Karma. Incarnation 1 similar games & best alternatives
Karma. Incarnation 1
2016
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Quick resume
This multi-award winning adventure game explores a love story between two beautiful souls through ingenious humour, mind bending puzzles and a bizarre, hand-drawn, frame-by-frame animation style.
Global score
82/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Unique psychedelic art style
- Engaging moral choice system
- Beautiful music and sound design
- Relaxing and immersive atmosphere
- Good value for price
Cons
- Short game length
- Slow and unskippable animations
- Some puzzles can be confusing or illogical
- Lack of language or textual guidance
- Only first part of planned trilogy with no confirmed sequels
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can make choices that affect story outcomes and character relationships, indicating some control over actions and decisions."
Dreamland
"Players can make moral choices (good or evil actions) affecting the story and character appearance, indicating some control over decisions."
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Competence
Game with the same Competence vibe
1"Puzzles are generally easy and straightforward, with some minor challenge; gameplay is simple point-and-click with limited skill demands."
The Descendant
"Puzzles are generally easy and casual with some occasional challenge; gameplay is simple point-and-click with some minor frustrations."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on individual exploration and puzzle solving."
Firmament
"No evidence of competitive elements; focus is on individual exploration and puzzle solving."
-
Continuation
Game with the same Continuation vibe
3"Players report being engaged and wanting to replay for multiple endings despite some frustrations."
Spirit Hunter: Death Mark
"Many players report being engaged for multiple hours and wanting to replay for alternate endings, though the game is short."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
What Remains of Edith Finch
"Single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
5"Highly creative and unique art style, surreal and psychedelic visuals, and inventive puzzle design."
Happy Game
"Highly creative psychedelic art style, unique world design, and visual storytelling with no text."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are individual and non-competitive."
Melody's Escape
"No social dominance or power dynamics; interactions are equal and non-competitive."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through surreal, psychedelic, and dreamlike storytelling and atmosphere."
Critters for Sale
"Strong escapism through surreal, psychedelic visuals and immersive atmosphere."
-
Expectation
Game with the same Expectation vibe
-5"Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."
The Hex
"Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different endings and moral paths, experimenting with choices and strategies."
Papers, Please
"Players explore different moral choices and alternate endings, encouraging experimentation."
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Exploration
Game with the same Exploration vibe
4"Exploration of multiple distinct and surreal environments is central to gameplay and story progression."
Fran Bow
"Exploration of multiple distinct, colorful, and surreal environments with hidden details and astral sight."
-
Expression
Game with the same Expression vibe
3"Character appearance changes with items, allowing some degree of self-expression."
The Binding of Isaac
"Character appearance changes based on karma choices, allowing some self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Highly imaginative, surreal, and psychedelic fictional world with spiritual and mythological themes."
Disillusion
"Highly imaginative and psychedelic fantasy world with surreal creatures and story."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Ascension to the Throne
"No social or community features; strictly single-player."
-
Growth
Game with the same Growth vibe
1"Some learning involved in puzzle solving and understanding game mechanics, but limited."
SCP: Daybreak
"Some learning through puzzle solving and understanding game mechanics, but mostly casual."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventure games."
Syberia: The World Before
"Sedentary gameplay typical of point-and-click adventure games."
-
Idle
Game with the same Idle vibe
-3"Requires player attention throughout; some slow pacing and loading screens but no background play."
Silence
"Requires player attention; slow animations may cause some waiting but not background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
UMIGARI | ウミガリ
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Some character customization and story choices provide a sense of progression, but no item accumulation."
The Artful Escape
"Some progression through collecting items and karma-based character changes, but limited complexity."
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Relaxation
Game with the same Relaxation vibe
4"Relaxing and immersive with calming music and visuals, though some find motion unsettling."
Senza Peso
"Relaxing and immersive experience with calming music and smooth animations."
-
Sensation
Game with the same Sensation vibe
4"Vivid, colorful psychedelic graphics and electronic music provide strong sensory stimulation."
Cosmic DJ
"Vibrant psychedelic visuals and unique sound design provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
3"Narrative is linear but engaging with multiple endings and character interactions."
Dark Messiah of Might & Magic
"Narrative told visually with moral choices affecting endings; story is abstract but engaging."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and logical thinking required but overall straightforward gameplay."
Adam Wolfe
"Simple puzzle solving with some logical thinking but mostly straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
0"Little evidence of suspense or thrill; experience is calm and steady."
Locked In Mind
"No strong evidence of suspense or thrill; experience is more contemplative and relaxed."
-
Value
Game with the same Value vibe
4"Players widely report excellent value for money given game length, quality, and replayability."
Dollmare
"Players report excellent value for money given the art, music, and unique experience despite short length."
-
Violence
Game with the same Violence vibe
1"Combat against pests and predators present but not emphasized; violence is mild and cartoonish."
The Mims Beginning
"Some choices involve killing or harming creatures, but violence is mild and part of moral system."
-
Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable, low-risk environment."
The Talos Principle
"No survival or threat mechanics; stable, low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026