Himno similar games & best alternatives
Himno
2019
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Quick resume
Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.
Global score
91/100
Genres
Adventure, Casual, Indie, Free To Play, Platform, Music, Arcade
Similar games
Pros
- Relaxing and calming atmosphere
- Beautiful visuals and sound design
- Free to play
- Smooth and satisfying movement mechanics
- Procedurally generated maps add variety
Cons
- Lack of clear objectives or story
- Controls can be unintuitive or clunky for some
- Limited content and replayability
- No multiplayer or social features
- Dark areas can make platforming difficult
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely choose maps and tricks to perform with no imposed objectives or progression, enabling self-directed play."
The Ramp
"Players freely explore procedurally generated maps with no fixed objectives or forced routines, choosing their own pace and actions."
-
Competence
Game with the same Competence vibe
2"The game offers satisfying movement mechanics and some skill-based challenges like races and platforming, but overall the difficulty is low and accessible."
A Short Hike
"The game involves platforming and movement challenges that require skill, but overall difficulty is low and forgiving."
-
Competition
Game with the same Competition vibe
-4"No competitive elements or player comparison; focus is on personal exploration and relaxation."
Dawn
"No competitive elements or player comparison; focus is on personal exploration and relaxation."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play and returning daily for relaxation, though the game is short and can be completed quickly."
Plantera 2: Golden Acorn
"Players return for short, casual sessions and achievement hunting, but the game is not designed for long continuous play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative features."
Monsti
"Entirely single-player with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
1"Some freedom to explore and interact with objects, but limited creative modification or building."
Dark Fracture: Prologue
"Some freedom in movement and exploration, but no building or customization; limited creative expression."
-
Domination
Game with the same Domination vibe
-5"No player versus player or dominance mechanics; cooperative and social power dynamics absent."
Tales of Monkey Island: Complete Season
"No player-versus-player or power-over-others dynamics."
-
Escapism
Game with the same Escapism vibe
5"Strongly provides relaxing, stress-relieving experience and escape from real-life pressures."
Lake
"Strongly designed as a relaxing, stress-relieving experience to escape real-life pressures."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for relaxation and enjoyment without external pressure or obligation."
Dorfromantik
"Players engage voluntarily for relaxation and enjoyment without external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different strategies, power-ups, and roles; some desire for more maps and modes to expand exploration."
Mass Exodus Redux
"Players explore maps and experiment with movement and power-ups, though within a limited scope."
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Exploration
Game with the same Exploration vibe
4"Core gameplay involves discovering new areas, backtracking with new abilities, and uncovering secrets in procedurally generated maps."
A Robot Named Fight!
"Core gameplay involves discovering new procedurally generated districts and hidden items."
-
Expression
Game with the same Expression vibe
-3"Minimal character customization beyond skill choices; no avatar personalization or cosmetic modifications."
Braveland Wizard
"Minimal character customization; no cosmetic or avatar personalization noted."
-
Fantasy
Game with the same Fantasy vibe
2"The game features an abstract glowing wisp character and surreal environments, offering a mild fantasy experience."
Will Glow the Wisp
"Some fantasy elements like wisps and magical abilities, but overall grounded in simple platforming."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills mastering movement, combat, and form switching; upgrades enhance abilities."
Berserk Boy
"Players gain XP and unlock abilities (wisps) that improve movement, reflecting personal skill growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active platforming; not a background or idle game."
Super Kiwi 64
"Requires focused attention on platforming and movement; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building elements."
LIMBO
"No social interactions or relationship-building elements."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management features."
Aim Hero
"No leadership or group management features."
-
Progression
Game with the same Progression vibe
3"Progression through levels and achievements, with some item collection and unlocking."
Smithworks
"Progression through XP, unlocking wisps and advancing through districts, though no major item collection."
-
Relaxation
Game with the same Relaxation vibe
5"Strong focus on relaxation, calm atmosphere, soothing music, and stress relief."
Assemble with Care
"Strong emphasis on relaxation, calm atmosphere, soothing music, and stress relief."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory experience with detailed graphics and music enhancing immersion."
Allods Online
"Enjoyable visual and auditory experience with ambient sounds and music enhancing immersion."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal milestones."
Misao - 2024 HD Remaster
"No social recognition or status systems; achievements are personal milestones."
-
Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay focused with little story immersion."
Deadly Days: Roadtrip
"Minimal story or lore; some mystery but no strong narrative immersion."
-
Strategy
Game with the same Strategy vibe
-2"Gameplay focuses on momentum and movement rather than complex planning or problem solving."
Exo One
"Gameplay focuses on platforming skill rather than complex planning or problem solving."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and suspense; some tension from platforming falls but overall calm experience."
Qbeh-1: The Atlas Cube
"Low risk and tension; falling into water causes death but overall experience is calm."
-
Value
Game with the same Value vibe
5"Free to play with no paywalls; players feel they get excellent return on time invested and appreciate developer support."
The Perfect Tower II
"Free to play with no paywalls; players appreciate the quality and content for zero cost."
-
Violence
Game with the same Violence vibe
-5"No violence or combat; gameplay is constructive and non-destructive."
Loading Screen Simulator
"No combat or violent gameplay; purely constructive and exploratory."
-
Survival
Game with the same Survival vibe
-3"Minimal survival elements; oxygen management exists but is not challenging or threatening."
Under The Waves
"Minimal survival elements; death only occurs by falling into water, no resource management."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Story, Strategy, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026