BEHEMOTH similar games & best alternatives
BEHEMOTH
2024
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Quick resume
Dodge ‘n flap your wings in this new arcade extravaganza from The Behemoth! In BEHEMOTH™, you become one with the chicken to secure your flock in the nest and collect as much candy corn as possible!
Global score
89/100
Genres
Action, Casual, Arcade, Indie
Similar games
Pros
- Simple and addictive arcade gameplay
- Polished visuals and art style
- Low price point
- Daily leaderboards encourage replay
- Cosmetic customization options
Cons
- Limited content and game modes
- High randomness reduces player control
- Repetitive and shallow gameplay loop
- Some frustration with difficulty spikes
- Lack of multiplayer or cooperative features
Motivations
-
Autonomy
Game with the same Autonomy vibe
0"Players have some control over actions and decisions, but the game provides heavy hand-holding with step-by-step instructions limiting freedom."
Anonymous Hacker Simulator: Prologue
"Players have basic control over movement but much of the gameplay is influenced by random obstacle patterns and RNG, limiting full control."
-
Competence
Game with the same Competence vibe
2"Game involves skillful navigation, puzzle solving, and combat, but some bugs and inconsistent mechanics reduce the sense of mastery."
SCP: Ground Zero
"Game offers skill-based dodging and scoring challenges, but randomness and repetitive mechanics reduce the sense of mastery."
-
Competition
Game with the same Competition vibe
3"Presence of leaderboards and high score chasing encourages comparison with others."
Roll
"Daily leaderboards and high score chasing encourage comparison with others."
-
Continuation
Game with the same Continuation vibe
1"Short gameplay and limited content reduce long-term engagement, but some players enjoy repeated runs and achievement hunting."
Adventure Climb VR
"Some players enjoy repeated short sessions and achievement hunting, but many find limited content reduces long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"No cooperative or multiplayer elements; entirely single-player experience."
Poop Clicker
"No cooperative or multiplayer elements; entirely single-player experience."
-
Creativity
Game with the same Creativity vibe
-3"Customization limited to cosmetic unlocks; gameplay follows fixed mechanics without creative building or modification."
Orbt XL
"Customization limited to cosmetic unlocks; gameplay follows a fixed arcade formula with minimal player-driven creation."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; focus is on personal skill and score."
Evil Egg
"No elements of exerting control or superiority over others; focus is on personal score."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and stress relief with fast-paced arcade gameplay."
Orborun
"Players use the game as a casual, stress-relieving arcade distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and nostalgia; no pressure or obligation reported."
Swords & Souls: Neverseen
"Players engage voluntarily for fun and nostalgia; no pressure or obligation reported."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is simple and repetitive with limited novelty or exploration of mechanics."
Kinoko
"Gameplay is repetitive with limited novelty or exploration of mechanics."
-
Exploration
Game with the same Exploration vibe
-5"No new areas or secrets; gameplay is a repetitive loop without discovery or environmental variety."
8infinity
"No new areas or secrets; gameplay loop is consistent and static."
-
Expression
Game with the same Expression vibe
2"Cosmetic customization of characters is available, allowing some self-expression."
ATOMEGA
"Cosmetic customization of the chicken character allows some self-expression."
-
Fantasy
Game with the same Fantasy vibe
1"Futuristic arcade setting with some imaginative elements, but grounded in abstract vector-style shooter gameplay."
BYTEPATH
"Cartoonish, stylized world with whimsical elements but grounded in simple arcade mechanics."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily solo play with minimal social interaction beyond leaderboards."
ARCADE GAME SERIES: GALAGA
"Minimal social interaction; primarily solo play with leaderboard competition only."
-
Growth
Game with the same Growth vibe
1"Players can improve skills and learn game patterns, but limited depth restricts long-term growth."
Devolver Bootleg
"Some skill development in dodging and scoring, but limited depth restricts long-term growth."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity involved."
Rising Storm 2: Vietnam
"Typical sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Designed for quick sessions and casual play, suitable for filling short time intervals."
Warplanes: WW2 Dogfight
"Designed for short, casual play sessions and time-filling."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional connections formed through gameplay."
Destroy All Humans!
"No close social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
Afterimage
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
2"Progression through collecting chicks and achievements, but no complex upgrade or item systems."
Alpaca Stacka
"Progression mainly through collecting chicks and unlocking cosmetic items."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing and nostalgic, others find it frustrating and challenging."
RC Cars
"Some players find it relaxing and nostalgic, though others report frustration and tension."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound, and fast-paced action provide sensory stimulation and excitement."
Bounty of One
"Fast-paced, chaotic visuals and sounds provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
2"Leaderboards and rankings provide some social recognition."
World of Guns: Gun Disassembly
"Leaderboard rankings provide some social recognition."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely arcade gameplay."
Orbt XL
"No narrative or story elements; purely arcade gameplay."
-
Strategy
Game with the same Strategy vibe
-1"Limited strategic depth; gameplay focuses more on action and driving than complex planning."
MadOut2 BigCityOnline [CLOSED]
"Limited strategic depth; gameplay focuses on reflexes and reaction rather than planning."
-
Thrill
Game with the same Thrill vibe
2"Some excitement from risk and randomness, but overall moderate tension and controlled gameplay."
Ascension: Deckbuilding Game
"Some thrill from chaotic, fast-paced gameplay and risk of losing progress."
-
Value
Game with the same Value vibe
2"Generally considered good value especially on sale, though some feel price is high for content."
Cannon Brawl
"Generally considered good value for the low price, though some feel content is lacking."
-
Violence
Game with the same Violence vibe
-4"No combat or destructive gameplay; focus on survival and avoidance."
Graveyard Shift
"No combat or destructive gameplay; focus on avoidance and collection."
-
Survival
Game with the same Survival vibe
1"Players avoid hazards and maintain speed to stay competitive, but no high-risk survival elements."
Team Sonic Racing™
"Players try to avoid hazards to stay alive longer, but randomness reduces strategic survival."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Idle, Expression. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026