None Shall Intrude similar games & best alternatives
None Shall Intrude
2025
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Quick resume
Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?
Global score
74/100
Genres
Indie, Strategy, Card & Board Game
Similar games
Pros
- Unique dragon boss gameplay and fantasy theme
- Engaging deck-building and elemental combo mechanics
- Good replayability with multiple dragons and builds
- Strong art style and music
- Active developer support and updates
Cons
- Bugs and technical issues affecting gameplay
- Short game length and limited map exploration
- Some balance issues and lack of polish
- Ui and tutorial can be confusing or clunky
- Limited visual customization and narrative depth
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build custom decks and choose characters with unique abilities, allowing diverse playstyles and strategic decisions."
Friends vs Friends
"Players have freedom to choose dragon types, talents, and build diverse decks with different strategies."
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Competence
Game with the same Competence vibe
3"Game requires skillful aiming and strategic deck building; players improve over time but some RNG elements affect predictability."
Friends vs Friends
"Game offers strategic depth and skillful deck-building, but some randomness and bugs affect predictability."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and strategy rather than direct competition or leaderboards."
Kingdom Rush 5: Alliance TD
"Focus is on personal progression and strategy rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions and engagement with repeated runs and experimentation with builds."
Deep Sky Derelicts
"Players report wanting to play multiple runs and experiment with builds despite some bugs and short length."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual play without cooperative elements."
Ex-Zodiac
"Single-player experience focused on individual play without cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Players create and customize decks, choose summoners, and experiment with synergies and strategies."
Abalon: Roguelike Tactics CCG
"Players create and customize decks, choose talents, and experiment with elemental combos and builds."
-
Domination
Game with the same Domination vibe
-4"No evidence of exerting control over others; gameplay is solo and balanced without social dominance mechanics."
Midnight Fight Express
"No evidence of exerting control over others; gameplay is self-directed without social dominance."
-
Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy dragon roleplay and escape into a mythical world."
The I of the Dragon
"Players enjoy the power fantasy of being a dragon boss and escaping into a unique strategic world."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and enjoyment rather than obligation or pressure."
Just Crow Things
"Engagement is driven by intrinsic interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try various synergies, builds, and strategies to discover effective combinations and optimize play."
Frostrain
"Players try different dragons, builds, combos, and strategies to find effective synergies."
-
Exploration
Game with the same Exploration vibe
2"Factions and territory control add some exploration and discovery, though maps are somewhat limited."
Guns of Icarus Alliance
"Some map exploration and territory conquest, though runs are limited in length and map size."
-
Expression
Game with the same Expression vibe
2"Dragon appearance changes with upgrades, allowing some degree of visual self-expression."
HOARD
"Some customization through talents and deck building, but limited visual expression of dragon types."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme playing as a dragon in a mythical setting with magical elements."
Dragon's Wake
"Strong fantasy theme of playing as a powerful dragon raid boss with elemental magic and destruction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single-player experience."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No social or community features; purely single-player experience."
-
Growth
Game with the same Growth vibe
3"Players learn mechanics, improve strategies, and develop skills over multiple runs."
Kādomon: Hyper Auto Battlers Prologue
"Players learn mechanics, improve strategies, and unlock talents and cards over multiple runs."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Insecticide Part 1
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic decision-making during gameplay."
Plague Inc: Evolved
"Requires focused attention and strategic decision-making during gameplay."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Monster Train 2
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts independently."
Duck Detective: The Ghost of Glamping
"No leadership or group management elements; player acts independently."
-
Progression
Game with the same Progression vibe
4"Players accumulate upgrades, power-ups, and unlock abilities to become stronger over runs."
StormEdge: Wind of Change
"Players accumulate cards, talents, relics, and unlocks to grow stronger over runs."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game engaging and enjoyable, though difficulty spikes and bugs can cause frustration."
Heroes of Might & Magic V: Hammers of Fate
"Some players find the game fun and engaging, but bugs and difficulty can cause frustration."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual style, animations, and music contribute to sensory stimulation and excitement."
Freestyle 2: Street Basketball
"Enjoyable art, music, and visual effects contribute to sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Contains some lore and narrative elements, but story is minimal and secondary to gameplay."
Wires And Whiskers
"Some narrative elements and boss personalities, but story is minimal and secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
4"Highly strategic gameplay requiring planning, deck building, and tactical decisions."
KARDS - The WW2 Card Game
"Strong strategic and tactical gameplay involving deck-building, terrain combos, and planning."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from RNG and increasing difficulty, but overall controlled and predictable gameplay."
Core Defense
"Some suspense from challenging encounters and RNG, but overall controlled gameplay."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for price with satisfying gameplay and replayability."
Haste
"Players feel the game offers good value for price with engaging gameplay and replayability."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, destruction of hordes, and boss fights with intense action."
WARRIORS: Abyss
"Gameplay centers on combat, destruction, and dealing damage as a powerful dragon boss."
-
Survival
Game with the same Survival vibe
3"Players manage health and resources to avoid defeat, emphasizing survival through strategic play."
Your Only Move Is HUSTLE
"Players manage health, resources, and avoid defeat through strategic play and deck management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026