Grim Clicker similar games & best alternatives
Grim Clicker
2024
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Quick resume
Grim Clicker is an IDLE/RPG clicker where you will find your own strategy to explore the lost worlds. Inspired by games such as Diablo, Grim Dawn, Dark Souls, etc., the game features a complex character development, many unique items, active and passive playstyle.
Global score
79/100
Genres
Indie, Role-playing (RPG), Free To Play
Similar games
Pros
- Deep and flexible skill trees
- Engaging progression and build experimentation
- Free to play with fair monetization
- Active developer support and updates
- Suitable for background and casual play
Cons
- Slow and grindy progression especially early on
- Lack of in-game skill descriptions hinders planning
- Some pay-to-progress elements
- Repetitive environments and limited narrative
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose classes, weapons, skill trees, and upgrade paths, allowing for diverse playstyles and strategic decisions."
Orbital Bullet – The 360° Rogue-lite
"Players have freedom to choose builds, skill trees, and playstyles with meaningful decisions, though some progression gating exists."
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Competence
Game with the same Competence vibe
3"The game requires strategic planning, deck building, and optimization to overcome challenges, though some aspects can feel grindy and repetitive."
Loop Hero
"Game requires skillful build planning and strategy, with some grind and progression challenges; not purely repetitive tasks."
-
Competition
Game with the same Competition vibe
-4"No evidence of player-vs-player or leaderboard competition; focus is on personal progression and completion."
Nodebuster
"No evidence of player-vs-player or leaderboard competition; focus is on individual progression and builds."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual daily sessions, and addictive progression loops encouraging continued play."
Tap Ninja - Idle game
"Many players report long playtimes, habitual engagement, and addictive progression loops encouraging extended play."
-
Cooperation
Game with the same Cooperation vibe
-5"No cooperative or multiplayer features; gameplay is entirely single-player."
Adventure Time: Finn and Jake's Epic Quest
"No cooperative or multiplayer features mentioned; gameplay is single-player focused."
-
Creativity
Game with the same Creativity vibe
4"Extensive character customization, skill trees, and build diversity allow creative expression in gameplay."
Swords and Sandals Immortals
"Players experiment with diverse skill trees, builds, and item combinations, enabling creative character customization."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over other players; interactions are individual and non-competitive."
Spark the Electric Jester
"No indications of dominance or power over other players; interactions are individual and non-competitive."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and stress relief, often playing it in the background."
Increlution
"Players use the game as a relaxing distraction and stress relief, often playing passively or in background."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, not out of obligation or external pressure."
Planet R-12
"Players engage voluntarily for enjoyment and personal interest, not out of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new builds, factions, and strategies to optimize progression."
Realm Grinder
"Game encourages trying new builds, skill combinations, and strategies to optimize progression."
-
Exploration
Game with the same Exploration vibe
2"Players explore new planets and galaxies, though environments are familiar and gameplay loops are repetitive."
Galaxy Life
"Players explore multiple galaxies and shards with new mechanics, though environments are somewhat repetitive."
-
Expression
Game with the same Expression vibe
3"Character builds and weapon/spell customization allow personal expression through gameplay style."
Witchfire
"Character builds and weapon/item customization allow for personal expression within game mechanics."
-
Fantasy
Game with the same Fantasy vibe
4"Game features surreal, dark fantasy elements, cult themes, and absurd scenarios far from realistic experience."
Bucket Detective
"Game features dark fantasy themes, RPG elements, and imaginative settings beyond realistic scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; players mostly engage individually."
Nordhold
"No social or community gameplay elements; players mostly engage individually."
-
Growth
Game with the same Growth vibe
4"Strong focus on skill acquisition, character development, and personal progression."
Aurora Dusk: Steam Age
"Strong focus on learning builds, skill synergies, and improving character power through progression."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
Bastion
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
3"Supports idle play via AI automation and character auto-mode, allowing background progression."
Aurora Dusk: Steam Age
"Supports background play and idle progression but requires periodic active input for optimal advancement."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Undead Horde
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present; solo gameplay focus."
Apex Point
"No leadership or group management roles present; gameplay is solo-focused."
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Progression
Game with the same Progression vibe
5"Core gameplay revolves around accumulating levels, items, upgrades, and prestige bonuses."
Bloobs Adventure Idle
"Core gameplay revolves around accumulating skill points, items, upgrades, and prestige resets."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and suitable for background play, though some find grind tedious."
Merchant
"Players find the game relaxing and suitable for casual or background play, despite some grind."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are decent but not highly stimulating; focus is on strategic and creative engagement."
Fantasy Map Simulator
"Visual and auditory elements are appreciated but not highlighted as primary motivators."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
1"Some narrative elements and lore exist but are minimal and not a major focus."
REAVER
"Some narrative and lore elements exist but are minimal and not a major focus."
-
Strategy
Game with the same Strategy vibe
4"Requires planning in combat, skill allocation, and crafting to optimize builds."
3089 -- Futuristic Action RPG
"Requires planning skill builds, item usage, and progression strategies to optimize performance."
-
Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and slow paced with limited suspense or tension."
Caravan
"Gameplay is steady and slow-paced with minimal suspense or risk elements."
-
Value
Game with the same Value vibe
1"Free to play with optional purchases; some players find value in progression without paying, others note expensive microtransactions."
Idle Monster TD: Evolved
"Free to play with optional purchases; some players feel progression is slow but generally fair."
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Violence
Game with the same Violence vibe
2"Combat against monsters is present but stylized and not emphasized as gratuitous violence."
Sol Cesto
"Combat against monsters is present but stylized and not emphasized as violent or destructive."
-
Survival
Game with the same Survival vibe
-3"No threat of failure or death; gameplay is stable and low-risk."
Time Rifters
"No real threat of failure or death; character cannot die and gameplay is stable."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026