KARDS - The WW2 Card Game similar games & best alternatives
KARDS - The WW2 Card Game
2020
Related articles
Quick resume
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Global score
69/100
Genres
Casual, Indie, Strategy, Free To Play
Similar games
Pros
- Historical wwii theme and accurate artwork
- Strategic and deep deck building
- Free-to-play friendly with generous rewards
- Active developer support and updates
- Engaging and accessible gameplay
Cons
- Pay-to-win elements and expensive microtransactions
- Some balance issues and meta dominance
- Grind can be long for free players
- Matchmaking and bugs reported
- Limited social cooperation and multiplayer modes
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build and switch decks, choose strategies, and explore different regions with unique cards and playstyles."
Death Howl
"Players have freedom to build decks from multiple nations and choose strategies, with no fixed routines."
-
Competence
Game with the same Competence vibe
4"The game offers meaningful skill-based deckbuilding, strategic card play, and progression requiring learning and mastery."
Monster Slayers
"Game offers strategic depth and skill-based deck building; players report learning curve and rewarding mastery."
-
Competition
Game with the same Competition vibe
4"Strong PvP focus with ranked battles, tournaments, and competitive ladder; players engage in skill-based matches and team building."
Temtem
"Strong PvP focus with ranked matches, ladder climbing, and meta decks; players compete against others."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay with long sessions and habitual play, though some mention occasional frustration."
Frozen Synapse
"Many players report addictive gameplay and long play sessions, though some mention bursts of play and frustration."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily a 1v1 card game with limited cooperative modes; social interaction mainly through community and forums rather than in-game teamwork."
Star Crusade CCG
"Primarily a 1v1 card game with limited social cooperation; some community interaction but gameplay is individual."
-
Creativity
Game with the same Creativity vibe
4"Deck building from multiple factions and card combinations allows creative strategies and customization of play style."
Cards and Castles
"Deck building with mixing nations and card combos encourages creative strategies and customization."
-
Domination
Game with the same Domination vibe
-2"Community is described as friendly and respectful; no strong evidence of trash talk or dominance behaviors."
DEAD OR ALIVE 6
"Community is generally respectful; no strong evidence of trash talk or dominance behaviors."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, immersing in a complex alternate world war scenario."
SUPREMACY: WORLD WAR 3
"Players use the game as a stress reliever and distraction with immersive WWII theme and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
Bodycam
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different divisions, decks, and tactics; game encourages trying new strategies."
Steel Division: Normandy 44
"Players experiment with different decks, combos, and strategies; meta shifts encourage trying new tactics."
-
Exploration
Game with the same Exploration vibe
2"Campaign mode and deck discovery offer some exploration, though environments are limited."
SolForge Fusion
"Some exploration in deck building and campaign modes, but limited physical map or world exploration."
-
Expression
Game with the same Expression vibe
3"Customization through deck building and card choices allows player expression; art appreciation is also noted."
Mythgard
"Customization through deck building and cosmetic items; some players value card art and personalization."
-
Fantasy
Game with the same Fantasy vibe
-4"Strong emphasis on historical accuracy and realistic WWII scenarios; no fantasy or fictional elements."
Order of War™
"Strong focus on historical accuracy and realistic WWII theme rather than fantasy or fiction."
-
Fellowship
Game with the same Fellowship vibe
1"Active community and Discord exist, but gameplay is primarily solo; some social sharing and help but limited group identity."
The Perfect Tower II
"Active community and Discord presence, but gameplay is mostly solo PvP rather than group identity."
-
Growth
Game with the same Growth vibe
4"Players develop skills in deck building, strategy, and gameplay; learning curve appreciated and encouraged."
Eternal Card Game
"Players develop skills in strategy, deck building, and game mechanics; learning curve appreciated."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of card games; no physical activity involved."
Creatures of Aether
"No physical activity involved; typical sedentary card game experience."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during matches; not designed for passive or background play."
Paladins®
"Requires focused attention during matches; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to casual community engagement; no close personal relationships formed in-game."
The Elder Scrolls®: Legends™
"Social interactions are limited to casual community engagement; no close relationship formation in-game."
-
Leadership
Game with the same Leadership vibe
-4"No evidence of leadership roles; gameplay is individual and competitive without group management."
Inertial Drift
"No evidence of leadership roles; gameplay is individual and competitive without group management."
-
Progression
Game with the same Progression vibe
4"Players collect cards, craft upgrades, and unlock new content; progression is a core motivation."
Cards and Castles
"Card collecting, leveling factions, and unlocking upgrades are core to progression and player motivation."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though competitive matches can be tense."
Cardfight!! Vanguard Dear Days
"Some players find the game relaxing and enjoyable, though competitive matches can be tense."
-
Sensation
Game with the same Sensation vibe
3"Appealing art, animations, and sound design provide sensory enjoyment."
Meteorfall: Krumit's Tale
"Appreciated artwork, sound design, and animations provide sensory enjoyment and immersion."
-
Status
Game with the same Status vibe
3"Competitive ladder and rankings provide social recognition and status among players."
Duelyst II
"Ranked ladder and competitive play provide social recognition and status among players."
-
Story
Game with the same Story vibe
1"Contains campaign narratives and lore, but story is not the primary focus."
Mindustry
"Historical context and campaign mode add narrative elements, but story is not a primary focus."
-
Strategy
Game with the same Strategy vibe
5"Highly strategic gameplay requiring planning, deck building, and tactical decision-making."
Yu-Gi-Oh! Duel Links
"Highly strategic gameplay requiring planning, deck building, and tactical decisions."
-
Thrill
Game with the same Thrill vibe
3"Matches offer suspense and excitement with momentum swings and dramatic moments."
WWE 2K24
"Matches involve suspense and excitement, with luck elements adding unpredictability."
-
Value
Game with the same Value vibe
-2"Free to play but grind and pay-to-win elements frustrate players; perceived value is mixed."
Riding Club Championships
"Some players criticize high prices and pay-to-win aspects; others find free-to-play progression fair."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central themes, though abstracted and historically grounded."
Civil War II
"Combat and destruction are central themes, with WWII battles and units depicted."
-
Survival
Game with the same Survival vibe
2"Players must manage resources and avoid defeat in battles, though not a survival game per se."
HEARTBEAT
"Players manage resources and avoid defeat in tactical battles, though not a survival game per se."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026