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Electronauts - VR Music similar games & best alternatives

Electronauts - VR Music

PC (Microsoft Windows) • 2018

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Quick resume

Immerse yourself in an interactive sonic environment where you build, drop, and jam with your friends and top artists. Remix over 80 tracks and express yourself like never before. Electronauts sets the stage for you to DJ, perform, and make music magic in virtual reality.

Global score

92/100

Genres

Casual, Indie

Similar games

    Pros

    • Highly immersive and fun music remixing experience
    • Easy to learn with satisfying creative freedom
    • Cooperative multiplayer jamming
    • Great visual and audio presentation
    • Good replayability with diverse song selection

    Cons

    • Limited song library and no custom song import
    • Lack of recording/export features
    • Short sequencer length limits complexity
    • Small multiplayer player base
    • No narrative or progression systems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to create their own music tracks using provided instruments and sequencing tools, allowing personal expression within set constraints."

      Capsule for Cosmic DJ Cosmic DJ

      "Players have freedom to manipulate music tracks, remix parts, and create their own mixes within the provided framework, though constrained to existing songs and stems."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill challenges with increasing difficulty levels and artistic scoring, requiring players to improve timing and movement."

      Capsule for Audioshield Audioshield

      "The game offers a learning curve with skill development in timing and mixing, allowing players to feel effective and creative in their musical manipulations."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and self-set goals rather than competing against others; multiplayer is cooperative rather than competitive."

      Capsule for Farming Simulator 19 Farming Simulator 19

      "Focus is on personal enjoyment and creativity rather than competing against others; multiplayer is cooperative jamming, not competitive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention long play sessions, addictive gameplay loops, and hundreds of hours of potential engagement."

      Capsule for Rise of Piracy Rise of Piracy

      "Many reviews mention long play sessions and losing track of time due to immersive and enjoyable gameplay."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Multiplayer emphasizes teamwork, coordinated missions, and community support, fostering cooperative play."

      Capsule for DCS World Steam Edition DCS World Steam Edition

      "Multiplayer cooperative jamming is a core feature, allowing players to create music together and enhance the experience."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creating unique music tracks and custom album art; players experiment with sounds and visuals."

      Capsule for Cosmic DJ Cosmic DJ

      "Strong emphasis on remixing, live editing, and personalizing music tracks; players create unique mixes and arrangements."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are friendly and cooperative; no evidence of dominance or power over others."

      Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

      "Interactions are collaborative and friendly; no evidence of dominance or power exertion over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game to immerse themselves in music and VR, often describing it as a way to escape reality and relax."

      Capsule for Audioshield Audioshield

      "Players use the game to relax, relieve stress, and immerse themselves in music and VR worlds, escaping real-life concerns."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage out of intrinsic interest and personal desire to create music, not due to obligation or pressure."

      Capsule for Incredibox Incredibox

      "Players engage out of intrinsic interest and personal desire to create and enjoy music, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Players experiment with breeding combinations and musical arrangements to discover new monsters and sounds."

      Capsule for My Singing Monsters My Singing Monsters

      "Players frequently experiment with different sounds, effects, and arrangements to discover new musical combinations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of new songs, custom tracks, and environments, though maps are limited and familiar."

      Capsule for Ragnarock Ragnarock

      "Some exploration of different songs and musical styles, but limited by fixed song list and no custom song import."

    • Expression

      Game with the same Expression vibe

      4

      "Players customize music and album covers, expressing their personal style within the game's tools."

      Capsule for Cosmic DJ Cosmic DJ

      "Players express themselves through musical remixing and customization of tracks and visual settings."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a whimsical, surreal story about a cosmic DJ saving the universe with music, blending imaginative fiction."

      Capsule for Cosmic DJ Cosmic DJ

      "The space DJ theme and immersive VR environment provide imaginative, stylized experiences beyond realistic DJing."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Local multiplayer and shared play sessions create a sense of community and group enjoyment."

      Capsule for Bang Bang Racing Bang Bang Racing

      "Multiplayer jamming fosters a sense of community and shared musical experience, though player base is small."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop rhythm game skills and improve performance over time, especially moving from easy to hard."

      Capsule for SENRAN KAGURA Bon Appétit! - Full Course SENRAN KAGURA Bon Appétit! - Full Course

      "Players develop musical skills and understanding of rhythm and mixing, improving over time."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary VR experience with no physical activity emphasis."

      Capsule for Museum of Other Realities Museum of Other Realities

      "Primarily sedentary VR experience with no emphasis on physical activity or health benefits."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and engagement; not designed for passive or background play."

      Capsule for The Elder Scrolls IV: Oblivion Remastered The Elder Scrolls IV: Oblivion Remastered

      "Requires active attention and engagement; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social bonding through cooperative play with friends, but limited deeper emotional connections."

      Capsule for What the Fog What the Fog

      "Some social interaction and bonding through cooperative play, but limited to casual connections rather than deep relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leadership roles; multiplayer is competitive rather than cooperative."

      Capsule for Leap up no Justu: Double Leap up no Justu: Double

      "No evidence of leadership roles; multiplayer is cooperative and egalitarian."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through unlocking or creating new units and mods, but no traditional leveling or item accumulation."

      Capsule for Ultimate Epic Battle Simulator Ultimate Epic Battle Simulator

      "Some progression through unlocking or accessing more songs and mastering tools, but no traditional leveling or item accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and immersive, balancing challenge and flow with music and visuals."

      Capsule for LUMINES REMASTERED LUMINES REMASTERED

      "Many players find the game relaxing and enjoyable, balancing challenge and flow in music creation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from visuals, sound, and immersive VR environment."

      Capsule for Aircar Aircar

      "Strong sensory stimulation through music, visuals, and immersive VR environment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; gameplay is individual and low visibility."

      Capsule for Breath of Death VII Breath of Death VII

      "No focus on social status or recognition; gameplay is personal and cooperative without ranking or leaderboards."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or plot; gameplay focuses on music and rhythm challenges."

      Capsule for Aaero Aaero

      "No narrative or plot; gameplay centers on music remixing without story elements."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning and arrangement involved in creating music, but largely experimental and playful."

      Capsule for ODDADA ODDADA

      "Some planning and timing involved in arranging music and effects, but largely intuitive and creative rather than deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some excitement from performing tricks and combos, but overall a controlled and chill experience."

      Capsule for ScootX ScootX

      "Some excitement from live mixing and performance, but overall a controlled and steady experience."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value especially on sale, with many hours of content and replayability."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Players feel the game offers good value especially when on sale, with many hours of enjoyment and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on constructive music creation."

      Capsule for ODDADA ODDADA

      "No violence; gameplay focuses on constructive musical creation."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe gameplay environment."

      Capsule for With You With You

      "No survival or failure mechanics; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026