100 Cats New York similar games & best alternatives
100 Cats New York
2024
Related articles
Quick resume
Find 100 Cats hidden in New York! Can you find them all? 😺
Global score
96/100
Genres
Casual, Indie, Free To Play, Point-and-click, Puzzle
Similar games
Pros
- Free to play
- Relaxing and cute art style
- Simple and accessible gameplay
- Customizable cat and map colors
- Calming music
Cons
- Very short and easy
- Achievements pop only after exiting game causing notification spam
- Some cats poorly hidden or repetitive
- Lack of narrative or depth
- Limited content with only one main scene
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players freely choose how to find cats, select paint colors, and use hints at their discretion."
Winter Cats
"Players freely search and decide how to find cats with optional hints and color customization."
-
Competence
Game with the same Competence vibe
1"The game offers some challenge in finding cleverly hidden cats, but overall it is easy and straightforward."
100 Waiting Cats
"Simple hidden object gameplay with minimal challenge; some cats are tricky but mostly easy."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and individual play without leaderboards or direct player-versus-player competition."
Discounty
"Focus on personal pace and casual play without leaderboards or direct competition."
-
Continuation
Game with the same Continuation vibe
-3"Short game (~2 hours) with limited replayability; players complete it quickly and do not engage in long sessions."
Fruit Stand Fortune
"Short game with limited content; players complete it quickly and do not tend to engage in long sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players can customize cat paint colors and toggle visual modes, adding some creative expression."
Winter Cats
"Some customization options for cat and map colors; creative cat disguises in artwork."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual play."
Castle of Illusion
"No elements of exerting control or superiority over others; purely individual play."
-
Escapism
Game with the same Escapism vibe
3"Relaxing music and simple gameplay provide a casual escape from real life stress."
Lines X
"Relaxing, casual gameplay with calming music provides a light escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation without obligation or pressure."
DAVE THE DIVER
"Players engage voluntarily for fun and relaxation without obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is consistent with established hidden object mechanics; limited novelty or mechanic exploration."
FIND ALL
"Gameplay follows a familiar hidden object routine with limited novelty or mechanic exploration."
-
Exploration
Game with the same Exploration vibe
2"Players explore detailed hand-drawn scenes to discover hidden cats, some in unexpected places."
100 Christmas Cats
"Players explore a detailed New York city scene to discover hidden cats, encouraging visual discovery."
-
Expression
Game with the same Expression vibe
2"Options to customize cat colors and background provide some self-expression."
Cats Hidden in Christmas
"Allows some self-expression through color customization of cats and map."
-
Fantasy
Game with the same Fantasy vibe
-3"Game simulates realistic city building with plausible mechanics and modern setting, minimal fantasy elements."
Urbek City Builder: Prologue
"Realistic city setting and simple hidden object gameplay without strong fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solo experience without community features."
One Finger Death Punch
"Minimal social interaction; primarily a solo experience without community features."
-
Growth
Game with the same Growth vibe
-2"Limited learning or skill development; mostly straightforward searching."
100 hidden snails
"Limited learning or skill development; mostly straightforward and repetitive tasks."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Suitable for short, casual sessions and filling small breaks; does not require constant attention for long periods."
100 New Year Cats
"Suitable for short, casual sessions and filling time; not demanding constant attention."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to surface-level social interactions; no evidence of close relationships or emotional sharing."
Supreme Ruler 1936
"No close social relationships or emotional sharing; limited to surface-level interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual play."
Dorfromantik
"No leadership or group management elements; purely individual play."
-
Progression
Game with the same Progression vibe
2"Progression through finding cats and unlocking achievements, with optional DLC adding levels."
Cats and Seek: Osaka
"Progression through finding cats and unlocking achievements, though limited to a single scene."
-
Relaxation
Game with the same Relaxation vibe
4"Calming music, art, and simple gameplay create a relaxing and stress-free experience."
100 Ninja Cats
"Calming music and gentle gameplay create a relaxing and stress-free experience."
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and soothing audio provide mild sensory enjoyment."
Placid Plastic Duck Simulator
"Pleasant visual style and soothing audio provide mild sensory enjoyment."
-
Status
Game with the same Status vibe
-4"Achievements and progress are personal; no social recognition or visibility features."
Junkyard Truck
"No social recognition or status features; achievements are personal and pop after exiting."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free hidden object searching."
Cats Hidden Around the World
"No narrative or plot; gameplay is context-free hidden object searching."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; gameplay is straightforward and guided."
My Little Puppy
"Minimal strategic or problem-solving demands; straightforward search and find gameplay."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; calm and predictable gameplay."
Alpaca Stacka
"No suspense or risk; calm and predictable gameplay."
-
Value
Game with the same Value vibe
4"Free to play with easy achievements and short playtime offers good value for time invested."
Lost girl`s [diary]
"Free to play with good enjoyment for time invested; some complaints about achievement notification spam."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; constructive and peaceful gameplay."
Islands & Trains
"No combat or destruction; purely constructive and peaceful gameplay."
-
Survival
Game with the same Survival vibe
-5"No threats or survival mechanics; stable and safe environment."
Proteus
"No threats or survival mechanics; stable and safe environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026