Poop Clicker similar games & best alternatives
Poop Clicker
2022
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Quick resume
Have you always wanted to be a king, but all the kingdoms are already taken? Try to be the Poop King in the Poop Clicker game! A magical unicorn, sweet corn and others will help you with this! Unlock special upgrades, but take your time, because haste makes waste!
Global score
78/100
Genres
Casual, Indie, Simulator
Similar games
Pros
- Simple and accessible gameplay
- Humorous and quirky theme
- Relaxing and stress-relieving for some players
- Low price, especially on sale
- Achievements and upgrades provide progression
Cons
- Frequent loss of saved progress reported
- Slow and repetitive gameplay
- Lack of offline progression
- Minimal depth or strategic complexity
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can freely click anywhere on screen and choose upgrades, but gameplay is repetitive and guided by clicker mechanics."
Sakura Clicker
"Players have freedom to click and choose upgrades at their own pace, though gameplay is largely repetitive and routine."
-
Competence
Game with the same Competence vibe
1"Some skill in managing upgrades and clicking speed, but mostly predictable repetitive clicking tasks."
Sakura Clicker
"Some skill in managing upgrades and progression, but mostly involves repetitive clicking and waiting."
-
Competition
Game with the same Competition vibe
-3"No evidence of competitive modes or leaderboards; focus is on personal achievement completion."
Wet Girl
"No evidence of competitive modes or leaderboards; focus is on personal progress and achievements."
-
Continuation
Game with the same Continuation vibe
2"Many players report long playtimes and habitual engagement, though some note repetitive gameplay and eventual boredom."
Generation Zero®
"Some players report long playtimes and habitual engagement, though others quit quickly due to slow progression or bugs."
-
Cooperation
Game with the same Cooperation vibe
-5"No cooperative or multiplayer elements; entirely single-player experience."
BEHEMOTH
"No cooperative or multiplayer elements; entirely single-player experience."
-
Creativity
Game with the same Creativity vibe
-4"Gameplay follows predefined clicker mechanics and upgrade paths with little room for creative modification or building."
Mewing Simulator 🤫🧏🏻♂️
"Gameplay follows a fixed clicker structure with predefined upgrades; minimal creative expression."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; no PvP or social dominance."
Lights Off!
"No elements of exerting control or superiority over others; no PvP or social dominance."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a distraction and stress relief, with some reporting personal emotional benefits."
NGU INDUSTRIES
"Players use the game as a lighthearted distraction and stress relief; some report emotional benefits."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
The Long Drive
"Players engage voluntarily for fun or relaxation, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Limited experimentation possible; mostly following established upgrade paths and routines."
Click and Conquer
"Limited experimentation possible; mostly following established upgrade paths and routines."
-
Exploration
Game with the same Exploration vibe
-4"No exploration of new areas; gameplay is numbers and upgrades in a fixed environment."
Scratch Inc.
"No exploration of new areas; gameplay confined to a single screen with incremental upgrades."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features."
Getting Over It with Bennett Foddy
"No character customization or self-expression features."
-
Fantasy
Game with the same Fantasy vibe
1"Basic fantasy elements like magic powers and abilities, but overall simple and abstract presentation."
Sword Rogue
"Some whimsical and humorous elements (magical unicorns, mythical poops) but overall simple and abstract."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Stellar Blade™
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills and unlock upgrades over time, though some find progression slow or grindy."
Tesla vs Lovecraft
"Players develop through unlocking upgrades and achievements, though progression can be slow and repetitive."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
4"Game involves long waiting periods and can be left running as a background activity."
Bonsai
"Game designed to be left running in background for passive progress; minimal active engagement required."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building."
The House of Da Vinci
"No social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
4"Strong focus on accumulating upgrades, unlocking tech, and improving efficiency."
Fill Up The Hole
"Strong focus on accumulating upgrades and increasing production rates."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some frustration from bugs."
Goblins of Elderstone
"Many players find the game relaxing and stress-relieving despite some frustration with bugs."
-
Sensation
Game with the same Sensation vibe
1"Pleasant visuals and sounds provide mild sensory enjoyment but not intense stimulation."
Faerie Solitaire
"Some enjoyment from sounds and visuals, but overall sensory stimulation is mild and repetitive."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal and not widely visible."
House Flipper
"No social recognition or status systems; achievements are personal and not widely visible."
-
Story
Game with the same Story vibe
2"There is a light narrative and lore that adds context and humor to the gameplay."
Burger Shop
"Some players mention a humorous and quirky lore, but no deep narrative or plot."
-
Strategy
Game with the same Strategy vibe
1"Basic strategic decisions in upgrade purchases and achievement approaches; limited complexity."
Loading Screen Simulator
"Basic strategic decisions in upgrade purchases, but mostly straightforward and incremental."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low risk and predictable; no suspense or tension."
Click and Conquer
"Gameplay is low risk and predictable; no suspense or tension."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, despite some bugs and short length."
Miss Neko: Pirates
"Generally considered good value for price, especially on sale; some frustration due to bugs."
-
Violence
Game with the same Violence vibe
-5"No violent content; gameplay focuses on spinning and upgrading."
Fidget Spinner
"No violent content; gameplay focused on clicking and upgrading."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle, Strategy. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026