ChuSingura46+1 S similar games & best alternatives
ChuSingura46+1 S
2016
Related articles
Quick resume
ChuSingura46+1S is an award-winning Japanese visual novel set in an alternate Edo Japan where all the Samurai are inexplicably female. You can get to know the “intimate” side of the characters from the classic Japanese tale of the 47 Ronin, all without any of the dangly or rough bits of the original!
Global score
87/100
Genres
Adventure, Free To Play, Visual Novel, Role-playing (RPG), Indie
Similar games
Pros
- Engaging and emotional story
- Historical and fantasy blend
- High quality voice acting and music
- Free first chapter with substantial content
- Long playtime and replayability
Cons
- Lack of player choices and interactivity
- Some translation and text errors
- Censorship and missing adult content
- No achievements or trading cards
- Interface and audio balance issues
Motivations
-
Autonomy
Game with the same Autonomy vibe
-4"The game is a kinetic visual novel with no player choices, following a fixed story path."
NEKOPARA Vol. 1
"The game is a kinetic visual novel with almost no player choices, following a fixed story path."
-
Competence
Game with the same Competence vibe
-3"No gameplay challenges or skill tests; reading and experiencing story is predictable and routine."
Supipara - Chapter 1 Spring Has Come!
"No gameplay or skill challenges; reading and following the story is the main activity."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with other players"
fault - milestone one
"No competitive elements or comparison with other players."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes and strong attachment to the story, continuing through multiple chapters."
Higurashi When They Cry Hou - Ch.2 Watanagashi
"Players report long play sessions and strong attachment to the story, wanting to continue with DLC chapters."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual reading without multiplayer or cooperative features."
A Kiss For The Petals - Remembering How We Met
"Single-player experience focused on individual reading without collaboration."
-
Creativity
Game with the same Creativity vibe
2"Players make narrative choices and select dating options, but no creation or modification of game elements; some freedom in story direction."
Find Love or Die Trying
"Some creative reinterpretation of historical events with gender swaps and fantasy elements, but no player-driven creation."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power exertion over others"
fault - milestone one
"No social dominance or power exertion over others."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through immersive historical fantasy romance and emotional storytelling."
Hakuoki: Edo Blossoms
"Strong escapism through immersive historical fantasy and emotional storytelling."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation to experience the story."
Blackberry Honey
"Players engage voluntarily out of interest and personal desire to experience the story."
-
Experimenting
Game with the same Experimenting vibe
-4"No experimentation or gameplay variation; fixed narrative path with no exploration of mechanics"
Highway Blossoms
"Fixed narrative with no exploration of alternate choices or mechanics."
-
Exploration
Game with the same Exploration vibe
1"Explores new character perspectives and backstories expanding the original narrative, but no spatial exploration."
CLANNAD Side Stories
"Exploration of historical and fictional story elements, but no spatial or gameplay exploration."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or personalization; players mainly consume preset content."
REFLEXIA Prototype ver.
"Limited to no customization or personalization; players consume preset content."
-
Fantasy
Game with the same Fantasy vibe
4"Strongly themed in mythical Japanese samurai setting with fantasy elements like spirits and magic."
Mahokenshi - The Samurai Deckbuilder
"Strong fantasy elements including time travel and gender-swapped samurai in a historical setting."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; experience is primarily solitary."
Hello Neighbor Alpha 2
"Minimal social interaction; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of story, characters, and historical context through gameplay."
Hakuoki: Kyoto Winds
"Players develop understanding of historical context and character development through reading."
-
Health
Game with the same Health vibe
-5"Sedentary reading experience with no physical activity."
Love Ribbon
"Sedentary reading experience with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and sustained engagement to follow the dense narrative."
Ciconia When They Cry - Phase 1: For You, the Replaceable Ones
"Requires sustained attention to follow the long narrative."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story, though limited social interaction."
The Fidelio Incident
"Emotional connection to characters and story, though limited social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
3"Progression through story chapters and unlocking multiple endings; no item or power accumulation."
Dead Reset
"Progression through story chapters and character arcs, but no item or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Players report emotional engagement with moments of catharsis and flow, balanced with some tension."
Cinderella Phenomenon - Otome/Visual Novel
"Players report emotional engagement and flow state while reading."
-
Sensation
Game with the same Sensation vibe
2"Visuals, music, and voice acting provide sensory enjoyment, though some find certain effects awkward."
True Love ~Confide to the Maple~
"Enjoyment of visual and auditory presentation, including voice acting and music."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems."
Half-Life: Alyx
"No social status or recognition systems."
-
Story
Game with the same Story vibe
5"Strong narrative focus with deep, emotional, and complex story."
Analogue: A Hate Story
"Strong narrative focus with emotional, historical, and dramatic storytelling."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay elements."
NEKOPARA Vol. 3
"No strategic or problem-solving gameplay elements."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and plot twists provide mild thrill, but overall controlled and steady experience."
Unavowed
"Emotional suspense and plot twists provide some thrill."
-
Value
Game with the same Value vibe
4"Players perceive good value for money with extensive content, free DLCs, and replayability."
Kingdom Two Crowns
"Players perceive good value in free content and paid DLC for story continuation."
-
Violence
Game with the same Violence vibe
1"Some depiction of physical abuse and conflict in story, but violence is not glorified or central gameplay."
A Light in the Dark
"Violence is depicted in story and animated scenes but is not interactive or glorified."
-
Survival
Game with the same Survival vibe
1"Story involves survival themes but no survival gameplay mechanics."
planetarian HD
"Story involves survival themes but no gameplay survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026