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Roll similar games & best alternatives

Roll

PC (Microsoft Windows), Linux • 2021

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Quick resume

Roll Dice. Get Dopamine. Roll is a highly replayable, deeply strategic, and ultra satisfying dicebuilding game!

Global score

92/100

Genres

Casual, Indie, Simulator, Strategy, Racing

Similar games

    Pros

    • Deep strategic gameplay
    • Relaxing atmosphere and music
    • High replayability with varied builds
    • Active and responsive developer
    • Good value for price

    Cons

    • Slow and repetitive animations
    • Some upgrade descriptions unclear
    • Lack of meta-progression or save system
    • Leaderboard cheating reported
    • Limited social or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over dice customization, skill upgrades, and choice of dialogue/actions, allowing personal strategy and decision-making."

      Capsule for Betrayal At Club Low Betrayal At Club Low

      "Players make strategic decisions on which dice upgrades to buy and how to optimize builds, showing high control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers deep strategic challenges, complex mechanics, and skillful team building with feedback on performance."

      Capsule for Siralim 3 Siralim 3

      "Game offers deep strategic optimization and skillful planning to maximize scores, with feedback on performance."

    • Competition

      Game with the same Competition vibe

      3

      "Daily leaderboards and high score chasing encourage comparison with others."

      Capsule for BEHEMOTH BEHEMOTH

      "Presence of leaderboards and high score chasing encourages comparison with others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long sessions and habitual play, though some find it repetitive after several runs."

      Capsule for Another Farm Roguelike Another Farm Roguelike

      "Players report multiple runs per session and habitual play, though some find it repetitive after extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is primarily a solo experience with no multiplayer or cooperative gameplay elements."

      Capsule for Turing Complete Turing Complete

      "Game is primarily a solo experience with no cooperative or team-based elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create builds by combining characters, companions, items, and dice strategies, allowing creative approaches."

      Capsule for Dice & Fold Dice & Fold

      "Players experiment with various dice builds and upgrade combinations, allowing creative strategic expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative and equal; no evidence of exerting control or superiority over others."

      Capsule for House Flipper 2 House Flipper 2

      "Competitive aspects exist but interactions are respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the relaxing and zen-like qualities of the game to unwind and distract from real life stress."

      Capsule for Mahjong Mahjong

      "Many players use the game as a relaxing, zen-like distraction from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

      Capsule for Frozen Cortex Frozen Cortex

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The upgrade system encourages trying new combinations and adapting strategies each round."

      Capsule for UpGun UpGun

      "Strong emphasis on trying new upgrade combinations and strategies to optimize scores."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of new game mechanics, upgrades, and lore elements occurs, though environment is static."

      Capsule for Cookie Clicker Cookie Clicker

      "Players discover new dice upgrades and synergies, though environment is static and minimal."

    • Expression

      Game with the same Expression vibe

      -3

      "Customization is limited to gameplay choices; no avatar or cosmetic personalization."

      Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

      "Customization is limited to dice upgrades and builds; no avatar or cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game is abstract and mathematical with no narrative or fictional roleplaying elements."

      Capsule for Idle Research Idle Research

      "Game is abstract and mathematical with no narrative or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily solo play with limited community interaction via leaderboards."

      Capsule for Mega Man Legacy Collection Mega Man Legacy Collection

      "Minimal social connection; mostly individual play with some community interaction via leaderboards."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge to optimize strategies and unlock upgrades."

      Capsule for Zombie Defense Zombie Defense

      "Players develop skill in optimization and understanding complex upgrade interactions."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      2

      "Game supports short sessions and casual play, but requires some attention during combat."

      Capsule for Strike.is: The Game Strike.is: The Game

      "Game can be played in short sessions or background, but requires active attention for strategy."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate new abilities, upgrades, and power-ups that enhance gameplay and progression."

      Capsule for Cyber Shadow Cyber Shadow

      "Players accumulate dice upgrades and power-ups to increase score potential."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many reviews highlight the calming, zen-like atmosphere and relaxing music experience."

      Capsule for Circuits Circuits

      "Many reviews highlight the calming music and zen-like atmosphere."

    • Sensation

      Game with the same Sensation vibe

      2

      "Simple visual and auditory feedback with some enjoyment from watching numbers increase."

      Capsule for AdVenture Capitalist AdVenture Capitalist

      "Simple visual and auditory feedback with satisfying number increases and sound effects."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards provide recognition and social status among players."

      Capsule for KILLBUG KILLBUG

      "Leaderboards provide recognition and social status among players."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely gameplay focused."

      Capsule for Golf With Your Friends Golf With Your Friends

      "No narrative or story elements; purely score and strategy focused."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around complex strategic planning and problem solving."

      Capsule for Spirit Island Spirit Island

      "Core gameplay revolves around complex strategic planning and optimization."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."

      Capsule for Dicefolk Dicefolk

      "Some suspense from luck and risk in dice rolls, but overall a controlled environment."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price and time invested."

      Capsule for Poly Bridge 2 Poly Bridge 2

      "Players feel the game offers good value for its price and time invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and mathematical."

      Capsule for Beltmatic Beltmatic

      "No combat or destructive elements; gameplay is constructive and mathematical."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics present."

      Capsule for Super Seducer : How to Talk to Girls Super Seducer : How to Talk to Girls

      "No survival or threat avoidance mechanics present."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Status, Competition, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026