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Himno similar games & best alternatives

Himno

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2019

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Quick resume

Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.

Global score

91/100

Genres

Adventure, Casual, Indie, Free To Play, Platform, Music, Arcade

Similar games

    Pros

    • Relaxing and calming atmosphere
    • Beautiful visuals and sound design
    • Free to play
    • Smooth and satisfying movement mechanics
    • Procedurally generated maps add variety

    Cons

    • Lack of clear objectives or story
    • Controls can be unintuitive or clunky for some
    • Limited content and replayability
    • No multiplayer or social features
    • Dark areas can make platforming difficult

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose maps and tricks to perform with no imposed objectives or progression, enabling self-directed play."

      Capsule for The Ramp The Ramp

      "Players freely explore procedurally generated maps with no fixed objectives or forced routines, choosing their own pace and actions."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers satisfying movement mechanics and some skill-based challenges like races and platforming, but overall the difficulty is low and accessible."

      Capsule for A Short Hike A Short Hike

      "The game involves platforming and movement challenges that require skill, but overall difficulty is low and forgiving."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements or player comparison; focus is on personal exploration and relaxation."

      Capsule for Dawn Dawn

      "No competitive elements or player comparison; focus is on personal exploration and relaxation."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and returning daily for relaxation, though the game is short and can be completed quickly."

      Capsule for Plantera 2: Golden Acorn Plantera 2: Golden Acorn

      "Players return for short, casual sessions and achievement hunting, but the game is not designed for long continuous play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative features."

      Capsule for Monsti Monsti

      "Entirely single-player with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some freedom to explore and interact with objects, but limited creative modification or building."

      Capsule for Dark Fracture: Prologue Dark Fracture: Prologue

      "Some freedom in movement and exploration, but no building or customization; limited creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; cooperative and social power dynamics absent."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "No player-versus-player or power-over-others dynamics."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly provides relaxing, stress-relieving experience and escape from real-life pressures."

      Capsule for Lake Lake

      "Strongly designed as a relaxing, stress-relieving experience to escape real-life pressures."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and enjoyment without external pressure or obligation."

      Capsule for Dorfromantik Dorfromantik

      "Players engage voluntarily for relaxation and enjoyment without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different strategies, power-ups, and roles; some desire for more maps and modes to expand exploration."

      Capsule for Mass Exodus Redux Mass Exodus Redux

      "Players explore maps and experiment with movement and power-ups, though within a limited scope."

    • Exploration

      Game with the same Exploration vibe

      4

      "Core gameplay involves discovering new areas, backtracking with new abilities, and uncovering secrets in procedurally generated maps."

      Capsule for A Robot Named Fight! A Robot Named Fight!

      "Core gameplay involves discovering new procedurally generated districts and hidden items."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization beyond skill choices; no avatar personalization or cosmetic modifications."

      Capsule for Braveland Wizard Braveland Wizard

      "Minimal character customization; no cosmetic or avatar personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features an abstract glowing wisp character and surreal environments, offering a mild fantasy experience."

      Capsule for Will Glow the Wisp Will Glow the Wisp

      "Some fantasy elements like wisps and magical abilities, but overall grounded in simple platforming."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills mastering movement, combat, and form switching; upgrades enhance abilities."

      Capsule for Berserk Boy Berserk Boy

      "Players gain XP and unlock abilities (wisps) that improve movement, reflecting personal skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active platforming; not a background or idle game."

      Capsule for Super Kiwi 64 Super Kiwi 64

      "Requires focused attention on platforming and movement; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building elements."

      Capsule for LIMBO LIMBO

      "No social interactions or relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features."

      Capsule for Aim Hero Aim Hero

      "No leadership or group management features."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and achievements, with some item collection and unlocking."

      Capsule for Smithworks Smithworks

      "Progression through XP, unlocking wisps and advancing through districts, though no major item collection."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Strong focus on relaxation, calm atmosphere, soothing music, and stress relief."

      Capsule for Assemble with Care Assemble with Care

      "Strong emphasis on relaxation, calm atmosphere, soothing music, and stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with detailed graphics and music enhancing immersion."

      Capsule for Allods Online Allods Online

      "Enjoyable visual and auditory experience with ambient sounds and music enhancing immersion."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal milestones."

      Capsule for Misao - 2024 HD Remaster Misao - 2024 HD Remaster

      "No social recognition or status systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay focused with little story immersion."

      Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

      "Minimal story or lore; some mystery but no strong narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Gameplay focuses on momentum and movement rather than complex planning or problem solving."

      Capsule for Exo One Exo One

      "Gameplay focuses on platforming skill rather than complex planning or problem solving."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and suspense; some tension from platforming falls but overall calm experience."

      Capsule for Qbeh-1: The Atlas Cube Qbeh-1: The Atlas Cube

      "Low risk and tension; falling into water causes death but overall experience is calm."

    • Value

      Game with the same Value vibe

      5

      "Free to play with no paywalls; players feel they get excellent return on time invested and appreciate developer support."

      Capsule for The Perfect Tower II The Perfect Tower II

      "Free to play with no paywalls; players appreciate the quality and content for zero cost."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or combat; gameplay is constructive and non-destructive."

      Capsule for Loading Screen Simulator Loading Screen Simulator

      "No combat or violent gameplay; purely constructive and exploratory."

    • Survival

      Game with the same Survival vibe

      -3

      "Minimal survival elements; oxygen management exists but is not challenging or threatening."

      Capsule for Under The Waves Under The Waves

      "Minimal survival elements; death only occurs by falling into water, no resource management."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Story, Strategy, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026