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Mahjong similar games & best alternatives

Mahjong

PC (Microsoft Windows), PlayStation, PlayStation Portable, PlayStation 3 • 2017

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Quick resume

Play a Zen game! Rediscover the famous traditional Chinese game. Find all the matching pairs of tiles, being careful not to become blocked in, to get to the end of each level. Concentration and perceptiveness are needed to finish the gorgeous boards that we have produced for you.

Global score

84/100

Genres

Casual, Strategy, Card & Board Game

Similar games

    Pros

    • Relaxing and zen atmosphere
    • Challenging and strategic puzzles
    • Variety of tile sets and backgrounds
    • No ads or microtransactions
    • Long playtime with 70 levels

    Cons

    • No shuffle or undo options
    • Slow and laggy menus
    • Music volume not adjustable
    • Levels locked sequentially
    • Annoying leaderboard prompts

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose levels in any order after unlocking keys, explore large open levels, and customize many gameplay and graphical options."

      Capsule for Turok Turok

      "Players can choose tile sets, backgrounds, and select levels sequentially, but must follow preset board layouts and unlock levels in order."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires strategic thinking and planning several moves ahead, challenging players' skills."

      Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

      "Game requires strategic thinking and skill to avoid deadlocks; players improve over time and feel rewarded by overcoming challenging boards."

    • Competition

      Game with the same Competition vibe

      1

      "Leaderboards exist and players can compare scores, but most play is single-player without heavy emphasis on competing against others."

      Capsule for Quest of Dungeons Quest of Dungeons

      "Leaderboards exist for comparing scores globally and with friends, but competition is optional and not central to gameplay."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive qualities and long play sessions, though some find repetition and difficulty cause frustration or abandonment."

      Capsule for Terroir Terroir

      "Players report long playtimes and repeated attempts on difficult boards, indicating habitual engagement and desire to progress."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player solitaire games with no cooperative or team-based elements."

      Capsule for The Zachtronics Solitaire Collection The Zachtronics Solitaire Collection

      "Single-player solitaire game with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization limited to character skins and profiles; no building or creation mechanics."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD

      "Customization limited to tile sets and backgrounds; no creation or modification of game content."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is individual and non-confrontational."

      Capsule for Euro Truck Simulator Euro Truck Simulator

      "No elements of exerting control over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      3

      "Many players use the game as a relaxing, zen-like distraction from real life stress."

      Capsule for Roll Roll

      "Players use the relaxing and zen-like qualities of the game to unwind and distract from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation or challenge; no indication of obligation or external pressure to play."

      Capsule for Clock Simulator Clock Simulator

      "Players engage voluntarily for relaxation and challenge, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with piece placement and puzzle strategies, but mostly within fixed puzzle constraints."

      Capsule for Alice's Patchwork Alice's Patchwork

      "Some experimentation with tile matching strategies and puzzle solving, though within fixed board layouts."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Gameplay occurs in familiar, fixed maps with no discovery of new areas or secrets."

      Capsule for Hidden in Plain Sight Hidden in Plain Sight

      "No new areas or secrets; gameplay involves known tile layouts with no procedural generation or discovery."

    • Expression

      Game with the same Expression vibe

      1

      "Limited self-expression through base design and cosmetic choices but within fixed game assets."

      Capsule for Battle Islands Battle Islands

      "Limited self-expression through choice of tile and background aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "The game simulates realistic jigsaw puzzle experience and environments, with no fantasy elements."

      Capsule for Jigsaw Puzzle Dreams Jigsaw Puzzle Dreams

      "Game simulates realistic Mahjong solitaire with traditional tiles and layouts; no fantasy or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; mostly a solo experience with some leaderboard comparison."

      Capsule for Nyan Cat: Lost In Space Nyan Cat: Lost In Space

      "Minimal social interaction; primarily a solo experience with optional leaderboard comparison."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and improve puzzle-solving strategies over time."

      Capsule for Ichi Ichi

      "Players develop strategic thinking and improve skill over time to solve increasingly difficult puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not suited for passive or background play."

      Capsule for Nitro Kid Nitro Kid

      "Requires focused attention and strategic thinking; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Polygoneer Polygoneer

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock achievements and complete levels, showing accumulation of progress."

      Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

      "Players unlock levels sequentially and earn achievements, showing accumulation of progress."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for its calming music, gentle puzzles, and soothing atmosphere."

      Capsule for Birth Birth

      "Game praised for soothing music, calming visuals, and therapeutic tile matching experience."

    • Sensation

      Game with the same Sensation vibe

      1

      "Pleasant visuals and animations but not focused on sensory stimulation or excitement."

      Capsule for Big Pharma Big Pharma

      "Visual and auditory stimuli are pleasant but not intense; animations sometimes considered distracting."

    • Status

      Game with the same Status vibe

      0

      "Limited social recognition; leaderboards exist but social status is not a core focus."

      Capsule for House of the Dying Sun House of the Dying Sun

      "Leaderboards provide some recognition, but social status is not a major focus."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; gameplay is context-free puzzle solving."

      Capsule for Baba Is You Baba Is You

      "No narrative or plot; gameplay is context-free puzzle solving."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning routes, timing, and managing obstacles; strategic thinking is important especially on harder levels."

      Capsule for Fortix 2 Fortix 2

      "Strong emphasis on planning moves and avoiding deadlocks; strategic thinking is key to success."

    • Thrill

      Game with the same Thrill vibe

      0

      "Game offers moderate challenge and excitement but not focused on suspense or high-risk thrills."

      Capsule for SPORE™ SPORE™

      "Game is relaxing with low suspense; occasional frustration from difficult boards but no high-risk thrills."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially when purchased on sale."

      Capsule for Pumped BMX + Pumped BMX +

      "Generally considered good value when purchased on sale; some complaints about price at full cost."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive content; gameplay is constructive and abstract."

      Capsule for Understand Understand

      "No violent or destructive content; gameplay is constructive and peaceful."

    • Survival

      Game with the same Survival vibe

      0

      "No clear survival mechanics or threat avoidance; puzzle solving is the main challenge."

      Capsule for Bad Rats: the Rats' Revenge Bad Rats: the Rats' Revenge

      "No survival or threat avoidance mechanics; failure results in restarting puzzles."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026