CAPTURED Thumbnail

CAPTURED similar games & best alternatives

CAPTURED

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

Related articles

Quick resume

Trapped in what appears to be an endless hallway in your home, rooms begin to feel unfamiliar. Capture anomalies on camera and stay away from any sinister entities.

Global score

96/100

Genres

Action, Indie, Puzzle

Similar games

    Pros

    • Immersive and terrifying atmosphere
    • Engaging anomaly hunting gameplay
    • Multiple difficulty levels and replayability
    • Strong sound design and visuals
    • Good value for price

    Cons

    • Limited map variety (mostly one looping house)
    • Some players find door controls awkward
    • Occasional ai bugs with entities
    • Short game length
    • Monsters can become predictable or goofy

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players freely explore floors and decide when to go up or down based on anomalies found, showing control over actions."

      Capsule for 50 Floors: The Paranormal Investigators Prologue 50 Floors: The Paranormal Investigators Prologue

      "Players freely explore the looping house, choose how to investigate anomalies, and decide how to react to entities, showing moderate player control."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful multitasking, attention to detail, and learning enemy behaviors to succeed."

      Capsule for Dead Signal Dead Signal

      "The game requires skillful observation, memory, and quick reactions to avoid enemies and correctly identify anomalies, providing a strong sense of effectiveness."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and survival rather than direct competition with others."

      Capsule for Kingdom: New Lands Kingdom: New Lands

      "Focus is on personal progress through anomaly hunting and survival rather than direct competition with others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report high replay value, long campaign, and desire to return repeatedly for challenges and secrets."

      Capsule for Turbo Overkill Turbo Overkill

      "Many players report high replay value, multiple difficulties, and desire to keep playing to find all anomalies and master challenges."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative elements mentioned."

      Capsule for Bat to the Heavens Bat to the Heavens

      "The game is a single-player experience with no cooperative elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Creative anomaly design ranging from subtle environmental changes to surreal horror elements; players appreciate novel and imaginative anomalies."

      Capsule for The Anomaly Project The Anomaly Project

      "Players engage in anomaly identification and classification, exploring changing environments and creative horror elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual survival."

      Capsule for Spooky's Jump Scare Mansion Spooky's Jump Scare Mansion

      "No evidence of exerting control or superiority over others; gameplay is individual and survival-focused."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a horror atmosphere provides escape from reality and intense emotional distraction."

      Capsule for The Mortuary Assistant The Mortuary Assistant

      "Strong immersion in a horror atmosphere designed to induce fear and paranoia, providing escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different anomalies and strategies, with some desire for new content and variations."

      Capsule for Anomaly Exit Anomaly Exit

      "Players explore different anomalies, try various strategies to evade entities, and experience multiple difficulty modes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new anomalies and details in varied environments, with some maps offering more rooms and complexity."

      Capsule for I'm on Observation Duty 5 I'm on Observation Duty 5

      "Exploration of a looping house with changing rooms and anomalies encourages discovery despite limited map variety."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or personalization features reported; players use default presentation."

      Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

      "No customization or personalization features reported; players use standard presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features surreal, supernatural anomalies and horror elements creating an imaginative fictional experience."

      Capsule for Platform 8 Platform 8

      "The game features supernatural entities, surreal anomalies, and a fictional horror narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is solitary."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in observation, deduction, and memory through gameplay and increasing difficulty."

      Capsule for That's not my Neighbor That's not my Neighbor

      "Players develop observation skills, memory, and strategic thinking to progress through difficulties."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to complete challenges and avoid hazards."

      Capsule for Break a Leg Break a Leg

      "Requires focused attention and continuous engagement to spot anomalies and avoid threats."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within the game."

      Capsule for Dead Cells Dead Cells

      "No evidence of forming close relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate progress by correctly identifying anomalies, unlocking story elements, endings, and achievements."

      Capsule for Ten Bells Ten Bells

      "Players accumulate discovered anomalies and unlock achievements, progressing through difficulty levels."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game induces tension and suspense rather than relaxation or flow."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "The game induces tension, fear, and suspense rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through immersive sound design, lighting, and jump scares."

      Capsule for Summer of '58 Summer of '58

      "Strong sensory stimulation through immersive sound design, visuals, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems reported."

      Capsule for Lost in Vivo Lost in Vivo

      "No social recognition or status systems reported."

    • Story

      Game with the same Story vibe

      3

      "Rich lore and narrative elements enhance immersion beyond pure gameplay."

      Capsule for Perennial Order Perennial Order

      "Contains some lore and narrative elements that enhance immersion beyond pure gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage resources, and use tactics to survive and complete objectives."

      Capsule for SURV1V3 SURV1V3

      "Players must plan routes, manage resources like batteries, and use tactics to evade entities."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and jump scares create a thrilling and tense experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "High suspense and jump scares create a thrilling and tense experience."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value due to quality, replayability, and content for the price."

      Capsule for Pizza Tower Pizza Tower

      "Players perceive strong value for price due to quality, replayability, and content."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat avoidance and encounters with a threatening entity, involving violent chase elements."

      Capsule for Crypt Crypt

      "Includes evasion and survival from hostile entities, with some combat-like avoidance mechanics."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding threats, managing resources, and staying alive."

      Capsule for Pacific Drive Pacific Drive

      "Core gameplay revolves around avoiding threats, managing resources, and surviving loops."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026