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ChuSingura46+1 S similar games & best alternatives

ChuSingura46+1 S

PC (Microsoft Windows), Mac • 2016

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Quick resume

ChuSingura46+1S is an award-winning Japanese visual novel set in an alternate Edo Japan where all the Samurai are inexplicably female. You can get to know the “intimate” side of the characters from the classic Japanese tale of the 47 Ronin, all without any of the dangly or rough bits of the original!

Global score

87/100

Genres

Adventure, Free To Play, Visual Novel, Role-playing (RPG), Indie

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    Pros

    • Engaging and emotional story
    • Historical and fantasy blend
    • High quality voice acting and music
    • Free first chapter with substantial content
    • Long playtime and replayability

    Cons

    • Lack of player choices and interactivity
    • Some translation and text errors
    • Censorship and missing adult content
    • No achievements or trading cards
    • Interface and audio balance issues

    Motivations

    • Autonomy

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      -4

      "The game is a kinetic visual novel with no player choices, following a fixed story path."

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    • Competence

      Game with the same Competence vibe

      -3

      "No gameplay challenges or skill tests; reading and experiencing story is predictable and routine."

      Capsule for Supipara - Chapter 1 Spring Has Come! Supipara - Chapter 1 Spring Has Come!

      "No gameplay or skill challenges; reading and following the story is the main activity."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with other players"

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      "No competitive elements or comparison with other players."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes and strong attachment to the story, continuing through multiple chapters."

      Capsule for Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry Hou - Ch.2 Watanagashi

      "Players report long play sessions and strong attachment to the story, wanting to continue with DLC chapters."

    • Cooperation

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      -5

      "Single-player experience focused on individual reading without multiplayer or cooperative features."

      Capsule for A Kiss For The Petals - Remembering How We Met A Kiss For The Petals - Remembering How We Met

      "Single-player experience focused on individual reading without collaboration."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players make narrative choices and select dating options, but no creation or modification of game elements; some freedom in story direction."

      Capsule for Find Love or Die Trying Find Love or Die Trying

      "Some creative reinterpretation of historical events with gender swaps and fantasy elements, but no player-driven creation."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion over others"

      Capsule for fault - milestone one fault - milestone one

      "No social dominance or power exertion over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive historical fantasy romance and emotional storytelling."

      Capsule for Hakuoki: Edo Blossoms Hakuoki: Edo Blossoms

      "Strong escapism through immersive historical fantasy and emotional storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation to experience the story."

      Capsule for Blackberry Honey Blackberry Honey

      "Players engage voluntarily out of interest and personal desire to experience the story."

    • Experimenting

      Game with the same Experimenting vibe

      -4

      "No experimentation or gameplay variation; fixed narrative path with no exploration of mechanics"

      Capsule for Highway Blossoms Highway Blossoms

      "Fixed narrative with no exploration of alternate choices or mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Explores new character perspectives and backstories expanding the original narrative, but no spatial exploration."

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      "Exploration of historical and fictional story elements, but no spatial or gameplay exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or personalization; players mainly consume preset content."

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      "Limited to no customization or personalization; players consume preset content."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly themed in mythical Japanese samurai setting with fantasy elements like spirits and magic."

      Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

      "Strong fantasy elements including time travel and gender-swapped samurai in a historical setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; experience is primarily solitary."

      Capsule for Hello Neighbor Alpha 2 Hello Neighbor Alpha 2

      "Minimal social interaction; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of story, characters, and historical context through gameplay."

      Capsule for Hakuoki: Kyoto Winds Hakuoki: Kyoto Winds

      "Players develop understanding of historical context and character development through reading."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary reading experience with no physical activity."

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      "Sedentary reading experience with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and sustained engagement to follow the dense narrative."

      Capsule for Ciconia When They Cry - Phase 1: For You, the Replaceable Ones Ciconia When They Cry - Phase 1: For You, the Replaceable Ones

      "Requires sustained attention to follow the long narrative."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story, though limited social interaction."

      Capsule for The Fidelio Incident The Fidelio Incident

      "Emotional connection to characters and story, though limited social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters and unlocking multiple endings; no item or power accumulation."

      Capsule for Dead Reset Dead Reset

      "Progression through story chapters and character arcs, but no item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players report emotional engagement with moments of catharsis and flow, balanced with some tension."

      Capsule for Cinderella Phenomenon - Otome/Visual Novel Cinderella Phenomenon - Otome/Visual Novel

      "Players report emotional engagement and flow state while reading."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, music, and voice acting provide sensory enjoyment, though some find certain effects awkward."

      Capsule for True Love ~Confide to the Maple~ True Love ~Confide to the Maple~

      "Enjoyment of visual and auditory presentation, including voice acting and music."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "No social status or recognition systems."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with deep, emotional, and complex story."

      Capsule for Analogue: A Hate Story Analogue: A Hate Story

      "Strong narrative focus with emotional, historical, and dramatic storytelling."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving gameplay elements."

      Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

      "No strategic or problem-solving gameplay elements."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and plot twists provide mild thrill, but overall controlled and steady experience."

      Capsule for Unavowed Unavowed

      "Emotional suspense and plot twists provide some thrill."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with extensive content, free DLCs, and replayability."

      Capsule for Kingdom Two Crowns Kingdom Two Crowns

      "Players perceive good value in free content and paid DLC for story continuation."

    • Violence

      Game with the same Violence vibe

      1

      "Some depiction of physical abuse and conflict in story, but violence is not glorified or central gameplay."

      Capsule for A Light in the Dark A Light in the Dark

      "Violence is depicted in story and animated scenes but is not interactive or glorified."

    • Survival

      Game with the same Survival vibe

      1

      "Story involves survival themes but no survival gameplay mechanics."

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      "Story involves survival themes but no gameplay survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026