Cardfight!! Vanguard Dear Days similar games & best alternatives
Cardfight!! Vanguard Dear Days
2022
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Quick resume
The ultimate digital Vanguard experience that includes an original story set in the world of overDress! Compete with players worldwide with "Ranked Fight," play solo casually with "CPU Fight," and enjoy the game and experience the world of Vanguard at your own pace via many other fight modes.
Global score
76/100
Genres
Strategy, Card & Board Game, Simulator
Similar games
Pros
- Faithful digital adaptation of vanguard tcg
- Extensive deck building and crafting system
- Generous in-game currency and card acquisition
- Smooth gameplay with satisfying animations
- No microtransactions, buy once play forever
Cons
- High base price and expensive dlc
- Some translation and ui issues
- Ranked mode affected by disconnect abuse
- Limited social and cooperative features
- Story mode considered average and repetitive
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely build and customize their decks with few restrictions, choosing strategies and cards to suit their playstyle."
System Crash
"Players can freely build and customize decks, choose battles, and direct their own play style."
-
Competence
Game with the same Competence vibe
4"Game involves skillful deck building, strategic play, and overcoming opponents, with feedback from ranked matches and card effects."
Cardfight!! Vanguard Dear Days 2
"Players engage in skillful card battles with strategic deck building and receive feedback through wins, losses, and progression."
-
Competition
Game with the same Competition vibe
3"Includes online ranked modes and multiplayer matches with leaderboards, though the player base is small and online can be inactive."
Persona 4 Arena Ultimax
"Includes ranked online multiplayer battles and leaderboards, though some issues with disconnects affect fairness."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions and habitual play, with grinding and build crafting encouraging extended engagement."
Leviaclaw
"Players report long play sessions and habitual engagement, with grinding for cards and deck building."
-
Cooperation
Game with the same Cooperation vibe
-4"Focus is on individual 1v1 or team-based fighting without cooperative multiplayer modes; limited collaboration."
THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION
"Focus is primarily on 1-vs-1 battles and solo play; limited cooperative or team-based gameplay."
-
Creativity
Game with the same Creativity vibe
4"Deck building and card combinations allow creative strategies and customization of playstyle."
Friends vs Friends
"Extensive deck building and card crafting systems allow creative customization of decks and strategies."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize fair competition and mutual respect rather than exerting control or superiority over others."
First Person Tennis - The Real Tennis Simulator
"Interactions emphasize fair play and competition rather than exerting control or dominance over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, enjoying its immersive and challenging experience."
Boson X
"Players use the game as a distraction and stress relief, enjoying immersive card battles and story."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of passion and intrinsic interest, not obligation."
DRAGON BALL FighterZ
"Players engage voluntarily out of personal interest and passion for Vanguard, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players try new deck builds, explore card synergies, and experiment with different strategies and game modes."
Eternal Card Game
"Players try new deck builds, test card combinations, and explore different strategies."
-
Exploration
Game with the same Exploration vibe
2"Story mode and new expansions provide some discovery, but mostly within known card game environments."
Shadowverse CCG
"Some exploration through story mode and unlocking new cards, but mostly within known card game environments."
-
Expression
Game with the same Expression vibe
3"Deck customization allows personal expression through card selection and playstyle, though no avatar customization."
Aces & Adventures
"Customization of decks and card sleeves allows personal expression, though limited avatar customization."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative fiction with anime characters and Lovecraftian elements."
Geometry May. I swear it's a nice free game
"The game features anime-style characters and imaginative card effects, providing a fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
1"Some community interaction through online lobbies and multiplayer, but mostly individual play."
BlazBlue: Chronophantasma Extend
"Some community interaction through online play, but limited social features and mostly individual focus."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn game mechanics, and improve deck-building over time."
Cards & Tankards
"Players learn game mechanics, improve deck building skills, and develop strategic thinking."
-
Health
Game with the same Health vibe
-5"Sedentary digital card game with no physical activity component."
Sentinels of the Multiverse
"Primarily a sedentary digital card game with no physical activity component."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and objectives; not designed for casual or background play."
SAMURAI WARRIORS 4-II
"Requires focused attention during battles and deck building; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction beyond competitive matches; no evidence of close relationship building."
Pure Chess Grandmaster Edition
"Minimal social interaction beyond competitive matches; limited emotional or close relationship formation."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; players act independently."
Sonic Origins
"No leadership or group management roles; players act independently in battles."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating cards, upgrading decks, unlocking fighting styles, and leveling up ranks."
Martial Arts Brutality
"Strong emphasis on accumulating cards, upgrades, and building more powerful decks over time."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though competitive matches can be tense."
KARDS - The WW2 Card Game
"Some players find the game relaxing and enjoyable, though competitive matches can be tense."
-
Sensation
Game with the same Sensation vibe
3"Visual effects, combo animations, and music provide sensory stimulation and excitement."
Fairy Bloom Freesia
"Visual and auditory effects, card animations, and music provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
2"Ranked modes and leaderboards provide some social recognition and status."
Bodycam
"Ranked mode and leaderboards offer recognition, but limited social status mechanisms."
-
Story
Game with the same Story vibe
2"Narrative and character interactions are present but considered average; story supports gameplay."
Mecharashi
"Includes a narrative story mode with anime-style presentation, though story is considered average."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around strategic deckbuilding, unit placement, and tactical decision-making."
Monster Train 2
"Core gameplay revolves around strategic deck building, planning, and tactical decision making."
-
Thrill
Game with the same Thrill vibe
3"Competitive matches create suspense and excitement."
Ultimate Tic-Tac-Toe
"Competitive matches and trigger mechanics create suspense and excitement."
-
Value
Game with the same Value vibe
-2"Players frequently criticize the high cost of DLC relative to content value."
The Sims™ 4
"High price and expensive DLC criticized by many players, though some find value compared to physical card costs."
-
Violence
Game with the same Violence vibe
-5"Gameplay focuses on card battles without graphic violence or destruction."
Yu-Gi-Oh! EARLY DAYS COLLECTION
"Gameplay focuses on card battles without graphic violence or destructive actions."
-
Survival
Game with the same Survival vibe
1"Players must manage resources and avoid defeat in battles, but overall low risk environment."
Breath of Death VII
"Players manage resources and avoid defeat in matches, but low-risk environment overall."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026