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eden*

PC (Microsoft Windows) • 2015

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Quick resume

A tale of the planet's final love story told using the full force of minori's critically acclaimed illustrative style, engaging musical compositions, and the highly talented staff that has led fans coming back for more every single time!

Global score

97/100

Genres

Adventure, Visual Novel

Similar games

    Pros

    • Emotional and moving story
    • Beautiful artwork with animated cgs
    • Excellent voice acting
    • Immersive soundtrack
    • High production values for a kinetic novel

    Cons

    • No player choices or branching paths
    • Linear and predictable narrative
    • Limited gameplay interaction
    • Fixed resolution and minor technical issues
    • Short overall length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -5

      "The game is a kinetic visual novel with no player choices or branching paths, so players follow a fixed narrative without control over actions."

      Capsule for The Sad Story of Emmeline Burns The Sad Story of Emmeline Burns

      "The game is a kinetic visual novel with no player choices or branching paths, so players follow a fixed narrative without control over actions."

    • Competence

      Game with the same Competence vibe

      -5

      "The gameplay consists of reading a linear story with no skill challenges or variation."

      Capsule for NEKOPARA Extra NEKOPARA Extra

      "The gameplay involves reading and experiencing a linear story without skill-based challenges or variation."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; the experience is solitary and narrative-driven."

      Capsule for The Song of Saya The Song of Saya

      "There is no competitive element; the experience is solitary and narrative-focused."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report immersive experience leading to extended play sessions, others note short length and possible frustration"

      Capsule for The Old City: Leviathan The Old City: Leviathan

      "The emotional story and immersive presentation encourage extended play sessions, though the game is a single linear experience."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player visual novel with no multiplayer or cooperative features."

      Capsule for Fox Hime Fox Hime

      "The game is a single-player visual novel with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      1

      "While the story is fixed, the game features unique art style and narrative, but players do not create or modify content."

      Capsule for The Sad Story of Emmeline Burns The Sad Story of Emmeline Burns

      "While the story is fixed, the game features creative visual presentation, animated CGs, and expressive character art."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions emphasize mutual respect and narrative choices rather than exerting control or superiority over others."

      Capsule for Pillars of Eternity Pillars of Eternity

      "The narrative and experience emphasize mutual respect and emotional connection rather than control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game offers a dark, atmospheric world with emotional storytelling that allows players to immerse and escape real life."

      Capsule for Pinstripe Pinstripe

      "The game offers a deeply emotional, immersive escape into a fictional apocalyptic world and tragic love story."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in story and atmosphere, not obligation."

      Capsule for Lifeless Planet Premier Edition Lifeless Planet Premier Edition

      "Players engage voluntarily out of interest in the story and emotional experience, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -4

      "Linear story with no gameplay experimentation; players follow a fixed narrative path."

      Capsule for Lynne Lynne

      "The linear kinetic novel format limits experimentation; players follow a set narrative without gameplay variation."

    • Exploration

      Game with the same Exploration vibe

      -3

      "The story unfolds in a fixed setting with limited discovery beyond narrative progression."

      Capsule for WORLD END ECONOMiCA episode.01 WORLD END ECONOMiCA episode.01

      "The story unfolds in a fixed sequence with limited discovery or exploration of new areas."

    • Expression

      Game with the same Expression vibe

      2

      "Character design and art allow some visual expression, but no player customization or personalization."

      Capsule for My Furry Protogen 🐾 My Furry Protogen 🐾

      "The game allows expression through appreciation of detailed art, music, and voice acting, though no player customization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Dystopian sci-fi setting with fictional narrative and speculative elements."

      Capsule for No Umbrellas Allowed No Umbrellas Allowed

      "The setting involves speculative fiction elements like genetic engineering and space evacuation in a fictional future."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The experience is primarily solitary with minimal social interaction or community features."

      Capsule for An Arcade Full of Cats An Arcade Full of Cats

      "The experience is solitary with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players experience emotional growth and personal reflection through story and character development."

      Capsule for Goodnight Universe Goodnight Universe

      "Players experience emotional growth and reflection through the narrative and character development."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity involved."

      Capsule for BIGFOOT BIGFOOT

      "The game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused reading and attention; not a background or idle game."

      Capsule for Marco & The Galaxy Dragon Marco & The Galaxy Dragon

      "The game requires focused reading and attention throughout its duration."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "The story focuses on close emotional relationships and romantic intimacy between characters."

      Capsule for The Sad Story of Emmeline Burns The Sad Story of Emmeline Burns

      "The story centers on deep emotional bonds and intimate relationships between characters."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely narrative-driven."

      Capsule for Tokyo School Life Tokyo School Life

      "No leadership or group management elements exist; the story is individual and narrative-driven."

    • Progression

      Game with the same Progression vibe

      1

      "Narrative progression occurs, but no accumulation of items or upgrades in traditional sense."

      Capsule for A Raven Monologue A Raven Monologue

      "Progression occurs narratively through story advancement rather than accumulation of items or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game offers a calming, emotional flow experience with moments of catharsis and tension release."

      Capsule for Goodnight Universe Goodnight Universe

      "The game provides a contemplative, emotional experience with moments of calm and catharsis."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with engaging music and improved animations provide sensory stimulation."

      Capsule for The Legend of Heroes: Trails into Reverie The Legend of Heroes: Trails into Reverie

      "The audiovisual presentation offers rich sensory stimulation through music, art, and animation."

    • Status

      Game with the same Status vibe

      -5

      "There is no social recognition or status system in the game."

      Capsule for Yomawari: Midnight Shadows Yomawari: Midnight Shadows

      "There is no social status or recognition system within the game."

    • Story

      Game with the same Story vibe

      5

      "The game is entirely focused on narrative immersion with a strong, emotional story."

      Capsule for The Sad Story of Emmeline Burns The Sad Story of Emmeline Burns

      "The game is entirely focused on narrative immersion with a strong, emotional storyline."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving gameplay; purely linear reading experience."

      Capsule for NEKOPARA Vol. 0 NEKOPARA Vol. 0

      "No strategic or problem-solving gameplay elements; the experience is linear reading."

    • Thrill

      Game with the same Thrill vibe

      1

      "Emotional suspense and dramatic tension in story, but no high-risk gameplay elements."

      Capsule for Tomoyo After ~It's a Wonderful Life~ English Edition Tomoyo After ~It's a Wonderful Life~ English Edition

      "The story has emotional tension and drama but lacks suspenseful or high-risk gameplay."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good emotional and artistic value despite short playtime."

      Capsule for Old Man's Journey Old Man's Journey

      "Players generally perceive good value for the emotional and artistic experience despite the fixed content."

    • Violence

      Game with the same Violence vibe

      -3

      "Story contains dramatic and tragic events but gameplay does not focus on violence or combat."

      Capsule for STEINS;GATE STEINS;GATE

      "While the story involves war and conflict, the gameplay does not focus on violence or combat mechanics."

    • Survival

      Game with the same Survival vibe

      2

      "Narrative involves survival themes in a post-apocalyptic world, but gameplay is puzzle and story focused."

      Capsule for Primordia Primordia

      "The narrative involves survival themes in an apocalyptic setting, though gameplay does not simulate survival."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026