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Keeper's Toll similar games & best alternatives

Keeper's Toll

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.

Global score

90/100

Genres

Action, Indie, Role-playing (RPG), Adventure, Shooter, Arcade

Similar games

    Pros

    • Unique and varied character classes with distinct playstyles
    • Challenging and satisfying combat with tactical depth
    • Strong meta-progression and talent trees
    • Engaging dark fantasy aesthetic and soundtrack
    • Active developer support and frequent updates

    Cons

    • Limited content currently (few maps and characters)
    • Some balance issues between classes
    • Minimal narrative depth
    • Lack of multiplayer or cooperative features
    • Certain ui and clarity improvements needed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over upgrade choices, skill tree progression, and strategies for each run, allowing personal decision-making."

      Capsule for Far Fishing Far Fishing

      "Players have control over character choice, skill trees, and in-run upgrade selections, allowing personal decision-making and build experimentation."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers skill-based combat, tactical decisions, and character progression with meaningful feedback and challenges, including boss fights and complex quests."

      Capsule for Dungeon Siege II Dungeon Siege II

      "The game offers skill-based combat with meaningful boss fights and tactical positioning, rewarding player mastery and providing clear feedback."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual survival and progression without emphasis on leaderboards or direct player-vs-player competition."

      Capsule for EMPTY SHELL: PROLOGUE EMPTY SHELL: PROLOGUE

      "Focus is on individual survival and progression without explicit player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay and repeated returns for "just one more run"."

      Capsule for Peglin Peglin

      "Players report addictive 'one more run' gameplay and meta-progression that encourages repeated play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative multiplayer elements mentioned."

      Capsule for R-Type Final 2 R-Type Final 2

      "The game is a single-player experience with no cooperative multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with many classes, weapons, relics, and build combinations to create unique playstyles."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Players experiment with unique character builds, skill combinations, and tactical positioning, though within defined class frameworks."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over other players; interactions are individual and balanced."

      Capsule for Razenroth Razenroth

      "No evidence of player dominance or power over others; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive, engaging distraction with a dark fantasy theme and challenging gameplay."

      Capsule for Fate Hunters Fate Hunters

      "Players use the game as a challenging, immersive distraction with dark fantasy atmosphere and engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, weapon combinations, and strategies to find effective playstyles."

      Capsule for Crab Champions Crab Champions

      "Encourages trying different characters, builds, and strategies to find effective playstyles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore vibrant and varied levels with secrets and hidden collectibles; the world map and level design promote discovery."

      Capsule for Vibrant Venture Vibrant Venture

      "Players discover new maps, secrets, and events; levels have unique layouts and environmental hazards."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through skill trees and upgrades, but limited cosmetic personalization."

      Capsule for Trine 2: Complete Story Trine 2: Complete Story

      "Some character customization through skill trees and upgrades, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magical weapons, mythical creatures, and a dark fantasy setting."

      Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

      "Strong dark fantasy theme with references to Soulsborne games, mythical enemies, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond community discussions."

      Capsule for Changed Changed

      "Primarily a solo experience with minimal social interaction beyond community feedback."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock characters, and improve meta progression, supporting learning and self-improvement."

      Capsule for Achilles: Survivor Achilles: Survivor

      "Players develop skills, unlock talents, and improve characters through meta-progression and gameplay mastery."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Boris and the Dark Survival Boris and the Dark Survival

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during runs; not designed for passive or background play."

      Capsule for Trinity Fusion Trinity Fusion

      "Requires focused attention and active engagement during runs; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing within gameplay."

      Capsule for Midnight Protocol Midnight Protocol

      "No evidence of close social relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Pro Office Calculator Pro Office Calculator

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      4

      "Strong meta progression with skill trees, unlockable weapons, and upgrades rewarding continued play."

      Capsule for The Rogue Prince of Persia The Rogue Prince of Persia

      "Strong meta-progression with talent trees, unlocks, and character upgrades rewarding continued play."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Offers moments of flow and catharsis, but also includes challenging and tense gameplay."

      Capsule for DARIUSBURST Chronicle Saviours DARIUSBURST Chronicle Saviours

      "Offers satisfying flow and catharsis, though gameplay can be tense and challenging especially in boss fights."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, music, and combat effects provide sensory stimulation and emotional engagement."

      Capsule for Dungeon Munchies Dungeon Munchies

      "Enjoyable pixel art, music, and combat feedback provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal."

      Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

      "No social status or recognition systems; achievements and progress are personal."

    • Story

      Game with the same Story vibe

      2

      "Some narrative and lore elements exist but are not the main focus; story is minimal and early access."

      Capsule for Aethermancer Aethermancer

      "Some narrative elements and lore references exist but story is minimal and mostly flavor text."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning and learning enemy and boss patterns, as well as equipment choices to succeed."

      Capsule for Castle In The Darkness Castle In The Darkness

      "Requires tactical positioning, skill selection, and build planning to succeed against varied enemies and bosses."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and boss fights provide suspense and challenge, though pacing can be uneven."

      Capsule for Atomic Heart Atomic Heart

      "Challenging combat and boss encounters create suspense and excitement, though pacing is slower than similar games."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially with frequent updates and active developer support."

      Capsule for Wrongworld Wrongworld

      "Players feel they receive good gameplay value for the price, with frequent updates and active developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies with various weapons, spells, and tactical maneuvers."

      Capsule for Dark Envoy Dark Envoy

      "Combat involves defeating enemies with various attacks and spells, consistent with bullet-hell and roguelite genres."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death and surviving increasingly difficult enemy waves."

      Capsule for CROSSBOW: Bloodnight CROSSBOW: Bloodnight

      "Core gameplay centers on avoiding death, managing positioning, and overcoming increasingly difficult enemy waves."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Survival, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026