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Fill Up The Hole similar games & best alternatives

Fill Up The Hole

PC (Microsoft Windows) • 2025

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Quick resume

Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.

Global score

91/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Addictive and satisfying gameplay loop
    • Good value for price
    • Active developer support and updates
    • Relaxing visuals and music
    • Strategic depth with building placement and upgrades

    Cons

    • Short game length
    • Forced restart to get alternate ending
    • Some upgrades and mechanics underexplained
    • Lack of endless or sandbox mode initially
    • Minimal narrative and replayability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over resource gathering, building placement, and upgrade choices, allowing freedom in playstyle and strategy."

      Capsule for Outpost Outpost

      "Players can choose different strategies, build and destroy buildings freely, and decide how to allocate resources and upgrades."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic tower placement, upgrading, and optimization, requiring skillful planning and decision-making."

      Capsule for Idle Monster TD: Evolved Idle Monster TD: Evolved

      "Game involves skillful optimization of building placement and upgrade paths, with some strategic depth and feedback on performance."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and self-set goals without ranked modes or direct player comparison."

      Capsule for Gamblers Table Gamblers Table

      "Focus is on personal progression and self-set goals without comparison or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to explore different endings despite some frustration with repetitive content."

      Capsule for Emily is Away <3 Emily is Away <3

      "Players often replay to achieve different endings and explore upgrades, though some find the forced restart for alternate endings frustrating."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize tower placement and upgrade paths, experimenting with different strategies and combinations."

      Capsule for Bloons TD 5 Bloons TD 5

      "Players experiment with building placement and upgrade combinations to optimize performance."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual play."

      Capsule for Castle of Illusion Castle of Illusion

      "No elements of exerting control or superiority over others; purely individual play."

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing and casual gameplay provides distraction and stress relief for players."

      Capsule for Zup! 7 Zup! 7

      "Players enjoy relaxing, casual gameplay that provides distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest and enjoyment."

      Capsule for Game Dev Tycoon Game Dev Tycoon

      "Engagement is voluntary and driven by intrinsic interest and enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, synergies, and strategies with diverse items and abilities."

      Capsule for Inkbound Inkbound

      "Encourages trying different strategies, synergies, and tech upgrades to find optimal builds."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some discovery of secrets and lore, but mostly structured levels and mini-games."

      Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

      "Some discovery of hidden mechanics and secrets, though mostly within a known gameplay loop."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization mainly through building placement and city layout; no avatar or cosmetic personalization."

      Capsule for URBO: Dream One URBO: Dream One

      "Limited customization mostly through building placement and upgrade choices rather than cosmetic expression."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Gameplay is abstract and arcade-like rather than narrative or imaginative fiction."

      Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

      "Gameplay is grounded in a simple, plausible incremental simulation rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn strategies, improve skills, and develop knowledge of upgrades and game mechanics."

      Capsule for Topple Tactics Topple Tactics

      "Players learn and improve strategies, unlocking new upgrades and understanding mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      2

      "Semi-idle gameplay with some automation but requires periodic active management and attention."

      Capsule for Lootun Lootun

      "Semi-idle gameplay with some active management but also options for more relaxed play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating upgrades, resources, and unlocking new capabilities."

      Capsule for FACEMINER FACEMINER

      "Strong focus on accumulating upgrades, unlocking tech, and improving efficiency."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, simple gameplay with relaxing music and low stress."

      Capsule for Beyond Gravity Beyond Gravity

      "Calm, satisfying gameplay with relaxing music and visuals, suitable for casual play."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is pleasant and satisfying but not intense or highly stimulating."

      Capsule for Idle Monster TD: Evolved Idle Monster TD: Evolved

      "Visual and auditory feedback is pleasant but not intense; satisfying animations and sounds."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or leaderboards."

      Capsule for Zompiercer Zompiercer

      "No social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      0

      "Minimal narrative or lore; some thematic elements but mostly context-free incremental gameplay."

      Capsule for Lyca Lyca

      "Minimal narrative or lore; mostly context-free incremental gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving to manage resources and building placement."

      Capsule for Pile Up! Pile Up!

      "Requires planning and problem solving to optimize building placement and upgrade paths."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and tension; gameplay is relaxing rather than suspenseful."

      Capsule for Mika and The Witch's Mountain Mika and The Witch's Mountain

      "Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good value for its low price and playtime."

      Capsule for Lumberjacked Lumberjacked

      "Players generally feel the game offers good value for its low price and playtime."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; focus is on constructive building and repair."

      Capsule for PC Building Simulator PC Building Simulator

      "No combat or destruction for its own sake; some buildings break but focus is on constructive progression."

    • Survival

      Game with the same Survival vibe

      -3

      "No significant threat or failure states; stable progression environment."

      Capsule for NGU IDLE NGU IDLE

      "No significant threat or failure conditions; stable incremental progression."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Fantasy, Fellowship, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026