narrative paths without directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Character skill upgrades, item collection, and crafting provide a sense of progression."

      Capsule for We Happy Few We Happy Few

      "Character traits and skills improve over time; some item collection and quest completion contribute to progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive despite its difficulty and challenge."

      Capsule for Banished Banished

      "Many players find the game relaxing and immersive, though some experience frustration due to backtracking and pacing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style, animations, and music provide moderate sensory stimulation."

      Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

      "Art style, music, and tarot card visuals provide sensory enjoyment, but overall sensory stimulation is moderate and subdued."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Eastshade Eastshade

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-developed characters, plot, and worldbuilding."

      Capsule for Small Saga Small Saga

      "Strong emphasis on narrative immersion with multiple protagonists, rich worldbuilding, and engaging storytelling."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic elements in combat and skill selection, but overall gameplay is straightforward."

      Capsule for The Darkest Tales The Darkest Tales

      "Some strategic thinking involved in skill checks and dialogue choices, but overall gameplay is straightforward and narrative-driven."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense from story and puzzles, but no high-risk or adrenaline-inducing gameplay."

      Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

      "Some suspense in mystery and story, but gameplay lacks high-risk or adrenaline-inducing elements."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for price, especially considering indie development."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players generally feel the game offers good value for its price, especially considering indie development and narrative depth."

    • Violence

      Game with the same Violence vibe

      -4

      "No emphasis on combat or destruction; focus is on exploration and narrative rather than violent gameplay."

      Capsule for PROXIMATE PROXIMATE

      "No combat or destructive gameplay; focus is on dialogue and investigation rather than violence."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable and safe narrative environment."

      Capsule for one night, hot springs one night, hot springs

      "No survival mechanics or threat avoidance; stable narrative environment without resource management or danger."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fellowship, Survival, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026