Martha Is Dead similar games & best alternatives
Martha Is Dead
2022
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Quick resume
Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.
Global score
79/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Exceptional visuals and historically accurate setting
- Strong, immersive psychological horror narrative
- Innovative photography and puzzle mechanics
- Emotional depth and complex themes
- Authentic voice acting and soundtrack
Cons
- Performance issues and bugs reported
- Linear gameplay with limited replay value
- Slow pacing and some tedious mechanics
- Janky controls, especially bike riding
- Not suitable for sensitive players due to graphic content
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore the story and environment at their own pace with some choices, but the narrative is largely linear with limited impact from decisions."
Summerland
"Players explore the environment freely and make some choices affecting perception, but the story is mostly linear."
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Competence
Game with the same Competence vibe
1"Gameplay involves exploration and photography with light puzzle elements (finding keys), but overall low skill demands and no intense challenges."
Interior Worlds
"Gameplay involves simple puzzles and photography mechanics with some skill elements, but overall low difficulty."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal narrative experience."
The Invincible
"No competitive elements or player comparison; focus is on personal narrative experience."
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Continuation
Game with the same Continuation vibe
2"Many players report long sessions and immersion, though some mention the game is short and replay value limited."
The Inheritance of Crimson Manor
"Some players report immersive experience leading to long sessions, but game length is short and replay value limited."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players can explore, take photographs, and engage in side activities, encouraging creative engagement with the world."
Beyond Good and Evil™
"Players engage in photography, developing photos, and some puzzle solving, allowing creative interaction."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
The Henry Stickmin Collection
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong psychological horror and disturbing themes provide an immersive escape from reality."
A Wolf in Autumn
"Strong psychological horror and disturbing themes provide deep immersion and escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in the story and emotional experience, not obligation."
eden*
"Players engage voluntarily for narrative and emotional experience, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
2"Some exploration and puzzle experimentation, but mostly following a linear narrative."
The Death | Thần Trùng
"Some exploration and puzzle experimentation, but within a structured linear narrative."
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Exploration
Game with the same Exploration vibe
2"Players explore environments and hidden areas, though within a limited and designed space."
Seen
"Players explore detailed environments and uncover hidden content, though within limited areas."
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Expression
Game with the same Expression vibe
2"Some customization through emotes and photo composition, though limited character personalization."
The Headliners
"Camera use and photo development allow some personal expression, but character customization is minimal."
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Fantasy
Game with the same Fantasy vibe
1"Game features some horror and sci-fi elements but grounded in tactical realism; moderate fantasy elements."
Fracture Dominion
"Game blends psychological horror with realistic WWII setting; some surreal elements but mostly grounded."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
Hellblade: Senua's Sacrifice
"No social or community features; entirely solo experience."
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Growth
Game with the same Growth vibe
2"Players learn story details and solve puzzles, gaining understanding of complex narrative."
Layers of Fear
"Players learn photography mechanics, Morse code, and engage with complex narrative themes."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-2"Requires sustained attention to story and puzzles; not designed for casual or background play."
State of Mind
"Requires attention to story and puzzles; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction; emotional engagement is with the narrative rather than other players."
The Windows Are Gone
"Minimal social interaction; emotional engagement is with narrative rather than other players."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
2"Players collect items and solve puzzles to progress through the story, though upgrades and power accumulation are minimal."
Post Trauma
"Players collect photos, clues, and complete quests to advance story, but no power accumulation."
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Relaxation
Game with the same Relaxation vibe
-3"Atmosphere is tense and unsettling, with emotional discomfort rather than relaxation or flow."
Daemonologie
"Atmosphere is tense and disturbing, not relaxing or flow-inducing."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through sound design, visual style, and emotional atmosphere."
That Which Gave Chase
"Strong sensory stimulation through visuals, sound design, and emotional content."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Highly praised narrative immersion with deep emotional and psychological themes."
OMORI
"Highly praised narrative immersion with complex psychological themes and emotional depth."
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Strategy
Game with the same Strategy vibe
1"Some puzzle solving and problem solving required, but overall straightforward gameplay."
INDIKA
"Some puzzle solving and problem-solving elements, but overall straightforward gameplay."
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Thrill
Game with the same Thrill vibe
3"Psychological horror and suspense create tension and emotional thrills, though not focused on jump scares."
Mouthwashing
"Psychological horror and suspense create tension and emotional thrill without jump scares."
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Value
Game with the same Value vibe
1"Mixed opinions on price versus content length; many find it worth the cost especially on sale."
Vanishing Realms™
"Mixed opinions on value; some find price steep for content length but appreciate quality."
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Violence
Game with the same Violence vibe
4"Contains graphic violence and disturbing scenes integral to the horror narrative."
The Cat Lady
"Contains graphic violence and disturbing scenes integral to psychological horror narrative."
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Survival
Game with the same Survival vibe
-3"No survival mechanics; gameplay is stable and scripted."
Senua’s Saga: Hellblade II
"No survival mechanics; gameplay occurs in stable, scripted environments."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Survival, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026