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BEHEMOTH similar games & best alternatives

BEHEMOTH

PC (Microsoft Windows) • 2024

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Quick resume

Dodge ‘n flap your wings in this new arcade extravaganza from The Behemoth! In BEHEMOTH™, you become one with the chicken to secure your flock in the nest and collect as much candy corn as possible!

Global score

89/100

Genres

Action, Casual, Arcade, Indie

Similar games

    Pros

    • Simple and addictive arcade gameplay
    • Polished visuals and art style
    • Low price point
    • Daily leaderboards encourage replay
    • Cosmetic customization options

    Cons

    • Limited content and game modes
    • High randomness reduces player control
    • Repetitive and shallow gameplay loop
    • Some frustration with difficulty spikes
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      0

      "Players have some control over actions and decisions, but the game provides heavy hand-holding with step-by-step instructions limiting freedom."

      Capsule for Anonymous Hacker Simulator: Prologue Anonymous Hacker Simulator: Prologue

      "Players have basic control over movement but much of the gameplay is influenced by random obstacle patterns and RNG, limiting full control."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skillful navigation, puzzle solving, and combat, but some bugs and inconsistent mechanics reduce the sense of mastery."

      Capsule for SCP: Ground Zero SCP: Ground Zero

      "Game offers skill-based dodging and scoring challenges, but randomness and repetitive mechanics reduce the sense of mastery."

    • Competition

      Game with the same Competition vibe

      3

      "Presence of leaderboards and high score chasing encourages comparison with others."

      Capsule for Roll Roll

      "Daily leaderboards and high score chasing encourage comparison with others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short gameplay and limited content reduce long-term engagement, but some players enjoy repeated runs and achievement hunting."

      Capsule for Adventure Climb VR Adventure Climb VR

      "Some players enjoy repeated short sessions and achievement hunting, but many find limited content reduces long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No cooperative or multiplayer elements; entirely single-player experience."

      Capsule for Poop Clicker Poop Clicker

      "No cooperative or multiplayer elements; entirely single-player experience."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Customization limited to cosmetic unlocks; gameplay follows fixed mechanics without creative building or modification."

      Capsule for Orbt XL Orbt XL

      "Customization limited to cosmetic unlocks; gameplay follows a fixed arcade formula with minimal player-driven creation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; focus is on personal skill and score."

      Capsule for Evil Egg Evil Egg

      "No elements of exerting control or superiority over others; focus is on personal score."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief with fast-paced arcade gameplay."

      Capsule for Orborun Orborun

      "Players use the game as a casual, stress-relieving arcade distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia; no pressure or obligation reported."

      Capsule for Swords & Souls: Neverseen Swords & Souls: Neverseen

      "Players engage voluntarily for fun and nostalgia; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is simple and repetitive with limited novelty or exploration of mechanics."

      Capsule for Kinoko Kinoko

      "Gameplay is repetitive with limited novelty or exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      -5

      "No new areas or secrets; gameplay is a repetitive loop without discovery or environmental variety."

      Capsule for 8infinity 8infinity

      "No new areas or secrets; gameplay loop is consistent and static."

    • Expression

      Game with the same Expression vibe

      2

      "Cosmetic customization of characters is available, allowing some self-expression."

      Capsule for ATOMEGA ATOMEGA

      "Cosmetic customization of the chicken character allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Futuristic arcade setting with some imaginative elements, but grounded in abstract vector-style shooter gameplay."

      Capsule for BYTEPATH BYTEPATH

      "Cartoonish, stylized world with whimsical elements but grounded in simple arcade mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily solo play with minimal social interaction beyond leaderboards."

      Capsule for ARCADE GAME SERIES: GALAGA ARCADE GAME SERIES: GALAGA

      "Minimal social interaction; primarily solo play with leaderboard competition only."

    • Growth

      Game with the same Growth vibe

      1

      "Players can improve skills and learn game patterns, but limited depth restricts long-term growth."

      Capsule for Devolver Bootleg Devolver Bootleg

      "Some skill development in dodging and scoring, but limited depth restricts long-term growth."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Designed for quick sessions and casual play, suitable for filling short time intervals."

      Capsule for Warplanes: WW2 Dogfight Warplanes: WW2 Dogfight

      "Designed for short, casual play sessions and time-filling."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional connections formed through gameplay."

      Capsule for Destroy All Humans! Destroy All Humans!

      "No close social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Afterimage Afterimage

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting chicks and achievements, but no complex upgrade or item systems."

      Capsule for Alpaca Stacka Alpaca Stacka

      "Progression mainly through collecting chicks and unlocking cosmetic items."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing and nostalgic, others find it frustrating and challenging."

      Capsule for RC Cars RC Cars

      "Some players find it relaxing and nostalgic, though others report frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and fast-paced action provide sensory stimulation and excitement."

      Capsule for Bounty of One Bounty of One

      "Fast-paced, chaotic visuals and sounds provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide some social recognition."

      Capsule for World of Guns: Gun Disassembly World of Guns: Gun Disassembly

      "Leaderboard rankings provide some social recognition."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely arcade gameplay."

      Capsule for Orbt XL Orbt XL

      "No narrative or story elements; purely arcade gameplay."

    • Strategy

      Game with the same Strategy vibe

      -1

      "Limited strategic depth; gameplay focuses more on action and driving than complex planning."

      Capsule for MadOut2 BigCityOnline [CLOSED] MadOut2 BigCityOnline [CLOSED]

      "Limited strategic depth; gameplay focuses on reflexes and reaction rather than planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some excitement from risk and randomness, but overall moderate tension and controlled gameplay."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "Some thrill from chaotic, fast-paced gameplay and risk of losing progress."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale, though some feel price is high for content."

      Capsule for Cannon Brawl Cannon Brawl

      "Generally considered good value for the low price, though some feel content is lacking."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destructive gameplay; focus on survival and avoidance."

      Capsule for Graveyard Shift Graveyard Shift

      "No combat or destructive gameplay; focus on avoidance and collection."

    • Survival

      Game with the same Survival vibe

      1

      "Players avoid hazards and maintain speed to stay competitive, but no high-risk survival elements."

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      "Players try to avoid hazards to stay alive longer, but randomness reduces strategic survival."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Idle, Expression. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026