Merchant similar games & best alternatives
Merchant
2018
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Quick resume
Merchant blends traditional RPG systems and tycoon style mechanics. No gems, no consumables, all purchases are DLC! Great for second screen gaming! Merchant reimagines the classic RPG experience from the perspective of a Merchant. Hire Heroes and Crafters to do your bidding for you.
Global score
78/100
Genres
Casual, Role-playing (RPG), Simulator, Free To Play, Indie
Similar games
Pros
- Addictive and engaging gameplay loop
- Cross-platform cloud save between mobile and pc
- Deep crafting and hero customization systems
- Free to play with fair dlc pricing
- Active and supportive developer community
Cons
- Small fixed window size on pc port
- Repetitive grind and long wait times
- Limited automation options
- Minimal narrative or story content
- Ui and quality-of-life features lacking on pc
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over their character's actions, decisions, and strategies in managing time, jobs, education, and purchases."
No Time to Relax
"Players have control over hiring heroes, choosing quests, crafting items, and managing shop sales, allowing personal strategic decisions."
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Competence
Game with the same Competence vibe
3"Game involves skillful combat, resource management, crafting, and survival challenges with feedback and progression."
HumanitZ
"The game involves skillful planning of party composition, crafting, and resource management with feedback through progression and battle outcomes."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal management and progression without direct player-vs-player competition or leaderboards."
Espresso Tycoon
"Focus is on personal progression and management without direct player-vs-player competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with many players reporting long play sessions and habitual daily engagement."
Once Upon a Galaxy
"Highly addictive with many players reporting long play sessions and habitual engagement over years."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on single-player management; no evidence of multiplayer or cooperative play."
Two Point Campus
"Gameplay centers on individual management of heroes and shop; no multiplayer cooperation elements reported."
-
Creativity
Game with the same Creativity vibe
3"Players can customize characters’ skills, magic, and equipment, allowing creative builds and strategies."
GRANDIA II HD Remaster
"Players customize hero equipment, skill builds, and crafting choices, allowing creative strategic expression."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; interactions are single-player focused."
Ravenous Devils
"No evidence of exerting control over other players; interactions are single-player focused and equal."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing time-killer and distraction, often playing while multitasking or to unwind."
Tap Ninja - Idle game
"Players use the game as a relaxing distraction and time-killer, often playing while doing other tasks."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."
Cheeky Chooks
"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different hero classes, army compositions, and skill builds; some routine grinding noted."
King's Bounty: Warriors of the North
"Players experiment with different hero classes, equipment, crafting, and strategies to optimize progress."
-
Exploration
Game with the same Exploration vibe
2"Randomized maps and different bosses encourage some exploration and discovery."
Broken Armor
"Progression through multiple zones and discovery of new items and bosses encourages some exploration."
-
Expression
Game with the same Expression vibe
2"Some customization of heroes and equipment exists, but limited cosmetic personalization."
Darkest Dungeon®
"Limited cosmetic customization but some self-expression through hero naming and equipment choices."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fantasy world with heroes, magic, and monsters, providing an imaginative experience."
Guards
"Set in a medieval fantasy world with heroes, monsters, magic, and crafting, providing an imaginative experience."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; community exists but gameplay is primarily solo."
Cube Chaos
"Minimal social interaction; community exists but gameplay is primarily solo."
-
Growth
Game with the same Growth vibe
4"Strong emphasis on leveling heroes, upgrading towers, and personal skill development."
Last Hope - Tower Defense
"Strong emphasis on leveling heroes, unlocking skills, crafting better gear, and personal development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of idle/clicker games with no physical activity."
Plantera 2: Golden Acorn
"Sedentary gameplay typical of idle/clicker games with no physical activity involved."
-
Idle
Game with the same Idle vibe
4"Designed as an idle game with background play and intermittent active management."
Mr.Mine
"Game supports idle play with long quest timers and intermittent active management."
-
Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional social interactions present."
They Bleed Pixels
"No close relationships or emotional social interactions reported."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage a team of heroes, making strategic decisions and directing actions."
Darkest Dungeon®
"Players lead and manage a team of heroes and crafters, making strategic decisions."
-
Progression
Game with the same Progression vibe
5"Core gameplay revolves around accumulating items, upgrading gear, leveling characters, and unlocking content."
Dragon Cliff
"Core gameplay revolves around accumulating items, upgrading heroes, and unlocking new content."
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Relaxation
Game with the same Relaxation vibe
3"Players find the game relaxing and suitable for casual or background play, despite some grind."
Grim Clicker
"Many players find the game relaxing and suitable for background play, though some find grind tedious."
-
Sensation
Game with the same Sensation vibe
1"Pixel art and ambient music provide moderate sensory stimulation; no intense sensory effects."
Sins Of The Demon RPG
"Pixel art and music provide modest sensory enjoyment but no intense sensory stimulation."
-
Status
Game with the same Status vibe
-4"Achievements exist but social recognition or status is minimal and not a focus."
A Building Full of Cats
"Achievements exist but social recognition or visibility is minimal and not a focus."
-
Story
Game with the same Story vibe
-3"No significant narrative or lore; gameplay is context-free and focused on mechanics."
Colony Survival
"No significant narrative or plot; gameplay is context-light and focused on mechanics."
-
Strategy
Game with the same Strategy vibe
4"Resource management, route choices, and party composition require planning and problem solving."
The Oregon Trail
"Requires planning party composition, crafting, and resource allocation to succeed."
-
Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and predictable; lacks suspense or high tension moments."
Increlution
"Gameplay is low risk and predictable; lacks suspense or high tension moments."
-
Value
Game with the same Value vibe
4"Free to play with optional DLC; players feel good value for time and money spent."
Light Bearers
"Free to play with optional DLCs; players report good value and fair monetization."
-
Violence
Game with the same Violence vibe
2"Combat is present but indirect; players craft weapons used in battles but do not engage in violent actions themselves."
Jacksmith: Weapons and Warriors
"Combat is present but indirect; players set up heroes for battles rather than direct fighting."
-
Survival
Game with the same Survival vibe
1"Some resource management and health maintenance, but low threat level overall."
Oceanhorn: Monster of Uncharted Seas
"Some resource management and hero health monitoring, but overall low threat environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Leadership, Violence, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026