Martha Is Dead Thumbnail

Martha Is Dead similar games & best alternatives

Martha Is Dead

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

Related articles

Quick resume

Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.

Global score

79/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Exceptional visuals and historically accurate setting
    • Strong, immersive psychological horror narrative
    • Innovative photography and puzzle mechanics
    • Emotional depth and complex themes
    • Authentic voice acting and soundtrack

    Cons

    • Performance issues and bugs reported
    • Linear gameplay with limited replay value
    • Slow pacing and some tedious mechanics
    • Janky controls, especially bike riding
    • Not suitable for sensitive players due to graphic content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore the story and environment at their own pace with some choices, but the narrative is largely linear with limited impact from decisions."

      Capsule for Summerland Summerland

      "Players explore the environment freely and make some choices affecting perception, but the story is mostly linear."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves exploration and photography with light puzzle elements (finding keys), but overall low skill demands and no intense challenges."

      Capsule for Interior Worlds Interior Worlds

      "Gameplay involves simple puzzles and photography mechanics with some skill elements, but overall low difficulty."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal narrative experience."

      Capsule for The Invincible The Invincible

      "No competitive elements or player comparison; focus is on personal narrative experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report long sessions and immersion, though some mention the game is short and replay value limited."

      Capsule for The Inheritance of Crimson Manor The Inheritance of Crimson Manor

      "Some players report immersive experience leading to long sessions, but game length is short and replay value limited."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can explore, take photographs, and engage in side activities, encouraging creative engagement with the world."

      Capsule for Beyond Good and Evil™ Beyond Good and Evil™

      "Players engage in photography, developing photos, and some puzzle solving, allowing creative interaction."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological horror and disturbing themes provide an immersive escape from reality."

      Capsule for A Wolf in Autumn A Wolf in Autumn

      "Strong psychological horror and disturbing themes provide deep immersion and escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in the story and emotional experience, not obligation."

      Capsule for eden* eden*

      "Players engage voluntarily for narrative and emotional experience, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration and puzzle experimentation, but mostly following a linear narrative."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "Some exploration and puzzle experimentation, but within a structured linear narrative."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore environments and hidden areas, though within a limited and designed space."

      Capsule for Seen Seen

      "Players explore detailed environments and uncover hidden content, though within limited areas."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through emotes and photo composition, though limited character personalization."

      Capsule for The Headliners The Headliners

      "Camera use and photo development allow some personal expression, but character customization is minimal."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game features some horror and sci-fi elements but grounded in tactical realism; moderate fantasy elements."

      Capsule for Fracture Dominion Fracture Dominion

      "Game blends psychological horror with realistic WWII setting; some surreal elements but mostly grounded."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo experience."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social or community features; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and solve puzzles, gaining understanding of complex narrative."

      Capsule for Layers of Fear Layers of Fear

      "Players learn photography mechanics, Morse code, and engage with complex narrative themes."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires sustained attention to story and puzzles; not designed for casual or background play."

      Capsule for State of Mind State of Mind

      "Requires attention to story and puzzles; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; emotional engagement is with the narrative rather than other players."

      Capsule for The Windows Are Gone The Windows Are Gone

      "Minimal social interaction; emotional engagement is with narrative rather than other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and solve puzzles to progress through the story, though upgrades and power accumulation are minimal."

      Capsule for Post Trauma Post Trauma

      "Players collect photos, clues, and complete quests to advance story, but no power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Atmosphere is tense and unsettling, with emotional discomfort rather than relaxation or flow."

      Capsule for Daemonologie Daemonologie

      "Atmosphere is tense and disturbing, not relaxing or flow-inducing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through sound design, visual style, and emotional atmosphere."

      Capsule for That Which Gave Chase That Which Gave Chase

      "Strong sensory stimulation through visuals, sound design, and emotional content."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with deep emotional and psychological themes."

      Capsule for OMORI OMORI

      "Highly praised narrative immersion with complex psychological themes and emotional depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and problem solving required, but overall straightforward gameplay."

      Capsule for INDIKA INDIKA

      "Some puzzle solving and problem-solving elements, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      3

      "Psychological horror and suspense create tension and emotional thrills, though not focused on jump scares."

      Capsule for Mouthwashing Mouthwashing

      "Psychological horror and suspense create tension and emotional thrill without jump scares."

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions on price versus content length; many find it worth the cost especially on sale."

      Capsule for Vanishing Realms™ Vanishing Realms™

      "Mixed opinions on value; some find price steep for content length but appreciate quality."

    • Violence

      Game with the same Violence vibe

      4

      "Contains graphic violence and disturbing scenes integral to the horror narrative."

      Capsule for The Cat Lady The Cat Lady

      "Contains graphic violence and disturbing scenes integral to psychological horror narrative."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; gameplay is stable and scripted."

      Capsule for Senua’s Saga: Hellblade II Senua’s Saga: Hellblade II

      "No survival mechanics; gameplay occurs in stable, scripted environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Survival, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026