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Waven similar games & best alternatives

Waven

PC (Microsoft Windows), Mac • 2023

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Quick resume

Forge your own destiny! Choose your character, equip your best spells and sail from island to island in quest of fortune and glory. Level up your hero and your strategy in this free-to-play tactical multiplayer RPG with unique colorful graphics.

Global score

80/100

Genres

Adventure, Role-playing (RPG), Strategy, Free To Play, Early Access, Tactical

Similar games

    Pros

    • Free to play with no pay-to-win
    • Deep tactical turn-based combat with deck-building
    • Balanced pvp with equal access to skills
    • Variety of classes and builds
    • Beautiful art, music, and voice acting

    Cons

    • Server lag and connectivity issues especially on na servers
    • Limited character customization without payment
    • Repetitive pve content and limited exploration
    • Restricted chat limiting social interaction
    • Some ui and tutorial issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from many classes, weapons, and build paths, allowing freedom in playstyle and strategy."

      Capsule for Tiny Rogues Tiny Rogues

      "Players have freedom to choose classes, subclasses, builds, and playstyles with many tactical options."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves tactical pausing and skill use; progression through loot and tech trees provides skill challenges, though early gameplay can feel repetitive."

      Capsule for Pixel Privateers Pixel Privateers

      "Combat is skill-based with tactical depth and deck-building complexity, though early PvE can feel repetitive."

    • Competition

      Game with the same Competition vibe

      3

      "PvP is a significant part of the game with ranked modes and arenas, though it is criticized for imbalance and pay-to-win elements."

      Capsule for Elsword Elsword

      "PvP mode is balanced and skill-based with no pay-to-win elements, encouraging player vs player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions and habitual play, though some mention frustration with bugs and lag."

      Capsule for Planetary Annihilation: TITANS Planetary Annihilation: TITANS

      "Players report long play sessions and habitual grinding, though some mention server lag disrupting flow."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "The game supports cooperative dungeon runs and guilds, with social interaction being important for progression and enjoyment."

      Capsule for Elsword Elsword

      "Supports small group play (up to 3 players in fights) and cooperative dungeon runs."

    • Creativity

      Game with the same Creativity vibe

      3

      "Deck customization and strategic unit composition allow creative tactical approaches."

      Capsule for Wargame: European Escalation Wargame: European Escalation

      "Build customization through deck-building, equipment, and companions allows creative tactical combinations."

    • Domination

      Game with the same Domination vibe

      -3

      "Players often cooperate or play solo; domination or power over others is less emphasized though PvP exists."

      Capsule for 7 Days to Die 7 Days to Die

      "PvP is balanced with no pay-to-win, promoting equal participation rather than domination."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing and immersive escape, enjoying creative and strategic gameplay."

      Capsule for Colony Survival Colony Survival

      "Players use the game as a relaxing, casual escape with engaging tactical gameplay and art style."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

      Capsule for The Past Within The Past Within

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The deck system and multiple builds encourage trying new combinations and strategies."

      Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

      "Many builds and subclasses encourage experimentation with different strategies and deck combinations."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Combat takes place in small arenas with limited environmental variety and no open-world exploration."

      Capsule for Panty Party Panty Party

      "Limited open world exploration; combat occurs in instanced arenas with little environmental variety."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players choose characters but no cosmetic personalization is noted."

      Capsule for Monaco: What's Yours Is Mine Monaco: What's Yours Is Mine

      "Character customization is limited; cosmetic changes mostly require payment, restricting self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark fantasy world with fictional lore and combat mechanics emphasizing an imaginative setting."

      Capsule for Dungeon Rats Dungeon Rats

      "Set in Ankama's fantasy universe with imaginative characters, lore, and turn-based tactical combat."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social play are encouraged through multiplayer and cooperative gameplay."

      Capsule for Ikonei Island: An Earthlock Adventure Ikonei Island: An Earthlock Adventure

      "Community and social play exist through cooperative dungeons and multiplayer features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in deck building, timing, and strategy; progression systems reward learning and mastery."

      Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

      "Players develop skills in deck-building, tactics, and character builds, with ongoing learning."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat; not suited for background or idle play."

      Capsule for Halfway Halfway

      "Requires focused attention during tactical combat; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction mostly via emotes; lack of team chat reduces emotional connection."

      Capsule for Art of War: Red Tides Art of War: Red Tides

      "Limited social interaction; chat is restricted to preset messages, reducing emotional connection."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate items, upgrades, and resources to advance through quests and combat."

      Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

      "Players accumulate gear, spells, companions, and upgrades through grinding and questing."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally calming and satisfying gameplay with a hypnotic visual style and music, though late-game lag can cause frustration."

      Capsule for Feed the Reactor Feed the Reactor

      "Gameplay is described as chill and fun, though server lag can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art, music, and voice acting provide sensory stimulation."

      Capsule for Heart of the Woods Heart of the Woods

      "Enjoyable art, music, and voice acting provide positive sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Recognition is mostly internal or within the game community; no strong emphasis on social status."

      Capsule for Tropico 6 Tropico 6

      "Cosmetics provide some social recognition but are mostly paid; gameplay achievements are less socially visible."

    • Story

      Game with the same Story vibe

      1

      "Narrative is present but minimal and secondary to gameplay; some engagement with characters and lore."

      Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

      "Story and lore exist but are not deeply engaging or central; some players find narrative lacking."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on tactical turn-based combat, skill tree planning, and army composition."

      Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

      "Strong emphasis on tactical turn-based combat, deck-building, and strategic planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from timers and challenging bosses, but overall experience is more casual than thrilling."

      Capsule for I Am Legion: Stand Survivors I Am Legion: Stand Survivors

      "Some tension from timed turns and PvP, but overall experience is more casual and relaxed."

    • Value

      Game with the same Value vibe

      4

      "Free-to-play with fair monetization; players feel they get good value for time invested."

      Capsule for Caliber Caliber

      "Free-to-play with fair monetization; players feel good value for time invested."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting and defeating enemies, but presented in a humorous, cartoonish style."

      Capsule for Pit People® Pit People®

      "Combat involves tactical attacks and destruction of enemies, but presented in a cartoonish style."

    • Survival

      Game with the same Survival vibe

      1

      "Combat requires managing health and resources but is not focused on survival mechanics or high threat."

      Capsule for Sudeki Sudeki

      "Combat requires managing threats and resources, but not focused on high-risk survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026