Lost in Random™ similar games & best alternatives
Lost in Random™
2021
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Quick resume
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Global score
89/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique tim burton-inspired art style and world design
- Engaging and well-written story with memorable characters
- Innovative deck-building and dice-roll combat system
- Strong voice acting and atmospheric music
- Interesting exploration and side quests
Cons
- Combat can become repetitive and stale towards the end
- Limited enemy variety
- Linear gameplay with no backtracking
- Some technical issues and clunky controls reported
- Requires ea launcher for play
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom to explore the town and choose how to approach puzzles and encounters, but the game also guides players through a linear narrative with set paths and objectives."
Yomawari: Midnight Shadows
"Players have freedom to explore different towns, choose cards for deck building, and customize combat style, though the game is mostly linear with some fixed story progression."
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Competence
Game with the same Competence vibe
3"Combat requires timing, skillful use of combos, parrying and dodging; boss fights are challenging and require learning patterns, though some are frustrating."
Age of Barbarian Extended Cut
"Combat requires skillful use of deck building and dice rolling mechanics; some boss fights are challenging and require strategic thinking, though combat can become repetitive."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without competitive or ranked modes; players engage at their own pace without social comparison."
Tom Clancy's Splinter Cell®
"Focus is on single-player experience with no mention of competitive or ranked modes; players engage at their own pace without social comparison."
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Continuation
Game with the same Continuation vibe
2"Players report addictive combat and customization, but some find repetition and lack of story reduce long-term engagement."
Phantom Brigade
"Players report being drawn into the story and world, playing long sessions; however, combat repetition and linearity may reduce long-term habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"The game is single-player with no cooperative multiplayer or teamwork elements."
Super Chibi Knight
"The game is a single-player adventure with no cooperative multiplayer or teamwork elements."
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Creativity
Game with the same Creativity vibe
4"Extensive character customization, skill trees, combat arts, and build experimentation encourage creative play."
Sacred 2 Gold
"Strong creative elements in world design, art style, character design, and deck building combat system allowing player customization and experimentation."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are single-player and narrative-focused."
Spirits of Xanadu
"No evidence of exerting control or superiority over others; interactions are narrative-driven and single-player focused."
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Escapism
Game with the same Escapism vibe
4"Players describe immersive dark fantasy world, atmospheric exploration, and engaging story that provide escape from reality."
Mandragora: Whispers of the Witch Tree
"Players describe immersive, dark fairy tale world with unique atmosphere providing strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
Sniper Ghost Warrior Contracts 2
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different card combinations and strategies; scenario-specific mechanics encourage trying new approaches."
Hard West
"Players experiment with different card decks and combat strategies; some mention trying new combinations to keep gameplay fresh."
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Exploration
Game with the same Exploration vibe
3"Game world includes multiple towns, secret areas, and side quests encouraging curiosity-driven exploration."
Sudeki
"Game features multiple towns and areas with secrets, collectibles, and side quests encouraging exploration within a mostly linear structure."
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Expression
Game with the same Expression vibe
3"Players customize decks and modify cards, expressing personal playstyle, though character customization is limited."
Inscryption
"Players customize their combat decks and choose cards, expressing play style preferences; limited character customization beyond this."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with dark fairy tale aesthetics, imaginative characters, and a fictional world inspired by Tim Burton style."
Lost in Random: The Eternal Die
"Strong fantasy theme with gothic, Tim Burton-inspired world, fairy tale narrative, and imaginative characters and settings."
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Fellowship
Game with the same Fellowship vibe
-4"Gameplay and story focus on individual party and single-player experience with minimal social interaction."
Fae Tactics
"Single-player experience with minimal social interaction; players focus on individual story and objectives."
-
Growth
Game with the same Growth vibe
3"Players develop skills in deck-building, tactics, and character builds, with ongoing learning."
Waven
"Players develop skills in deck building and combat mechanics; story progression and character development provide learning and growth."
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Health
Game with the same Health vibe
-5"No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."
Enshrouded
"No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."
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Idle
Game with the same Idle vibe
-3"Game requires focused attention and engagement during combat and story progression."
Like a Dragon: Infinite Wealth
"Game requires active attention during combat and exploration; some downtime during dialogue but generally continuous engagement."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative relationships; no real social interaction or emotional sharing with other players."
Astrologaster
"Limited to narrative relationships; no social or emotional sharing with other players."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player focused."
Ghostrunner
"No leadership or group management elements; single-player focused."
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Progression
Game with the same Progression vibe
4"Players accumulate cards, upgrades, and improve decks to progress through the game."
Space Food Truck
"Players collect cards, upgrade decks, and progress through story and areas; some criticism of limited late-game upgrades."
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Relaxation
Game with the same Relaxation vibe
2"Gameplay balances challenge and flow, though some find combat repetitive or tedious."
Pixel Privateers
"Game offers a balance of challenge and flow, though some find combat repetitive and occasionally frustrating."
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Sensation
Game with the same Sensation vibe
4"Strong sensory appeal through art, music, and atmospheric design."
MIO: Memories in Orbit
"Strong sensory appeal through unique art style, music, voice acting, and atmospheric world design."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on individual experience."
Control Ultimate Edition
"No social status or recognition systems; focus is on individual experience."
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Story
Game with the same Story vibe
5"Narrative-driven game with strong story, character development, and emotional engagement praised by players."
STAR WARS Jedi: Fallen Order™
"Narrative-driven game with rich story, character development, and immersive world-building praised by players."
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Strategy
Game with the same Strategy vibe
4"Combat and deck-building require planning, resource management, and tactical decision-making."
Moonstone Island
"Combat and deck building require strategic planning and decision making; players must manage resources and card usage."
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Thrill
Game with the same Thrill vibe
2"Some suspense and challenge exist, but overall the experience is more thoughtful than adrenaline-driven."
Oddworld: Munch's Oddysee
"Some suspense and challenge in combat and story, but overall experience is more atmospheric than adrenaline-driven."
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Value
Game with the same Value vibe
3"Players feel the game offers good value especially when on sale, with many hours of enjoyment and replayability."
Electronauts - VR Music
"Players generally feel the game offers good value for time and money, especially on sale; some criticism of length and replayability."
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Violence
Game with the same Violence vibe
2"Combat involves defeating enemies with various weapons, but violence is stylized and not graphic."
Lynked: Banner of the Spark
"Combat involves fighting robotic enemies with weapons and cards; violence is stylized and not graphic."
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Survival
Game with the same Survival vibe
1"Combat requires managing health and resources, but no hardcore survival mechanics."
GreedFall
"Combat requires managing health and resources to avoid failure; not a hardcore survival experience but some strategic defense elements."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Expression. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026