In Sound Mind similar games & best alternatives
In Sound Mind
2021
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Quick resume
In Sound Mind is an imaginative first-person psychological horror with frenetic puzzles, unique boss fights, and original music by The Living Tombstone. Journey within the inner workings of the one place you can’t seem to escape—your own mind.
Global score
95/100
Genres
Action, Indie, Adventure, Platform, Shooter, Puzzle
Similar games
Pros
- Engaging psychological horror story
- Unique and clever puzzles
- Immersive atmosphere and sound design
- Creative level and enemy design
- Excellent soundtrack by the living tombstone
Cons
- Performance and optimization issues
- Some clunky combat mechanics
- Occasional frustrating puzzles
- Minor bugs and softlocks reported
- Limited replay incentives beyond achievements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore large open areas, choose stealth or combat approaches, and solve puzzles with multiple methods."
Indiana Jones and the Great Circle
"Players have freedom to explore levels, solve puzzles in multiple ways, and choose combat or stealth approaches."
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Competence
Game with the same Competence vibe
3"Puzzles require deduction and some trial and error; combat is basic but requires resource management and aiming skills."
ZERO PROTOCOL
"Puzzles require logical thinking and some skill; combat is straightforward but requires some aiming and resource management."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal story and exploration without competitive elements."
The Medium
"Single-player experience focused on personal story and exploration without competitive elements."
-
Continuation
Game with the same Continuation vibe
4"Players report being hooked for long sessions, with compelling story and gameplay loops encouraging habitual play."
Citizen Sleeper 2: Starward Vector
"Many players report being hooked for long sessions, with engaging story and atmosphere encouraging continued play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer components."
System Shock
"Entirely single-player with no cooperative or multiplayer components."
-
Creativity
Game with the same Creativity vibe
4"Highly creative art style, unique storylines, and inventive puzzles encourage creative problem solving."
Broken Age
"Unique puzzles, inventive mechanics tied to story and characters, and creative level design."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; focus on individual experience."
In Between
"No social dominance or power over others; focus is on individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong psychological horror and surreal atmosphere provide immersive escape from reality."
REVEIL
"Strong psychological horror and surreal environments provide immersive escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation for story and atmosphere."
The Last Door - Collector's Edition
"Players engage voluntarily out of interest and intrinsic motivation for story and atmosphere."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore and experiment with various puzzle mechanisms and objects to discover solutions."
The Room Two
"Players experiment with various gadgets and puzzle solutions, exploring different mechanics."
-
Exploration
Game with the same Exploration vibe
4"Encouraged to discover new areas, hidden chests, and lore through exploration."
REKA
"Encouraged to explore detailed environments, find hidden lore, collectibles, and secrets."
-
Expression
Game with the same Expression vibe
-3"Limited customization; focus is on narrative and puzzle solving rather than avatar or environment personalization."
The Rewinder
"Limited customization; focus is on narrative and puzzle solving rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Surreal, psychological horror with supernatural and imaginative elements."
Close Your Eyes [Old Version]
"Surreal, psychological horror setting with imaginative and symbolic environments."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary single-player experience."
STEINS;GATE ELITE
"No social or community features; solitary single-player experience."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn new mechanics throughout the game."
Sam & Max: The Devil's Playhouse
"Players develop problem-solving skills and learn new mechanics throughout the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of single-player PC games; no physical activity involved."
The Last of Us™ Part I
"Sedentary gameplay typical of single-player PC games; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and engagement due to challenging combat and puzzles."
SILENT HILL f
"Requires focused attention and engagement; puzzles and combat demand active play."
-
Intimacy
Game with the same Intimacy vibe
-4"Emotional connection to story and characters but no social or close interpersonal interactions."
LOST EMBER
"Emotional connection to story and characters but no social or interpersonal interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
Outer Wilds
"No leadership or group management elements; purely individual experience."
-
Progression
Game with the same Progression vibe
3"Players accumulate gadgets, upgrades, and complete objectives to progress through the story and improve performance."
Tom Clancy's Splinter Cell Chaos Theory®
"Players collect items, unlock gadgets, and improve stats to progress through the story."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere is tense and unsettling but balanced with moments of calm."
Close Your Eyes [Old Version]
"Atmosphere is tense and eerie with moments of calm, balancing suspense and flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through visuals, sound design, and music creating emotional impact."
White Shadows
"Strong sensory stimulation from visuals, sound design, and music enhancing emotional impact."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; focus is on personal narrative experience."
Killer Frequency
"No social recognition or ranking systems; focus on personal narrative experience."
-
Story
Game with the same Story vibe
5"Narrative-driven game with deep psychological and social themes, strong emphasis on storytelling."
[Bober Bros] The Hole
"Narrative-driven game with deep psychological themes and engaging character arcs."
-
Strategy
Game with the same Strategy vibe
3"Players must plan puzzle solutions and combat tactics, requiring analytical thinking."
Realms of the Haunting
"Players must plan puzzle solutions and combat tactics, though not highly complex."
-
Thrill
Game with the same Thrill vibe
4"Psychological horror and suspense create feelings of tension and relief."
SILENT HILL 2
"Psychological horror and suspense create tension and moments of relief."
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Value
Game with the same Value vibe
4"Players report high satisfaction with length, quality, and storytelling, perceiving good value for time and money."
Old Skies
"Players report high satisfaction and value for time spent given story length and quality."
-
Violence
Game with the same Violence vibe
2"Combat involves shooting and defeating enemies, but violence is not gratuitous or central."
Outcast - Second Contact
"Includes combat and shooting elements but violence is not gratuitous or central."
-
Survival
Game with the same Survival vibe
2"Some survival elements in combat and resource management, but overall low risk and forgiving gameplay."
BONEWORKS
"Some resource management and avoidance of enemies, but not high-risk survival gameplay."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026