CAPTURED similar games & best alternatives
CAPTURED
2024
Related articles
Quick resume
Trapped in what appears to be an endless hallway in your home, rooms begin to feel unfamiliar. Capture anomalies on camera and stay away from any sinister entities.
Global score
96/100
Genres
Action, Indie, Puzzle
Similar games
Pros
- Immersive and terrifying atmosphere
- Engaging anomaly hunting gameplay
- Multiple difficulty levels and replayability
- Strong sound design and visuals
- Good value for price
Cons
- Limited map variety (mostly one looping house)
- Some players find door controls awkward
- Occasional ai bugs with entities
- Short game length
- Monsters can become predictable or goofy
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players freely explore floors and decide when to go up or down based on anomalies found, showing control over actions."
50 Floors: The Paranormal Investigators Prologue
"Players freely explore the looping house, choose how to investigate anomalies, and decide how to react to entities, showing moderate player control."
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Competence
Game with the same Competence vibe
4"Game requires skillful multitasking, attention to detail, and learning enemy behaviors to succeed."
Dead Signal
"The game requires skillful observation, memory, and quick reactions to avoid enemies and correctly identify anomalies, providing a strong sense of effectiveness."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and survival rather than direct competition with others."
Kingdom: New Lands
"Focus is on personal progress through anomaly hunting and survival rather than direct competition with others."
-
Continuation
Game with the same Continuation vibe
4"Players report high replay value, long campaign, and desire to return repeatedly for challenges and secrets."
Turbo Overkill
"Many players report high replay value, multiple difficulties, and desire to keep playing to find all anomalies and master challenges."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative elements mentioned."
Bat to the Heavens
"The game is a single-player experience with no cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
4"Creative anomaly design ranging from subtle environmental changes to surreal horror elements; players appreciate novel and imaginative anomalies."
The Anomaly Project
"Players engage in anomaly identification and classification, exploring changing environments and creative horror elements."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual survival."
Spooky's Jump Scare Mansion
"No evidence of exerting control or superiority over others; gameplay is individual and survival-focused."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in a horror atmosphere provides escape from reality and intense emotional distraction."
The Mortuary Assistant
"Strong immersion in a horror atmosphere designed to induce fear and paranoia, providing escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."
OCTOPATH TRAVELER™
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different anomalies and strategies, with some desire for new content and variations."
Anomaly Exit
"Players explore different anomalies, try various strategies to evade entities, and experience multiple difficulty modes."
-
Exploration
Game with the same Exploration vibe
3"Players discover new anomalies and details in varied environments, with some maps offering more rooms and complexity."
I'm on Observation Duty 5
"Exploration of a looping house with changing rooms and anomalies encourages discovery despite limited map variety."
-
Expression
Game with the same Expression vibe
-5"No customization or personalization features reported; players use default presentation."
Find 100 Ducks and Blast Them!
"No customization or personalization features reported; players use standard presentation."
-
Fantasy
Game with the same Fantasy vibe
4"Game features surreal, supernatural anomalies and horror elements creating an imaginative fictional experience."
Platform 8
"The game features supernatural entities, surreal anomalies, and a fictional horror narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills in observation, deduction, and memory through gameplay and increasing difficulty."
That's not my Neighbor
"Players develop observation skills, memory, and strategic thinking to progress through difficulties."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to complete challenges and avoid hazards."
Break a Leg
"Requires focused attention and continuous engagement to spot anomalies and avoid threats."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
Dead Cells
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
-
Progression
Game with the same Progression vibe
4"Players accumulate progress by correctly identifying anomalies, unlocking story elements, endings, and achievements."
Ten Bells
"Players accumulate discovered anomalies and unlock achievements, progressing through difficulty levels."
-
Relaxation
Game with the same Relaxation vibe
-3"Game induces tension and suspense rather than relaxation or flow."
Five Nights at Freddy's: Security Breach
"The game induces tension, fear, and suspense rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through immersive sound design, lighting, and jump scares."
Summer of '58
"Strong sensory stimulation through immersive sound design, visuals, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems reported."
Lost in Vivo
"No social recognition or status systems reported."
-
Story
Game with the same Story vibe
3"Rich lore and narrative elements enhance immersion beyond pure gameplay."
Perennial Order
"Contains some lore and narrative elements that enhance immersion beyond pure gameplay."
-
Strategy
Game with the same Strategy vibe
4"Players must plan routes, manage resources, and use tactics to survive and complete objectives."
SURV1V3
"Players must plan routes, manage resources like batteries, and use tactics to evade entities."
-
Thrill
Game with the same Thrill vibe
5"High suspense and jump scares create a thrilling and tense experience."
Five Nights at Freddy's: Security Breach
"High suspense and jump scares create a thrilling and tense experience."
-
Value
Game with the same Value vibe
4"Players perceive strong value due to quality, replayability, and content for the price."
Pizza Tower
"Players perceive strong value for price due to quality, replayability, and content."
-
Violence
Game with the same Violence vibe
3"Includes combat avoidance and encounters with a threatening entity, involving violent chase elements."
Crypt
"Includes evasion and survival from hostile entities, with some combat-like avoidance mechanics."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding threats, managing resources, and staying alive."
Pacific Drive
"Core gameplay revolves around avoiding threats, managing resources, and surviving loops."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026