Roll similar games & best alternatives
Roll
2021
Related articles
Quick resume
Roll Dice. Get Dopamine. Roll is a highly replayable, deeply strategic, and ultra satisfying dicebuilding game!
Global score
92/100
Genres
Casual, Indie, Simulator, Strategy, Racing
Similar games
Pros
- Deep strategic gameplay
- Relaxing atmosphere and music
- High replayability with varied builds
- Active and responsive developer
- Good value for price
Cons
- Slow and repetitive animations
- Some upgrade descriptions unclear
- Lack of meta-progression or save system
- Leaderboard cheating reported
- Limited social or cooperative features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over dice customization, skill upgrades, and choice of dialogue/actions, allowing personal strategy and decision-making."
Betrayal At Club Low
"Players make strategic decisions on which dice upgrades to buy and how to optimize builds, showing high control over actions."
-
Competence
Game with the same Competence vibe
4"The game offers deep strategic challenges, complex mechanics, and skillful team building with feedback on performance."
Siralim 3
"Game offers deep strategic optimization and skillful planning to maximize scores, with feedback on performance."
-
Competition
Game with the same Competition vibe
3"Daily leaderboards and high score chasing encourage comparison with others."
BEHEMOTH
"Presence of leaderboards and high score chasing encourages comparison with others."
-
Continuation
Game with the same Continuation vibe
3"Many players report long sessions and habitual play, though some find it repetitive after several runs."
Another Farm Roguelike
"Players report multiple runs per session and habitual play, though some find it repetitive after extended play."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is primarily a solo experience with no multiplayer or cooperative gameplay elements."
Turing Complete
"Game is primarily a solo experience with no cooperative or team-based elements."
-
Creativity
Game with the same Creativity vibe
3"Players create builds by combining characters, companions, items, and dice strategies, allowing creative approaches."
Dice & Fold
"Players experiment with various dice builds and upgrade combinations, allowing creative strategic expression."
-
Domination
Game with the same Domination vibe
-4"Interactions are cooperative and equal; no evidence of exerting control or superiority over others."
House Flipper 2
"Competitive aspects exist but interactions are respectful; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the relaxing and zen-like qualities of the game to unwind and distract from real life stress."
Mahjong
"Many players use the game as a relaxing, zen-like distraction from real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
Frozen Cortex
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"The upgrade system encourages trying new combinations and adapting strategies each round."
UpGun
"Strong emphasis on trying new upgrade combinations and strategies to optimize scores."
-
Exploration
Game with the same Exploration vibe
2"Exploration of new game mechanics, upgrades, and lore elements occurs, though environment is static."
Cookie Clicker
"Players discover new dice upgrades and synergies, though environment is static and minimal."
-
Expression
Game with the same Expression vibe
-3"Customization is limited to gameplay choices; no avatar or cosmetic personalization."
Kingdom Rush 5: Alliance TD
"Customization is limited to dice upgrades and builds; no avatar or cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
-4"Game is abstract and mathematical with no narrative or fictional roleplaying elements."
Idle Research
"Game is abstract and mathematical with no narrative or fictional elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily solo play with limited community interaction via leaderboards."
Mega Man Legacy Collection
"Minimal social connection; mostly individual play with some community interaction via leaderboards."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge to optimize strategies and unlock upgrades."
Zombie Defense
"Players develop skill in optimization and understanding complex upgrade interactions."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
2"Game supports short sessions and casual play, but requires some attention during combat."
Strike.is: The Game
"Game can be played in short sessions or background, but requires active attention for strategy."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
暖雪 Warm Snow
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
4"Players accumulate new abilities, upgrades, and power-ups that enhance gameplay and progression."
Cyber Shadow
"Players accumulate dice upgrades and power-ups to increase score potential."
-
Relaxation
Game with the same Relaxation vibe
4"Many reviews highlight the calming, zen-like atmosphere and relaxing music experience."
Circuits
"Many reviews highlight the calming music and zen-like atmosphere."
-
Sensation
Game with the same Sensation vibe
2"Simple visual and auditory feedback with some enjoyment from watching numbers increase."
AdVenture Capitalist
"Simple visual and auditory feedback with satisfying number increases and sound effects."
-
Status
Game with the same Status vibe
3"Leaderboards provide recognition and social status among players."
KILLBUG
"Leaderboards provide recognition and social status among players."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely gameplay focused."
Golf With Your Friends
"No narrative or story elements; purely score and strategy focused."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around complex strategic planning and problem solving."
Spirit Island
"Core gameplay revolves around complex strategic planning and optimization."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."
Dicefolk
"Some suspense from luck and risk in dice rolls, but overall a controlled environment."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price and time invested."
Poly Bridge 2
"Players feel the game offers good value for its price and time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive and mathematical."
Beltmatic
"No combat or destructive elements; gameplay is constructive and mathematical."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics present."
Super Seducer : How to Talk to Girls
"No survival or threat avoidance mechanics present."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Status, Competition, Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026