Fill Up The Hole similar games & best alternatives
Fill Up The Hole
2025
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Quick resume
Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.
Global score
91/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Addictive and satisfying gameplay loop
- Good value for price
- Active developer support and updates
- Relaxing visuals and music
- Strategic depth with building placement and upgrades
Cons
- Short game length
- Forced restart to get alternate ending
- Some upgrades and mechanics underexplained
- Lack of endless or sandbox mode initially
- Minimal narrative and replayability
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over resource gathering, building placement, and upgrade choices, allowing freedom in playstyle and strategy."
Outpost
"Players can choose different strategies, build and destroy buildings freely, and decide how to allocate resources and upgrades."
-
Competence
Game with the same Competence vibe
3"Game involves strategic tower placement, upgrading, and optimization, requiring skillful planning and decision-making."
Idle Monster TD: Evolved
"Game involves skillful optimization of building placement and upgrade paths, with some strategic depth and feedback on performance."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and self-set goals without ranked modes or direct player comparison."
Gamblers Table
"Focus is on personal progression and self-set goals without comparison or ranked modes."
-
Continuation
Game with the same Continuation vibe
2"Players often replay to explore different endings despite some frustration with repetitive content."
Emily is Away <3
"Players often replay to achieve different endings and explore upgrades, though some find the forced restart for alternate endings frustrating."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players customize tower placement and upgrade paths, experimenting with different strategies and combinations."
Bloons TD 5
"Players experiment with building placement and upgrade combinations to optimize performance."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual play."
Castle of Illusion
"No elements of exerting control or superiority over others; purely individual play."
-
Escapism
Game with the same Escapism vibe
3"Relaxing and casual gameplay provides distraction and stress relief for players."
Zup! 7
"Players enjoy relaxing, casual gameplay that provides distraction and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and enjoyment."
Game Dev Tycoon
"Engagement is voluntary and driven by intrinsic interest and enjoyment."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying new builds, synergies, and strategies with diverse items and abilities."
Inkbound
"Encourages trying different strategies, synergies, and tech upgrades to find optimal builds."
-
Exploration
Game with the same Exploration vibe
2"Some discovery of secrets and lore, but mostly structured levels and mini-games."
FIVE NIGHTS AT FREDDY'S: HELP WANTED
"Some discovery of hidden mechanics and secrets, though mostly within a known gameplay loop."
-
Expression
Game with the same Expression vibe
1"Limited customization mainly through building placement and city layout; no avatar or cosmetic personalization."
URBO: Dream One
"Limited customization mostly through building placement and upgrade choices rather than cosmetic expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Gameplay is abstract and arcade-like rather than narrative or imaginative fiction."
PAC-MAN™ Championship Edition DX+
"Gameplay is grounded in a simple, plausible incremental simulation rather than imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
3"Players learn strategies, improve skills, and develop knowledge of upgrades and game mechanics."
Topple Tactics
"Players learn and improve strategies, unlocking new upgrades and understanding mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
2"Semi-idle gameplay with some automation but requires periodic active management and attention."
Lootun
"Semi-idle gameplay with some active management but also options for more relaxed play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
4"Strong focus on accumulating upgrades, resources, and unlocking new capabilities."
FACEMINER
"Strong focus on accumulating upgrades, unlocking tech, and improving efficiency."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, simple gameplay with relaxing music and low stress."
Beyond Gravity
"Calm, satisfying gameplay with relaxing music and visuals, suitable for casual play."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory feedback is pleasant and satisfying but not intense or highly stimulating."
Idle Monster TD: Evolved
"Visual and auditory feedback is pleasant but not intense; satisfying animations and sounds."
-
Status
Game with the same Status vibe
-5"No social recognition or leaderboards."
Zompiercer
"No social recognition or leaderboards."
-
Story
Game with the same Story vibe
0"Minimal narrative or lore; some thematic elements but mostly context-free incremental gameplay."
Lyca
"Minimal narrative or lore; mostly context-free incremental gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving to manage resources and building placement."
Pile Up!
"Requires planning and problem solving to optimize building placement and upgrade paths."
-
Thrill
Game with the same Thrill vibe
-2"Low risk and tension; gameplay is relaxing rather than suspenseful."
Mika and The Witch's Mountain
"Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."
-
Value
Game with the same Value vibe
4"Players generally feel the game offers good value for its low price and playtime."
Lumberjacked
"Players generally feel the game offers good value for its low price and playtime."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; focus is on constructive building and repair."
PC Building Simulator
"No combat or destruction for its own sake; some buildings break but focus is on constructive progression."
-
Survival
Game with the same Survival vibe
-3"No significant threat or failure states; stable progression environment."
NGU IDLE
"No significant threat or failure conditions; stable incremental progression."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Fantasy, Fellowship, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026