Lost girl`s [diary] similar games & best alternatives
Lost girl`s [diary]
2016
Related articles
Quick resume
A group of girls are having their vacation, alone. What would a group of girls do on a dark Christmas night? Of course, fortunetelling! Unfortunately for them, their boyfriends are not about to leave them alone and their sudden visit totally ruins their plans for fortune telling, turning it into a scary story contest.
Global score
82/100
Genres
Free To Play, Adventure, Visual Novel
Similar games
Pros
- Free to play
- Pleasant art style
- Atmospheric music
- Easy achievements
- Short and accessible
Cons
- Very short length
- No player choices or interactivity
- Linear story with no replay value
- Some translation issues
- Limited horror impact
Motivations
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Autonomy
Game with the same Autonomy vibe
-4"The game is a kinetic visual novel with no player choices or branching paths, so players follow a fixed narrative without control over actions."
The Leisure of Grisaia
"The game is a kinetic visual novel with no player choices or branching paths, so players follow a fixed narrative without control over actions."
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Competence
Game with the same Competence vibe
-3"Gameplay is simple clicking through text with minimal challenge or skill required."
Sakura Beach 2
"Gameplay involves simple clicking through text; no skill or challenge is required, achievements are easy and mostly automatic."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without leaderboards or ranked modes; no competitive elements mentioned."
SuperTux
"No competitive elements; focus is on individual reading experience without comparison or ranked modes."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~2-3 hours) with low replay value; players tend to finish once and move on."
Gone Home
"Short playtime (~30-60 minutes) with no replay value or branching; players tend to finish quickly and move on."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
The Last of Us™ Part I
"Entirely single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
-2"Players interact with predefined narrative content; no creation or modification elements."
Actual Sunlight
"Linear story with no player-created content or customization; some creative writing in stories but no player input."
-
Domination
Game with the same Domination vibe
-5"No social or multiplayer interaction to exert control or superiority over others."
Age of Steel: Recharge
"No social or multiplayer interaction, thus no exertion of control or superiority over others."
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Escapism
Game with the same Escapism vibe
3"Provides a psychological horror experience that distracts from real life, with an unsettling atmosphere and story."
At Home Alone
"Provides a nostalgic, atmospheric escape into fictional horror stories and adolescent social settings."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun or achievement hunting; no obligation or external pressure."
Wet Girl
"Players engage voluntarily for entertainment or achievement hunting; no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
-4"No experimentation possible due to linear, fixed story and no gameplay variation."
Supipara - Chapter 1 Spring Has Come!
"No experimentation possible due to fixed linear narrative and no gameplay variation."
-
Exploration
Game with the same Exploration vibe
-5"No exploration or discovery; static environment with no new areas."
Achievement Clicker 2019
"No exploration; static environments and story progression without discovery or new areas."
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed presentation and story."
WITCH ON THE HOLY NIGHT
"No character customization or player expression; fixed character designs and story presentation."
-
Fantasy
Game with the same Fantasy vibe
2"Story includes some supernatural and exaggerated elements, but grounded mostly in a crime/mystery setting."
Runaway, A Road Adventure
"Contains fictional horror stories and some supernatural elements, though grounded in adolescent campfire storytelling."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly single player experience with limited social interaction; no multiplayer or community features."
Trials of Mana
"Single-player experience; social elements limited to story context, no community or multiplayer features."
-
Growth
Game with the same Growth vibe
-3"Minimal learning or skill development; mostly reading and story comprehension."
Frosty Kiss
"No skill development or learning mechanics; reading may provide cultural or literary insight but minimal personal growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Suitable for short, casual sessions and background play."
Blood Feed
"Suitable for casual, short sessions and background reading; can be played with minimal attention."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection focused on narrative; no close social interactions or relationship building."
The Call of Karen
"No social interaction or relationship building; emotional engagement limited to narrative."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual experience."
MiSide
"No leadership or group management roles; purely passive reading experience."
-
Progression
Game with the same Progression vibe
2"Players progress through chapters and unlock achievements, but no item collection or upgrades."
Super Seducer 2 - Advanced Seduction Tactics
"Players unlock achievements and progress through story chapters, though no character or item upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Calm reading experience with atmospheric music, though some emotional tension in story."
Dysfunctional Systems: Learning to Manage Chaos
"Calm reading experience with atmospheric music; some tension from horror stories but overall relaxing."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory elements provide moderate stimulation; not focused on sensory thrills."
Archmage Rises
"Visual and auditory elements provide moderate sensory stimulation; no intense thrills or shocks."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal and not publicly competitive."
Planet R-12
"No social recognition or ranking; achievements are personal and not publicly competitive."
-
Story
Game with the same Story vibe
4"Strong narrative focus with psychological horror story and character development."
Doorways: Holy Mountains of Flesh
"Strong narrative focus with multiple horror stories and character interactions driving the experience."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay; purely linear story progression."
this game will end in 205 clicks.
"No strategic or problem-solving gameplay; purely linear story progression."
-
Thrill
Game with the same Thrill vibe
1"Some suspenseful moments and mild tension, but no intense thrills or scares."
Whispering Willows
"Some mild suspense and tension from horror stories, but not truly thrilling or frightening."
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Value
Game with the same Value vibe
4"Free to play with achievements and replayability offers good value for time invested."
Elisa: The Innkeeper - Prequel
"Free to play with easy achievements and short playtime offers good value for time invested."
-
Violence
Game with the same Violence vibe
1"Story contains dark and disturbing themes including implied violence, but no direct gameplay violence."
Serena
"Contains references to horror and some violent imagery in stories, but no active violent gameplay."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable, risk-free environment."
100 hidden birds
"No survival mechanics or threat avoidance; stable, risk-free environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Continuation, Growth.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026