Ever Seen A Cat? 2 similar games & best alternatives
Ever Seen A Cat? 2
2022
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Quick resume
A relaxing hidden object game. Find even more cats in several stylish environments! Every play through is different!
Global score
98/100
Genres
Casual, Point-and-click, Indie
Similar games
Pros
- Cute and charming art style
- Relaxing and accessible gameplay
- Randomized cat placements increase replayability
- Short sessions suitable for casual play
- Good value for price
Cons
- Limited gameplay depth and challenge
- Repetitive and short overall experience
- Lack of narrative or social features
- Some players find achievements grindy
- Minimal innovation from first game
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can make choices affecting viewing of scenes (e.g. alone or not alone options before H-scenes), indicating some control over experience."
NEKOPARA Vol. 4
"Players freely choose which scenes to play and can adjust settings like color vibrance and hint usage, allowing personal control over gameplay experience."
-
Competence
Game with the same Competence vibe
1"The game offers some challenge in finding cleverly hidden cats, but overall it is easy and straightforward."
100 Waiting Cats
"The game offers light challenge in finding cats with some variability and hints, but overall is easy and accessible without demanding high skill."
-
Competition
Game with the same Competition vibe
-4"No competitive elements or player comparison; focus is on personal pace and relaxation."
Pretty Neko
"No competitive elements or leaderboards; players focus on personal pace and relaxation rather than comparing performance."
-
Continuation
Game with the same Continuation vibe
2"Players often replay the game to find all cats and achievements, but the game is short and not designed for very long habitual play."
A Building Full of Cats
"Replayability is encouraged by randomized cat placements and achievement hunting, but sessions are short and the game is not overly addictive."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is entirely single-player with no cooperative or multiplayer features."
Fossil Corner
"Gameplay is entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players engage with unique hand-drawn art and discover cats creatively hidden in the scene, though no creation or modification is involved."
100 Asian Cats
"Unique hand-drawn artwork and creative cat hiding spots provide artistic creativity, though gameplay structure is repetitive."
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; interactions are balanced and respectful."
Detective Instinct: Farewell, My Beloved
"No elements of dominance or power over others; interactions are individual and respectful."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, stress-relieving experience to unwind and escape daily life."
Far Fishing
"Players use the game as a relaxing, stress-relieving pastime to unwind and escape daily pressures."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
Train Station Renovation
"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is straightforward with little novelty or experimentation; players follow a known routine of finding cats."
100 Robo Cats
"Gameplay follows established hidden object routines with limited novelty; some variability in cat placement offers mild experimentation."
-
Exploration
Game with the same Exploration vibe
1"Players explore detailed scenes to discover hidden cats, though environment is static and small."
100 Korea Cats
"Players explore different themed scenes and discover new cat placements on replays, but environments are fixed and limited."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players interact with predefined art and mechanics without personal visual expression."
The Bridge
"Minimal customization or self-expression; players interact with predefined art and standard game presentation."
-
Fantasy
Game with the same Fantasy vibe
-4"Game presents abstract, geometric environments with no narrative or fictional roleplaying elements."
Velocibox
"The game features realistic, simple hidden object gameplay with no fantasy or fictional narrative elements."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; play is solitary with minimal social connection."
Mayonnaise Simulator
"No social or community features; play is solitary with little social connection."
-
Growth
Game with the same Growth vibe
1"Some learning involved in spotting cleverly hidden cats, but limited skill development overall."
100 Waiting Cats
"Some learning occurs in recognizing cat shapes and improving times, but overall limited personal development."
-
Health
Game with the same Health vibe
-5"Purely sedentary gameplay with no physical activity or health-related features."
Petit Game Collection vol.1
"Purely sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Designed for short, casual sessions and quick play bursts, suitable for filling small time gaps."
Razortron 2000
"Designed for short, casual sessions with ability to pause between scenes; suitable for filling small time gaps."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; gameplay is individual."
Sine Mora
"No close social interactions or relationship building; gameplay is individual and surface-level."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; players act independently."
House Flipper
"No leadership or management roles; players act independently."
-
Progression
Game with the same Progression vibe
3"Progression through finding cats and unlocking achievements provides a sense of accomplishment and collection."
Cats Hidden in Georgia
"Progression through achievements and unlocking all cats across multiple playthroughs provides a sense of accumulation."
-
Relaxation
Game with the same Relaxation vibe
5"Strong emphasis on a calming, stress-free experience with soothing music and gentle gameplay."
The Last Campfire
"Strong emphasis on relaxation and calm gameplay with soothing music and gentle challenge."
-
Sensation
Game with the same Sensation vibe
2"Pleasant art style and music provide moderate sensory enjoyment without intense stimulation."
Who Needs a Hero?
"Pleasant visual art and music provide mild sensory enjoyment without intense stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal and not publicly ranked."
They Are Billions
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
-5"No narrative or plot; purely context-free hidden object gameplay."
Ever Seen A Cat?
"No narrative or plot; gameplay consists of context-free hidden object scenes."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; gameplay is straightforward and guided."
My Little Puppy
"Minimal strategic or problem-solving demands; gameplay is straightforward and repetitive."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is predictable and low-pressure."
Glass Masquerade
"No suspense or risk; gameplay is predictable and low-pressure."
-
Value
Game with the same Value vibe
4"Players perceive good value for money with many hours of gameplay and replayability at a low price point."
Commander Quest
"Players perceive good value for time and money given the low price, relaxing gameplay, and replayability."
-
Violence
Game with the same Violence vibe
-5"No violence or destructive elements; gameplay is constructive and peaceful."
Catch a Falling Star
"No violence or destructive elements; gameplay is constructive and peaceful."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable, safe gameplay environment."
Cosmic DJ
"No survival or threat elements; stable, safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Fantasy, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026