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Faerie Solitaire Remastered similar games & best alternatives

Faerie Solitaire Remastered

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Have magical fun in the addicting Card game, Faerie Solitaire! Find and raise a Faerie pet and repopulate the magical land of Avalon using the resources found by clearing each level.

Global score

84/100

Genres

Casual, Indie, Puzzle, Card & Board Game

Similar games

    Pros

    • Relaxing and calming gameplay
    • Long playtime with achievements and pet collection
    • Polished remaster with improved graphics and ui
    • Good developer support and responsiveness
    • Accessible and forgiving solitaire mechanics

    Cons

    • Repetitive and grindy pet evolution
    • Frequent crashes reported by some users
    • Minimal story and fantasy depth
    • Lack of social or multiplayer features
    • Some ui and cutscene issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over difficulty settings and character choices, allowing personal playstyle and pacing."

      Capsule for Angry Video Game Nerd I & II Deluxe Angry Video Game Nerd I & II Deluxe

      "Players have control over card play decisions, power-up usage, and difficulty settings, allowing personal playstyle and pacing."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves platforming and movement challenges that require skill, but overall difficulty is low and forgiving."

      Capsule for Himno Himno

      "The game offers some skill challenge in card sequencing and puzzle layouts, but overall difficulty is low and forgiving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on solo play and personal progress without competitive or ranked modes."

      Capsule for Super Panda Adventures Super Panda Adventures

      "Focus is on solo play without ranked modes or direct comparison to others; achievements and progress are personal."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, replaying levels for collectibles and achievements, and enjoying the game repeatedly."

      Capsule for Trine 2: Complete Story Trine 2: Complete Story

      "Players report long playtimes, habitual sessions, and replaying levels to complete achievements and pet collections."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay follows established solitaire rules with minor customizations; limited player-driven creation or modification."

      Capsule for NERTS! Online NERTS! Online

      "Gameplay follows established solitaire mechanics with limited customization; some player choice in power-ups."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominating or controlling others; purely individual gameplay."

      Capsule for Minutescape Minutescape

      "No elements of dominating or controlling others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to relax, reduce anxiety, and distract from real-life stress."

      Capsule for Coloring Game 3 Coloring Game 3

      "Players use the game for relaxation, stress relief, and distraction from real-life anxiety."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

      Capsule for Foundation Foundation

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with power-ups and strategies is encouraged, though core gameplay is repetitive and based on established mechanics."

      Capsule for Zombillie Zombillie

      "Some experimentation with power-ups and strategies is possible, but core gameplay is repetitive and familiar."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game is based on a fixed card game environment with limited new area discovery."

      Capsule for UNO UNO

      "Game consists of repeated solitaire layouts with minor variations; limited discovery or new areas."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization; player can pet characters but no avatar or environment personalization."

      Capsule for NEKOPARA Vol. 0 NEKOPARA Vol. 0

      "Minimal character or environment customization; pets and power-ups offer some personalization but no deep expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Strong fantasy theme with fairies, magical pets, and a whimsical story."

      Capsule for Faerie Solitaire Faerie Solitaire

      "Fantasy theme with faeries, pets, and story elements provide imaginative fiction context."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in puzzle solving, survival tactics, and game mechanics over time."

      Capsule for Backrooms Rec. Backrooms Rec.

      "Players develop skills in solitaire play and progress through story and pet evolution, though grindy."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Suitable for casual, intermittent play sessions and background gaming."

      Capsule for Super Mining Mechs Super Mining Mechs

      "Suitable for casual, intermittent play and background gaming; can be left and resumed easily."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building."

      Capsule for The House of Da Vinci The House of Da Vinci

      "No social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Aviators Aviators

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on collecting cats, leveling them, and unlocking upgrades."

      Capsule for Chonkers Chonkers

      "Strong focus on collecting pets, evolving them, unlocking power-ups, and completing achievements."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Widely praised for its calming atmosphere, soothing music, and stress-relieving gameplay."

      Capsule for Monument Valley Monument Valley

      "Widely praised for calming gameplay, soothing music, and stress relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide sensory enjoyment, though not intense or highly stimulating."

      Capsule for Turmoil Turmoil

      "Pleasant visuals and music provide sensory enjoyment, though repetitive and simple."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or visibility; achievements are personal and not publicly ranked."

      Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

      "No social recognition or visibility; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Includes a story and lore, but it is secondary and not deeply immersive according to reviews."

      Capsule for Monster Train 2 Monster Train 2

      "Includes a light fantasy story and lore, but it is minimal and not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic elements in using power-ups and planning routes, but core gameplay remains straightforward and accessible."

      Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

      "Some strategic planning in card play and power-up use, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and tension; gameplay is calm and forgiving rather than suspenseful."

      Capsule for Koala Kids Koala Kids

      "Low risk and tension; gameplay is forgiving and relaxing rather than suspenseful."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price and playtime, especially with free updates."

      Capsule for Guild of Dungeoneering Ultimate Edition Guild of Dungeoneering Ultimate Edition

      "Players feel the game offers good value for time spent, especially with free upgrade and long playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus on constructive card arrangement."

      Capsule for The Zachtronics Solitaire Collection The Zachtronics Solitaire Collection

      "No violence or destructive gameplay; focus on constructive and peaceful card play."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat elements; stable, low-risk gameplay environment."

      Capsule for The Jackbox Party Pack 4 The Jackbox Party Pack 4

      "No survival or threat elements; stable, low-risk gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Creativity, Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026