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Trine 2: Complete Story similar games & best alternatives

Trine 2: Complete Story

PC (Microsoft Windows) • 2013

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Quick resume

Three Heroes make their way through dangers untold in a fairytale world, featuring physics-based puzzles, beautiful sights and online co-op.

Global score

95/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Beautiful and immersive fantasy world
    • Engaging physics-based puzzles
    • Cooperative multiplayer up to three players
    • Multiple character abilities and strategic gameplay
    • Relaxing music and stunning visuals

    Cons

    • Combat is simple and can be repetitive
    • Some puzzles can be frustrating or repetitive
    • Co-op can be challenging to coordinate
    • Story is simple and not very deep
    • Network issues reported in multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can switch freely between three characters with unique abilities and choose different puzzle-solving approaches, supporting player control and decision-making."

      Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

      "Players can freely switch between three heroes with unique abilities to solve puzzles and progress, allowing multiple strategies and personal choice."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging puzzles that require skill and thinking, rewarding problem solving and mastery of mechanics."

      Capsule for Black The Fall Black The Fall

      "The game offers a pleasant challenge with puzzles requiring skill and thinking, and a skill progression system that rewards mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative puzzle solving and personal progress rather than competing against others."

      Capsule for Escape Room - Der kranke Kollege Escape Room - Der kranke Kollege

      "Focus is on cooperative and solo puzzle-solving and exploration rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, replaying levels for collectibles and achievements, and enjoying the game repeatedly."

      Capsule for We Love Katamari REROLL+ Royal Reverie We Love Katamari REROLL+ Royal Reverie

      "Players report habitual play, replaying levels for collectibles and achievements, and enjoying the game repeatedly."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong multiplayer support with up to 4 players solving puzzles together; cooperation is a core feature."

      Capsule for Last Will Last Will

      "Strong emphasis on cooperative multiplayer with up to three players working together to solve puzzles and progress."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively combine unique character abilities and physics-based mechanics to solve puzzles in multiple ways."

      Capsule for Trine Enchanted Edition Trine Enchanted Edition

      "Players creatively combine unique character abilities and physics-based mechanics to solve puzzles in multiple ways."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize teamwork and shared objectives rather than exerting superiority or control over others."

      Capsule for Dungeon of the ENDLESS™ Dungeon of the ENDLESS™

      "Interactions emphasize teamwork and shared problem solving rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "The fairy tale setting, beautiful visuals, and immersive puzzles provide a strong escape from real life."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "The immersive fairy tale world, beautiful visuals, and relaxing music provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different characters, abilities, and strategies to solve puzzles and challenges."

      Capsule for Rollers of the Realm Rollers of the Realm

      "Players experiment with different character abilities and puzzle solutions, encouraged by multiple approaches and skill resets."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore diverse and artistic environments with hidden collectibles, encouraging curiosity and discovery."

      Capsule for Shady Part of Me Shady Part of Me

      "The game features diverse, richly detailed environments with hidden collectibles encouraging discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through skill trees and upgrades, but limited cosmetic personalization."

      Capsule for Keeper's Toll Keeper's Toll

      "Some character customization through skill trees and upgrades, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a magical fairy tale world with poetic storytelling, mythical creatures, and fantasy themes."

      Capsule for Child of Light Child of Light

      "Set in a vivid fantasy world with magical heroes, mythical creatures, and fairy tale narrative."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play aspects, with cooperative multiplayer and shared experiences."

      Capsule for Galaxy Burger Galaxy Burger

      "Strong community and social play aspects through cooperative multiplayer and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through puzzle solving, mastering levels, and learning character abilities."

      Capsule for LEGO® Star Wars™ - The Complete Saga LEGO® Star Wars™ - The Complete Saga

      "Players develop skills and knowledge through puzzle solving and character progression."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity components."

      Capsule for Wreckfest Wreckfest

      "Primarily sedentary gameplay with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

      Capsule for Discolored Discolored

      "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Cooperative play fosters social bonding and shared emotional experiences among friends."

      Capsule for Full Metal Furies Full Metal Furies

      "Cooperative play fosters closer social bonds and shared emotional experiences among friends."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Gameplay involves collaboration without strong emphasis on leadership roles."

      Capsule for Hand Simulator: Horror Hand Simulator: Horror

      "Gameplay encourages collaboration without strong leadership roles or authority imposition."

    • Progression

      Game with the same Progression vibe

      3

      "Character leveling, skill trees, and item acquisition provide sense of advancement; limited grinding."

      Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

      "Character skill trees and collectible experience points provide a sense of growth and advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Atmospheric music and visuals create a relaxing and immersive flow state for players."

      Capsule for Sheepy: A Short Adventure Sheepy: A Short Adventure

      "Beautiful music and visuals create a relaxing atmosphere balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, dynamic lighting, and sound effects provide stimulating sensory experience."

      Capsule for Legend of Dungeon Legend of Dungeon

      "Vivid colors, dynamic lighting, and sound design provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Achievements exist but social recognition is limited; focus is on individual enjoyment."

      Capsule for Wanted Raccoon Wanted Raccoon

      "Achievements exist but social recognition is not a primary motivator; focus is on personal and cooperative enjoyment."

    • Story

      Game with the same Story vibe

      3

      "Narrative is presented as a fairy tale with charming characters and light plot enhancing immersion."

      Capsule for Trine Enchanted Edition Trine Enchanted Edition

      "Narrative is simple but charming, with fairy tale elements and character interactions enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and puzzle solving require planning and skillful use of abilities."

      Capsule for Aggelos Aggelos

      "Puzzles and combat require planning, logical thinking, and strategic use of character abilities."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some moments of challenge and tension in combat and puzzles, but overall experience is more relaxed than thrilling."

      Capsule for Mages of Mystralia Mages of Mystralia

      "Some moments of tension in combat and puzzles, but overall experience is more calming than thrilling."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for money with extensive content and replayability."

      Capsule for ADACA ADACA

      "Players report high value for money with extensive content, replayability, and quality experience."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is simple and not a major focus; game emphasizes building and cooperation over destruction."

      Capsule for My Time at Portia My Time at Portia

      "Combat exists but is simple and not the main focus; gameplay emphasizes puzzle solving and cooperation."

    • Survival

      Game with the same Survival vibe

      0

      "Some survival elements like managing hunger and stamina, but low threat level and easy gameplay."

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      "Some survival elements in hardcore mode, but generally low-risk and forgiving gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026