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Ciconia When They Cry - Phase 1: For You, the Replaceable Ones similar games & best alternatives

Ciconia When They Cry - Phase 1: For You, the Replaceable Ones

PC (Microsoft Windows), Mac • 2019

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Quick resume

This is the first chapter in newest entry When They Cry visual novel series produced by Ryuukishi07. It features HD graphics, more detailed animations, and newly created songs by many of the composers from Umineko, as well as several new additions.

Global score

93/100

Genres

Adventure, Visual Novel

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    Pros

    • Deep and thought-provoking story
    • Complex worldbuilding and themes
    • Diverse and memorable characters
    • High quality art and music
    • Strong narrative immersion

    Cons

    • High price for a single incomplete phase
    • Long delay and uncertainty for future phases
    • Slow pacing and heavy exposition
    • Lack of voice acting
    • Limited interactivity and customization

    Motivations

    • Autonomy

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      "Players experience a narrative-driven visual novel with limited interactivity but strong personal agency in interpreting the story and characters."

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      "Players experience a story-driven visual novel with multiple viewpoints and complex narrative choices, emphasizing personal interpretation and theorycrafting."

    • Competence

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      3

      "Engages players in reading, decision-making, and story comprehension with some puzzle and mystery elements, providing moderate challenge and skill use."

      Capsule for Riddle Joker Riddle Joker

      "Engages players in intellectual challenges such as solving mysteries, understanding dense worldbuilding, and interpreting layered themes."

    • Competition

      Game with the same Competition vibe

      -4

      "Focuses on personal experience and story without competitive or ranked elements."

      Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

      "Focuses on personal reading experience and theory development without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Players report boredom and frustration after short play sessions; game lacks variety and replay value, leading to quick disengagement."

      Capsule for 8infinity 8infinity

      "Many players note the long wait and uncertainty for subsequent phases, leading to frustration and potential disengagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

      Capsule for Demonheart Demonheart

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique blend of genres and humorous storytelling with creative mission designs and character-driven narrative."

      Capsule for 近畿霊務局 - Kinki Spiritual Affairs Bureau 近畿霊務局 - Kinki Spiritual Affairs Bureau

      "Highly creative narrative with unique sci-fi setting, diverse characters, and innovative thematic exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is solitary and contemplative."

      Capsule for The Talos Principle The Talos Principle

      "No elements of exerting control or superiority over others; experience is solitary and contemplative."

    • Escapism

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      4

      "Provides a deep, immersive narrative experience that allows players to escape real-life concerns through story and atmosphere."

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      "Provides deep immersion into a speculative future world, allowing escape from real-life concerns through complex storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom, with no external pressure or obligation."

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    • Experimenting

      Game with the same Experimenting vibe

      2

      "The narrative structure encourages exploring different perspectives and piecing together mysteries, promoting experimentation with story interpretation."

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      "Encourages exploration of theories and interpretations within a fixed narrative structure."

    • Exploration

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      "Players explore various data sources, websites, and communications to uncover new information and story elements."

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      "Players discover new story elements, secrets, and worldbuilding details through reading and data fragments."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience a fixed narrative and character presentation without avatar personalization."

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    • Fantasy

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      4

      "Set in a futuristic sci-fi universe with imaginative concepts and speculative fiction elements."

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      "Set in a speculative sci-fi future with imaginative technology and geopolitical scenarios beyond current reality."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is solitary; social interaction mainly occurs outside the game in fan communities and modding groups."

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      "Primarily a solo experience; social interaction occurs outside the game in fan communities but not within gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Promotes intellectual growth through philosophical content and complex storytelling."

      Capsule for Wonderful Everyday Down the Rabbit-Hole Wonderful Everyday Down the Rabbit-Hole

      "Offers intellectual growth through complex themes, philosophical questions, and narrative depth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary reading experience with no physical activity component."

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      "Sedentary reading experience with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and sustained engagement to follow the story and choices."

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      "Requires focused attention and sustained engagement to follow the dense narrative."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional connections with characters through story, but limited evidence of forming real-life close relationships."

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      "Emotional connection is primarily with characters in the story rather than forming real-life relationships."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story, unlock achievements, and collect clues advancing the narrative."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "Players progress through story phases and unlock data fragments, accumulating knowledge and narrative understanding."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the story immersive and emotionally engaging, but the plot includes tension and drama."

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      "Some players find the story immersive and absorbing, though the heavy themes can create tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style and music contribute to sensory pleasure, though the game is not focused on intense stimulation."

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      "Enjoyable music and art provide sensory stimulation, though presentation is understated compared to action games."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and social recognition are minimal; focus is on individual experience."

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    • Story

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      5

      "Strong narrative immersion with complex plot, character interactions, multiple endings, and philosophical themes."

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    • Strategy

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      3

      "Players engage in problem solving, planning routes, and puzzle solving requiring analytical thinking."

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      "Engages players in analytical thinking and piecing together mysteries, though no active strategy gameplay."

    • Thrill

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      2

      "Some suspense and emotional tension as story unfolds, but overall controlled and reflective tone."

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    • Value

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      -3

      "Many players feel the price is too high for current content and player base; value perceived as poor by some."

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    • Violence

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      -4

      "No enjoyment of violence; story includes conflict but not glorified combat."

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    • Survival

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      "Story involves survival themes but no survival gameplay mechanics."

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      "Themes of conflict and survival exist in story, but gameplay does not involve active survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Value, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026